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List of TF2C item attributes: Difference between revisions

From TF2 Classified Wiki
Added some Unlisted attribute Notes
→TF2C Attributes: Add missing attributes
 
(One intermediate revision by the same user not shown)
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Hidden <br>
Hidden <br>
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it
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| 5295 || set_reload_prefer_sequence || || additive || set_reload_prefer_sequence || Revert the reload behavior back to the animations time - 0.2 seconds
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| 5296 || no headshot || || additive || no_headshot ||
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| 5297 || set weapon range || || additive || set_weapon_range ||
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| fires_milk_bolt || for Crossbow only<br>Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown.
| fires_milk_bolt || for Crossbow only<br>Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown.
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| force_distribute_currency_on_death || for MvM Only<br>Forces the money dropped by the bot with this attribute to be collected and turned into Red money.
| force_distribute_currency_on_death || for MvM bots Only<br>Forces the money dropped by the bot with this attribute to be collected and turned into Red money.
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| airblast_dashes || for Flamethrower only<br>Will change airblast to push yourself instead of projectiles or players.
| airblast_dashes || for Flamethrower only<br>Will change airblast to push yourself instead of projectiles or players.
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| mod_teleporter_speed_boost || Applies a 4 second speed boost to the player who was teleported.
| mod_teleporter_speed_boost || Applies a 4 second speed boost to the player who was teleported.
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| can_breathe_under_water || Allows to user to not drown
| can_breathe_under_water || Prevents to user from drowning.
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| cannot_swim || Decreases underwater x-y movespeed by 90% and sets z speed to -60.
| cannot_swim || Decreases underwater x-y overspeed by 90% and forces you to sink.
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| swimming_mastery || Water does not slow the player down
| swimming mastery || Water does not slow the player down.
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| scoreboard_minigame || TEMPTEXT
| scoreboard minigame || Players gain more points on kill and lose points on death<br>Adds <code>kills + captures + defenses + buildings destroyed - (3 * deaths)</code> on top of normal scoring.
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| wet_immunity || prevents jars, and milk-bolts from applying "wet" conditions.
| wet_immunity || prevents jars, and milk-bolts from applying "wet" conditions.
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| last_shot_crits || Become crit-boosted when only one shot is left in your clip.
| last_shot_crits || Become crit-boosted when only one shot is left in your clip.
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| add_give_health_to_teammate_on_hit || for Melee only<br>When hitting a teammate, the teammate will heal the attributes value, and the attacker will take damage the same amount that was healed.
| add_give_health_to_teammate_on_hit || for Melee only<br>When hitting a teammate heal them for x health, without going over, and the user will take damage the same amount that was healed.
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| mod_minigun_can_holster_while_spinning || for Minigun only<br>Will allow the minigun to holster even if it is still spinning.
| mod_minigun_can_holster_while_spinning || for Minigun only<br>Will allow the minigun to holster even if it is still spinning.
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| kill_combo_fire_rate_boost || TEMPTEXT
| kill_combo_fire_rate_boost || On Kill: give x% fire rate bonus, stacks up-to 3 times but killing a different class clears the combo.
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| mult_dispenser_rate || Multiplies the Ammo refill, Heal amount, and Metal gained per Refill.
| mult_dispenser_rate || Multiplies the Ammo refill, Heal amount, and Metal gained per Refill.
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| mvm_sentry_ammo || Multiplies the maximum shells a sentry can have. <br>Only applies when upgrading, or creating
| mvm_sentry_ammo || Multiplies the maximum shells a sentry can have. <br>Only applies when upgrading, or creating.
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| build_small_sentries || Sentries are 20% smaller and require 25% less metal to upgrade
| build_small_sentries || Sentries are 20% smaller and require 25% less metal to upgrade.
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| mult_teleporter_recharge_rate || Multiplies the teleporter's recharge time. <br>If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go > 255
| mult_teleporter_recharge_rate || Multiplies the teleporter's recharge time. <br>If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go > 255.
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| disguise_as_dispenser_on_crouch || Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground
| disguise_as_dispenser_on_crouch || Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground.
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| ubercharge_transfer || TEMPTEXT
| ubercharge_transfer || TEMPTEXT
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| teleport_instead_of_die || Will Instantly respawn the player if the Random float is less than attribute value.
| teleport_instead_of_die || x % chance to Instantly respawn if damage is lethal.<br>Note: this is checked Before ramp-up / falloff and will not entirely work.
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| mod_projectile_heat_seek_power || for Flares only<br>Will search if players are closer than 1024 hu and home in on them with attribute value as turning power.
| mod_projectile_heat_seek_power || for Flares only<br>Will search if players are closer than 1024 hu and home in on them with attribute value as turning power.
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| uber_on_damage_taken || Will apply 3 seconds of Uber if the Random float is less than the attribute value.<br>Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT.
| uber_on_damage_taken || Will apply 3 seconds of Uber if the Random float is less than the attribute value.<br>Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT.
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| mult_dmgtaken_from_melee || Multiplies dmg taken from melee dmg.
| mult_dmgtaken_from_melee || Multiplies dmg taken from melee dmg by x%.
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| mult_crit_when_health_is_below_percent || Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.<br>health percent meaning 0.5 is half health.
| mult_crit_when_health_is_below_percent || Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.<br>health percent meaning 0.5 is half health.
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| penetration_damage_penalty || TEMPTEXT
| penetration_damage_penalty || On Successful bullet penetration: add a stacking damage multiplier of x% for that bullet.
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| firing_forward_pull || Will apply a forward push of Attribute value when weapon is firing.
| firing_forward_pull || Will apply a forward push of x speed when weapon is firing.
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| mod_soldier_buff_range || Multiplies banner range.
| mod_soldier_buff_range || Multiplies banner range by x%.
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| mult_rocketjump_deploy_time || Multiplies deploy time if Rocket jumping.
| mult_rocketjump_deploy_time || Multiplies deploy time by x% if Rocket jumping.
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| aoe_heal_chance || On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
| aoe_heal_chance || On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
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| aoe_blast_on_damage || On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
| aoe_blast_on_damage || On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
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| ubercharge_ammo || Uses this much ubercharge % per shot instead of normal ammunition.
| ubercharge_ammo || Uses this much ubercharge % per shot instead of normal ammunition.<br>Also prevents switching to weapon if ubercharge % is less and attribute value.
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| mul_nonrocketjump_attackrate || Multiplies fire rate while not Rocket Jumping.
| mul_nonrocketjump_attackrate || Multiplies fire rate while not Rocket Jumping.
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| mult_airblast_cone_scale || Scales the cone used to push players by this amount.
| mult_airblast_cone_scale || Scales the cone used to push players by this amount.
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| mult_sniper_charge_per_sec_with_enemy_under_crosshair || Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit
| mult_sniper_charge_per_sec_with_enemy_under_crosshair || Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit.
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| sniper_beep_with_enemy_under_crosshair || Plays `doomsday.warhead` sound when an enemy appears under your crosshair
| sniper_beep_with_enemy_under_crosshair || Plays `doomsday.warhead` sound when an enemy appears under your crosshair.
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| lifeleech_on_damage || Returns x% of damage dealt as health to the attacker.
| lifeleech_on_damage || Returns x% of damage dealt as health to the attacker.