List of TF2C item attributes: Difference between revisions
From TF2 Classified Wiki
More actions
The FatCat (talk | contribs) Added some Unlisted attribute Notes |
The FatCat (talk | contribs) →TF2C Attributes: Add missing attributes |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1,128: | Line 1,128: | ||
Hidden <br> | Hidden <br> | ||
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it | mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it | ||
|- | |||
| 5295 || set_reload_prefer_sequence || || additive || set_reload_prefer_sequence || Revert the reload behavior back to the animations time - 0.2 seconds | |||
|- | |||
| 5296 || no headshot || || additive || no_headshot || | |||
|- | |||
| 5297 || set weapon range || || additive || set_weapon_range || | |||
|- | |- | ||
|} | |} | ||
| Line 1,145: | Line 1,151: | ||
| fires_milk_bolt || for Crossbow only<br>Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown. | | fires_milk_bolt || for Crossbow only<br>Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown. | ||
|- | |- | ||
| force_distribute_currency_on_death || for MvM Only<br>Forces the money dropped by the bot with this attribute to be collected and turned into Red money. | | force_distribute_currency_on_death || for MvM bots Only<br>Forces the money dropped by the bot with this attribute to be collected and turned into Red money. | ||
|- | |- | ||
| airblast_dashes || for Flamethrower only<br>Will change airblast to push yourself instead of projectiles or players. | | airblast_dashes || for Flamethrower only<br>Will change airblast to push yourself instead of projectiles or players. | ||
| Line 1,155: | Line 1,161: | ||
| mod_teleporter_speed_boost || Applies a 4 second speed boost to the player who was teleported. | | mod_teleporter_speed_boost || Applies a 4 second speed boost to the player who was teleported. | ||
|- | |- | ||
| can_breathe_under_water || | | can_breathe_under_water || Prevents to user from drowning. | ||
|- | |- | ||
| cannot_swim || Decreases underwater x-y | | cannot_swim || Decreases underwater x-y overspeed by 90% and forces you to sink. | ||
|- | |- | ||
| | | swimming mastery || Water does not slow the player down. | ||
|- | |- | ||
| | | scoreboard minigame || Players gain more points on kill and lose points on death<br>Adds <code>kills + captures + defenses + buildings destroyed - (3 * deaths)</code> on top of normal scoring. | ||
|- | |- | ||
| wet_immunity || prevents jars, and milk-bolts from applying "wet" conditions. | | wet_immunity || prevents jars, and milk-bolts from applying "wet" conditions. | ||
| Line 1,169: | Line 1,175: | ||
| last_shot_crits || Become crit-boosted when only one shot is left in your clip. | | last_shot_crits || Become crit-boosted when only one shot is left in your clip. | ||
|- | |- | ||
| add_give_health_to_teammate_on_hit || for Melee only<br>When hitting a teammate, | | add_give_health_to_teammate_on_hit || for Melee only<br>When hitting a teammate heal them for x health, without going over, and the user will take damage the same amount that was healed. | ||
|- | |- | ||
| mod_minigun_can_holster_while_spinning || for Minigun only<br>Will allow the minigun to holster even if it is still spinning. | | mod_minigun_can_holster_while_spinning || for Minigun only<br>Will allow the minigun to holster even if it is still spinning. | ||
|- | |- | ||
| kill_combo_fire_rate_boost || | | kill_combo_fire_rate_boost || On Kill: give x% fire rate bonus, stacks up-to 3 times but killing a different class clears the combo. | ||
|- | |- | ||
| mult_dispenser_rate || Multiplies the Ammo refill, Heal amount, and Metal gained per Refill. | | mult_dispenser_rate || Multiplies the Ammo refill, Heal amount, and Metal gained per Refill. | ||
|- | |- | ||
| mvm_sentry_ammo || Multiplies the maximum shells a sentry can have. <br>Only applies when upgrading, or creating | | mvm_sentry_ammo || Multiplies the maximum shells a sentry can have. <br>Only applies when upgrading, or creating. | ||
|- | |- | ||
| build_small_sentries || Sentries are 20% smaller and require 25% less metal to upgrade | | build_small_sentries || Sentries are 20% smaller and require 25% less metal to upgrade. | ||
|- | |- | ||
| mult_teleporter_recharge_rate || Multiplies the teleporter's recharge time. <br>If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go > 255 | | mult_teleporter_recharge_rate || Multiplies the teleporter's recharge time. <br>If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go > 255. | ||
|- | |- | ||
| disguise_as_dispenser_on_crouch || Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground | | disguise_as_dispenser_on_crouch || Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground. | ||
|- | |- | ||
| ubercharge_transfer || TEMPTEXT | | ubercharge_transfer || TEMPTEXT | ||
|- | |- | ||
| teleport_instead_of_die || | | teleport_instead_of_die || x % chance to Instantly respawn if damage is lethal.<br>Note: this is checked Before ramp-up / falloff and will not entirely work. | ||
|- | |- | ||
| mod_projectile_heat_seek_power || for Flares only<br>Will search if players are closer than 1024 hu and home in on them with attribute value as turning power. | | mod_projectile_heat_seek_power || for Flares only<br>Will search if players are closer than 1024 hu and home in on them with attribute value as turning power. | ||
| Line 1,195: | Line 1,201: | ||
| uber_on_damage_taken || Will apply 3 seconds of Uber if the Random float is less than the attribute value.<br>Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT. | | uber_on_damage_taken || Will apply 3 seconds of Uber if the Random float is less than the attribute value.<br>Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT. | ||
|- | |- | ||
| mult_dmgtaken_from_melee || Multiplies dmg taken from melee dmg. | | mult_dmgtaken_from_melee || Multiplies dmg taken from melee dmg by x%. | ||
|- | |- | ||
| mult_crit_when_health_is_below_percent || Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.<br>health percent meaning 0.5 is half health. | | mult_crit_when_health_is_below_percent || Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.<br>health percent meaning 0.5 is half health. | ||
|- | |- | ||
| penetration_damage_penalty || | | penetration_damage_penalty || On Successful bullet penetration: add a stacking damage multiplier of x% for that bullet. | ||
|- | |- | ||
| firing_forward_pull || Will apply a forward push of | | firing_forward_pull || Will apply a forward push of x speed when weapon is firing. | ||
|- | |- | ||
| mod_soldier_buff_range || Multiplies banner range. | | mod_soldier_buff_range || Multiplies banner range by x%. | ||
|- | |- | ||
| mult_rocketjump_deploy_time || Multiplies deploy time if Rocket jumping. | | mult_rocketjump_deploy_time || Multiplies deploy time by x% if Rocket jumping. | ||
|- | |- | ||
| aoe_heal_chance || On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s. | | aoe_heal_chance || On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s. | ||
| Line 1,215: | Line 1,221: | ||
| aoe_blast_on_damage || On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s. | | aoe_blast_on_damage || On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s. | ||
|- | |- | ||
| ubercharge_ammo || Uses this much ubercharge % per shot instead of normal ammunition. | | ubercharge_ammo || Uses this much ubercharge % per shot instead of normal ammunition.<br>Also prevents switching to weapon if ubercharge % is less and attribute value. | ||
|- | |- | ||
| mul_nonrocketjump_attackrate || Multiplies fire rate while not Rocket Jumping. | | mul_nonrocketjump_attackrate || Multiplies fire rate while not Rocket Jumping. | ||
| Line 1,227: | Line 1,233: | ||
| mult_airblast_cone_scale || Scales the cone used to push players by this amount. | | mult_airblast_cone_scale || Scales the cone used to push players by this amount. | ||
|- | |- | ||
| mult_sniper_charge_per_sec_with_enemy_under_crosshair || Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit | | mult_sniper_charge_per_sec_with_enemy_under_crosshair || Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit. | ||
|- | |- | ||
| sniper_beep_with_enemy_under_crosshair || Plays `doomsday.warhead` sound when an enemy appears under your crosshair | | sniper_beep_with_enemy_under_crosshair || Plays `doomsday.warhead` sound when an enemy appears under your crosshair. | ||
|- | |- | ||
| lifeleech_on_damage || Returns x% of damage dealt as health to the attacker. | | lifeleech_on_damage || Returns x% of damage dealt as health to the attacker. | ||