Health: Difference between revisions
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{{Quotation|'''The Civilian'''|Excuse me, I'm in need of medical attention!}} | {{Quotation|'''The Civilian'''|Excuse me, I'm in need of medical attention!}} | ||
'''Health''' is one of the most important | '''Health''' is one of the most important resources in TF2 Classified because, as you can expect, you die if it reaches zero. Dying is usually considered to be a bad thing, as the more time you spend waiting to respawn, the less time you're spending killing the other team. Therefore, in order to have a good time, it is advisable to find a way to keep that health as high as possible, much like in real life. | ||
Also check the table on the [[Classes]] page to see Health, Speed and Armor [[Classes#Stats|here]]. | Also check the table on the [[Classes]] page to see Health, Speed and Armor [[Classes#Stats|here]]. | ||
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== Armor == | == Armor == | ||
'''Armor''' is an additional resource that absorbs 80% of damage taken by the player and reduces it by half. {{InlineTodo|Add more info}} | |||
Unlike health, armor cannot be given by [[Medics]], [[Buildings|Dispensers]] or resupply cabinets. It can instead be obtained from pickups or chargers in specific maps. Also, armor does not have an equivalent to overheal. | |||
=== Armor Comparison === | === Armor Comparison === | ||
{| class="wikitable" style="text-align:left;" | {| class="wikitable" style="text-align:left;" | ||