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Health: Difference between revisions

From TF2 Classified Wiki
Added armor section
Rei1556 (talk | contribs)
→Armor: you can use the todo template silly
 
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{{Quotation|'''The Civilian'''|Excuse me, I'm in need of medical attention!}}
{{Quotation|'''The Civilian'''|Excuse me, I'm in need of medical attention!}}


'''Health''' is one of the most important aspects of your character in TF2 Classified, because, as you can expect, you die if it reaches zero. Dying is usually considered to be a bad thing, as the more time you spend waiting to respawn, the less time you're spending killing the other team. Therefore, in order to have a good time, it is advisable to find a way to keep that health as high as possible, much like in real life.
'''Health''' is one of the most important resources in TF2 Classified because, as you can expect, you die if it reaches zero. Dying is usually considered to be a bad thing, as the more time you spend waiting to respawn, the less time you're spending killing the other team. Therefore, in order to have a good time, it is advisable to find a way to keep that health as high as possible, much like in real life.


Also check the table on the [[Classes]] page to see Health, Speed and Armor [[Classes#Stats|here]].
Also check the table on the [[Classes]] page to see Health, Speed and Armor [[Classes#Stats|here]].
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== Armor ==
== Armor ==
'''Armor''' is an additional resource that absorbs 80% of damage taken by the player and reduces it by half. {{InlineTodo|Add more info}}
Unlike health, armor cannot be given by [[Medics]], [[Buildings|Dispensers]] or resupply cabinets. It can instead be obtained from pickups or chargers in specific maps. Also, armor does not have an equivalent to overheal.
=== Armor Comparison ===
=== Armor Comparison ===
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{| class="wikitable" style="text-align:left;"