Disguise Kit: Difference between revisions
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{{Update|2.1.3}} | {{Update|2.1.3}} | ||
* Fixed crash regarding Spywalk indicator elements missing on custom HUDs | * Fixed crash regarding Spywalk indicator elements missing on custom HUDs | ||
{{Update|2.2.0}} | |||
* Pressing reload while disguised will now perform a fake reload visible to other players | |||
{{Update|2.2.2}} | |||
* Fixed Tranquilizer Gun darts sticking to disguised Spies | |||
* Fixed a rare crash when determining what disguise weapons a Spy should have | |||
{{Update|3.0.0}} | |||
* Disguising as a Medic now defaults to you holding the Medi Gun | |||
{{Update|3.0.1}} | |||
* Fixed crashes with disguised spy Target IDs with an invalid disguise target/weapon | |||
* Fixed Spies being able to disguise as inactive teams | |||
{{Update|3.0.3}} | |||
* Refactored disguises to not run on impulse | |||
{{Update|3.0.5}} | |||
* Fixed an issue where Spies could disguise as Civilian in modes where civilian was not enabled | |||
* Fixed Spy disguise and undisguise sounds not playing | |||
* Spies no longer show speech bubbles while disguised | |||
{{Update|3.0.6}} | |||
* Disguise on kill now automatically applies global disguises in games with 3 and 4 teams | |||
* Fixed an issue where healing particles did not respect the team of disguised Spies ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/650 #650]) | |||
{{Update|3.0.8}} | |||
* Fixed issue where disguised spies would be effected by player scale attributes | |||
{{Update|3.0.9}} | |||
* Fixed an issue where switching to a disguise's weapon that has an {{code|extra_wearables}} attribute would cause an edict to leak | |||
* Fixed on-hit attributes working strangely with disguised Spies in Multi-Team modes | |||
{{Update|3.0.11}} | |||
* Fixed Spywalk HUD visibility not updating properly when redisguising as the same team | |||
{{Update|3.0.12}} | |||
* {{code|lastdisguise}} now remembers if you were disguised as the enemy team or your own team, instead of restoring your previous disguise even after a team switch | |||
* {{code|disguise}} now accepts {{code|-2}} as a value to disguise as your own team again | |||
{{Update|3.1.0}} | |||
* Fixed an issue where a Spy can discard his burning player particles by disguising | |||
* Spies using global disguises now show the correct color of effect when landing from a Jump Pad boost | |||
{{Update|3.1.1}} | |||
* Minor Target ID and disguise status panel tweaks | |||
{{Update|3.2.0}} | |||
* Fixed local players' disguise weapons casting shadows in third person despite never being visible | |||
* Fixed an issue where Civilians could boost a cloaked enemy Spy that was disguised ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1208 #1208]) | |||
* Fixed the HUD's 3D player model reverting to the player's current team color while disguised ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/307 #307]) | |||
* Fixed an issue where disguising and undisguising would not play the disguising sound until you complete a disguise action | |||
{{Update|3.2.4}} | |||
* Fixed a crash when a Spy's global disguise attempts to mimic his own appearance | |||
* Fixed an issue where switching to a disguise's weapon that has an {{code|extra_wearables}} attribute would cause an edict to leak (again) | |||
}} | }} | ||