Template:Soldier weapon table: Difference between revisions

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Skel (talk | contribs)
Created page with "<!-- TO-DO: Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --> === Primary === {{Weapon Stat Table}} |- ! style="background-color: white;" height=96 | 96x96px|link=Rocket_Launcher Rocket Launcher | {{killicon|tf_projectile_rocket}} | 4 / 20 Reload: {{tooltip|0.92s|First reload}}, {{tooltip|0.8s|Further reloads}} | Base: 90<br/>Mini: 122<br/>Crit: 270 | Attack interval: {{..."
 
Skel (talk | contribs)
added soldier melees, need to correct splash radius information
 
(4 intermediate revisions by the same user not shown)
Line 7: Line 7:
| {{killicon|tf_projectile_rocket}}
| {{killicon|tf_projectile_rocket}}
| 4 / 20
| 4 / 20
Reload: {{tooltip|0.92s|First reload}}, {{tooltip|0.8s|Further reloads}}
{{Table stat|multi_reload|0.92|???|0.8|???}}
| Base: 90<br/>Mini: 122<br/>Crit: 270
| {{Table stat|dmg|90|122|270}}
| Attack interval: {{tooltip|0.8|0.6s (Haste boosted)}}<br/>Self-damage: {{tooltip|27-89|27-46 (Rocket jump), 11–34 (Gunboats)}}
| {{Table stat|speed|0.8|0.6}}{{Table stat|selfdmg|27-89|27-46|11–34}}{{Table stat|splash|???}}
| style="text-align: left; | {{stat|vanilla}} No changes from vanilla
| style="text-align: left;" | {{stat|vanilla}} No changes from vanilla


|-
|-
Line 17: Line 17:
| {{killicon|rpg}}
| {{killicon|rpg}}
| 1 / 20
| 1 / 20
Reload: 0.8s
{{Table stat|single_reload|0.8|???}}
| Base: 117<br/>Mini: 158<br/>Crit: 351
| {{Table stat|dmg|117|158|351}}
| Attack interval: 0.8<br/>Self-damage: {{tooltip|58-111|35-64 (Rocket jump), 15–45 (Gunboats)}}
| {{Table stat|speed|0.8|???}}{{Table stat|selfdmg|58-111|35-64|15–45}}{{Table stat|splash|???}}
| style="text-align: left; | {{stat|info}} Rockets travel in an arc<br/>{{stat|hidden}} Hidden: Rockets have no fall-off<br/>{{stat|positive}} +30% damage bonus<br/>{{stat|negative}} -25% projectile speed<br/>{{stat|negative}} -75% clip size
| style="text-align: left;" | {{stat|info}} Rockets travel in an arc<br/>{{stat|positive}} +30% damage bonus<br/>{{stat|negative}} -25% projectile speed<br/>{{stat|negative}} -75% clip size<br/>{{stat|hidden}} Hidden: Rockets have no fall-off
|}  
|}  


=== Secondary ===
=== Secondary ===
{{Weapon Stat Table}}
|-
! style="background-color: white;" height=96 | [[File:Backpack_Shotgun.png|96x96px|link=Shotgun]]
[[Shotgun]]
| {{killicon|shotgun}}
| 6 / 30
{{Table stat|multi_reload|1.0|0.5|0.51|???}}
| {{Table stat|dmg|60|81|180}}
| {{Table stat|speed|0.625|0.45}}{{Table stat|spread|0.0675}}{{Table stat|bullet|10}}
| style="text-align: left;" | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)
|-
! style="background-color: white;" height=96 | [[File:Backpack_Gunboats.png|96x96px|link=Gunboats]]
[[Gunboats]]
|
| N/A
| N/A
| <b>Rocket jump damage: </b><br/><small>(Rocket Launcher)</small> 11–34,<br/><small>(R.P.G.)</small> 15–45 <!-- TO-DO: Rework this line -->
| style="text-align: left;" | {{stat|vanilla}} No changes from vanilla</br>{{stat|positive}} -60% self-inflicted explosive damage</br>{{stat|hidden}} Hidden: Take full damage from rockets that damage enemies
|}
=== Melee ===
=== Melee ===
{{Weapon Stat Table}}
|-
! style="background-color: white;" height=96 | [[File:Backpack_Shovel.png|96x96px|link=Shovel]]
[[Shovel]]
| {{killicon|shovel}}
| N/A
| {{Table stat|dmg|65|88|195}}
| {{Table stat|speed|0.8|0.5}}
| style="text-align: left;" | {{stat|vanilla}} No changes from vanilla
|-
! style="background-color: white;" height=96 | [[File:Backpack_Admiralty_Anchor.png|96x96px|link=Admiralty_Anchor]]
[[Admiralty Anchor]]
| {{killicon|anchor}}
| N/A
| {{Table stat|dmg|65|88|195}}
| {{Table stat|speed|0.8|0.5}}{{tooltip|<b>Shockwave:</b>|Damage values are from 650HU/s and 3500HU/s velocity}}<br/><small>(Direct landing)</small> 33–175,<br/><small>(Max distance)</small> 11-58<br/>{{Table stat|splash|???}}
| style="text-align: left;" | {{stat|positive}} Create earthquake upon taking fall damage while active<br/>{{stat|negative}} On Wearer: Take crits from projectiles while airborne<br/>{{stat|negative}} +30% gravity while active<br/>{{stat|negative}} No random critical hits
|}

Latest revision as of 06:19, 13 September 2026

Primary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Rocket Launcher

4 / 20

Reload:
(first reload) 0.92 s,
(further reloads) 0.8 s

Base: 90
Mini: 122
Crit: 270
Attack interval: 0.8 s
Self damage: 27-89
Splash radius: ???
  No changes from vanilla

R.P.G.

1 / 20

Reload: 0.8 s

Base: 117
Mini: 158
Crit: 351
Attack interval: 0.8 s
Self damage: 58-111
Splash radius: ???
  Rockets travel in an arc
  +30% damage bonus
  -25% projectile speed
  -75% clip size
  Hidden: Rockets have no fall-off

Secondary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Shotgun

6 / 30

Reload:
(first reload) 1.0 s,
(further reloads) 0.51 s

Base: 60
Mini: 81
Crit: 180
Attack interval: 0.625 s
Spread: 0.0675
Bullet count: 10
  -6.25% reserve ammo (down from 32 in vanilla)

Gunboats

N/A N/A Rocket jump damage:
(Rocket Launcher) 11–34,
(R.P.G.) 15–45
  No changes from vanilla
  -60% self-inflicted explosive damage
  Hidden: Take full damage from rockets that damage enemies

Melee

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Shovel

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
  No changes from vanilla

Admiralty Anchor

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
Shockwave:
(Direct landing) 33–175,
(Max distance) 11-58
Splash radius: ???
  Create earthquake upon taking fall damage while active
  On Wearer: Take crits from projectiles while airborne
  +30% gravity while active
  No random critical hits