Mine Layer: Difference between revisions
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{{Infobox weapon | {{Infobox weapon | ||
| kill-icon=proxymine | | kill-icon=proxymine | ||
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{{Loadout neutral|"Aye, keep an eye out! Heh..."}} | {{Loadout neutral|"Aye, keep an eye out! Heh..."}} | ||
}} | }} | ||
The '''Mine Layer''' is an alternative secondary weapon for the Demoman. It appears similar to the [[Stickybomb Launcher]], | The '''Mine Layer''' is an alternative secondary weapon for the Demoman. It appears similar to the [[Stickybomb Launcher]], but features a cylindrical magazine, a circular ejection port, and a large metal chassis with yellow warning paint on its side. The paint appears yellow regardless of which team the user is on. | ||
As opposed to the [[Stickybomb Launcher]]'s manually detonated stickybombs, the Mine Layer fires tripmines that detonate when enemies or the user cross their laser (unless they are a disguised or cloaked [[Spy]]). They also detonate any nearby tripmines placed by the user in the process. Compared to stickybombs, tripmines deal 35% more damage and have a 35% larger blast radius. | |||
Tripmines take 2 seconds to arm upon attaching to a surface, and 0.15 seconds to detonate after being triggered by an enemy. When triggered by the user, tripmines will instead detonate after 0.5 seconds to make blast jumping easier. After arming, tripmines emit a glowing laser that fades out over long distances. They also have a flashing light and make a quiet beeping sound, warning enemies of their presence. When triggered, they make a loud beeping sound. | |||
The Mine Layer's alternate fire fizzles out tripmines without an explosion, regardless of if they're armed or not. If the user attempts to deploy another tripmine when four are already out, the oldest one placed will fizzle. Mines also persist after the user's death. | |||
== Properties == | == Properties == | ||
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| taunt = Rump shake | | taunt = Rump shake | ||
| damage-column = true | | damage-column = true | ||
| maximum-ramp-up = | | maximum-ramp-up = 194 | ||
| maximum-ramp-up-percentage = 120% | | maximum-ramp-up-percentage = 120% | ||
| base-damage = | | base-damage = 162 | ||
| base-damage-percentage = 100% | | base-damage-percentage = 100% | ||
| maximum-fall-off = | | maximum-fall-off = 86 | ||
| maximum-fall-off-percentage = 52.8% | | maximum-fall-off-percentage = 52.8% | ||
| critical = | | critical = 486 | ||
| mini-crit = | | mini-crit = 218 | ||
| mini-crit-ramp-up = | | mini-crit-ramp-up = 261 | ||
| projectile-count = 1 | | projectile-count = 1 | ||
| splash-column = true | | splash-column = true | ||
| minimum-splash = | | minimum-splash = 197 HU | ||
| minimum-splash-percentage = 50% | | minimum-splash-percentage = 50% | ||
| damage-reduction = 1% / 2.92 HU | | damage-reduction = 1% / 2.92 HU | ||
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| first-reload = 1.09 s<br>{{tooltip|0.6 s|Haste boosted}} | | first-reload = 1.09 s<br>{{tooltip|0.6 s|Haste boosted}} | ||
| further-reloads = 0.67 s<br>{{tooltip|0.33 s|Haste boosted}} | | further-reloads = 0.67 s<br>{{tooltip|0.33 s|Haste boosted}} | ||
| activation-time = {{tooltip| | | activation-time = {{tooltip|2 s|To become armed}}<br>{{tooltip|0.15s|To explode when triggered by enemy or chain reaction}}<br>{{tooltip|0.5s|To explode when triggered by user}} | ||
| charge-fill-speed = 25% / s | |||
| charge-fill-time = 4 s | |||
|}} | |}} | ||
== Strategy == | == Strategy == | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|+ style="text-align:center;"| The Mine Layer v. | |+ style="text-align:center;"| The Mine Layer v. Stickybomb Launcher | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
| <poem> | | <poem> | ||
➕ | ➕ Tripmines detonate automatically when their laser is crossed | ||
➕ Tripmines have a larger blast radius | |||
➕ Tripmines deal more damage | |||
</poem> | </poem> | ||
| <poem> | | <poem> | ||
➖ Unable to detonate | ➖ Unable to detonate tripmines manually | ||
➖ Can only have 4 | ➖ Can only have 4 tripmines active at a time | ||
➖ Disguised Spies can walk | ➖ Disguised and cloaked Spies can walk through tripmines laser without detonating them | ||
</poem> | </poem> | ||
|} | |} | ||