3.1.1: Difference between revisions
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* Added {{code|togglecond}} ConCommand to toggle a condition on yourself or another player | * Added {{code|togglecond}} ConCommand to toggle a condition on yourself or another player | ||
* Added support for changing the transparency of the crosshair | * Added support for changing the transparency of the crosshair | ||
* Players no longer are able to taunt with the Brick or Dynamite Pack after having thrown it | * Players no longer are able to taunt with the [[Brick]] or [[Dynamite Pack]] after having thrown it | ||
* Removed following attributes from the default Randomizer config: | * Removed following attributes from the default [[Randomizer]] config: | ||
** {{code|airblast_turn_projectile_to_ammo}} | ** {{code|airblast_turn_projectile_to_ammo}} | ||
** {{code|mod set player scale on wearer}} | ** {{code|mod set player scale on wearer}} | ||
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* Fixed player stats not incrementing in the scoreboard while Randomizer is enabled | * Fixed player stats not incrementing in the scoreboard while Randomizer is enabled | ||
* Fixed errors in the console related to Randomizer ConVars | * Fixed errors in the console related to Randomizer ConVars | ||
* Fixed the Coil Gun's projectile not bouncing off the world on maps where it is damageable | * Fixed the [[Coilgun|Coil Gun]]'s projectile not bouncing off the world on maps where it is damageable | ||
* Fixed the Shock Therapy's wearable being visible while the weapon is held in third-person | * Fixed the [[Shock Therapy]]'s wearable being visible while the weapon is held in third-person | ||
* Fixed crit glow colors being inconsistent between material proxies | * Fixed [[crit]] glow colors being inconsistent between material proxies | ||
* Minor rich presence tweaks | * Minor rich presence tweaks | ||
* Updated localization files | * Updated localization files | ||
===Gameplay Changes=== | ===Gameplay Changes=== | ||
* When | * When [[Airblast]]ing, projectile positions are reset to where the [[Pyro]] saw them | ||
* Fixed Airblast grace period not functioning properly | * Fixed Airblast grace period not functioning properly | ||
* Projectiles are no longer lag compensated if the target tick is older than their lifetime | * Projectiles are no longer lag compensated if the target tick is older than their lifetime | ||
* Fixed a case where the player would try to throw the Rejuvenator Über Generator when they can't attack | * Fixed a case where the player would try to throw the [[Rejuvenator]] Über Generator when they can't attack | ||
* Fixed a case where the Rejuvenator would get stuck thinking it should be draining ÜberCharge after having the Über Generator decay | * Fixed a case where the Rejuvenator would get stuck thinking it should be draining [[ÜberCharge]] after having the Über Generator decay | ||
* Fixed the Rejuvenator not building ÜberCharge while reloading | * Fixed the Rejuvenator not building ÜberCharge while reloading | ||
===Map Changes=== | ===Map Changes=== | ||
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* Ping on the scoreboard will now more closely match actual values | * Ping on the scoreboard will now more closely match actual values | ||
* Reduced lag when opening up the achievement and statistics menus for the first time | * Reduced lag when opening up the achievement and statistics menus for the first time | ||
* Fixed a case where the achievement and statistics menus would reopen themselves when the scheme is reloaded (e.g. when Classic-Vision is toggled) | * Fixed a case where the [[achievement]] and statistics menus would reopen themselves when the scheme is reloaded (e.g. when Classic-Vision is toggled) | ||
* Fixed a case where the achievement menu's progress label and achievement group ComboBox would become invalid when the scheme is reloaded | * Fixed a case where the achievement menu's progress label and achievement group ComboBox would become invalid when the scheme is reloaded | ||
* Fixed issues with the HUD in Domination and Team Deathmatch gamemodes | * Fixed issues with the HUD in [[Domination]] and Team Deathmatch gamemodes | ||
* Fixed the HUD's model panel not hiding weapons' wearables or bodygroups when intended | * Fixed the HUD's model panel not hiding weapons' wearables or bodygroups when intended | ||
* Minor Target ID and disguise status panel tweaks | * Minor Target ID and disguise status panel tweaks | ||