Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

3.1.1: Difference between revisions

From TF2 Classified Wiki
mNo edit summary
m Added links
 
Line 20: Line 20:
* Added {{code|togglecond}} ConCommand to toggle a condition on yourself or another player
* Added {{code|togglecond}} ConCommand to toggle a condition on yourself or another player
* Added support for changing the transparency of the crosshair
* Added support for changing the transparency of the crosshair
* Players no longer are able to taunt with the Brick or Dynamite Pack after having thrown it
* Players no longer are able to taunt with the [[Brick]] or [[Dynamite Pack]] after having thrown it
* Removed following attributes from the default Randomizer config:
* Removed following attributes from the default [[Randomizer]] config:
** {{code|airblast_turn_projectile_to_ammo}}
** {{code|airblast_turn_projectile_to_ammo}}
** {{code|mod set player scale on wearer}}
** {{code|mod set player scale on wearer}}
Line 31: Line 31:
* Fixed player stats not incrementing in the scoreboard while Randomizer is enabled
* Fixed player stats not incrementing in the scoreboard while Randomizer is enabled
* Fixed errors in the console related to Randomizer ConVars
* Fixed errors in the console related to Randomizer ConVars
* Fixed the Coil Gun's projectile not bouncing off the world on maps where it is damageable
* Fixed the [[Coilgun|Coil Gun]]'s projectile not bouncing off the world on maps where it is damageable
* Fixed the Shock Therapy's wearable being visible while the weapon is held in third-person
* Fixed the [[Shock Therapy]]'s wearable being visible while the weapon is held in third-person
* Fixed crit glow colors being inconsistent between material proxies
* Fixed [[crit]] glow colors being inconsistent between material proxies
* Minor rich presence tweaks
* Minor rich presence tweaks
* Updated localization files
* Updated localization files
===Gameplay Changes===
===Gameplay Changes===
* When Airblasting, projectile positions are reset to where the Pyro saw them
* When [[Airblast]]ing, projectile positions are reset to where the [[Pyro]] saw them
* Fixed Airblast grace period not functioning properly
* Fixed Airblast grace period not functioning properly
* Projectiles are no longer lag compensated if the target tick is older than their lifetime
* Projectiles are no longer lag compensated if the target tick is older than their lifetime
* Fixed a case where the player would try to throw the Rejuvenator Über Generator when they can't attack
* Fixed a case where the player would try to throw the [[Rejuvenator]] Über Generator when they can't attack
* Fixed a case where the Rejuvenator would get stuck thinking it should be draining ÜberCharge after having the Über Generator decay
* Fixed a case where the Rejuvenator would get stuck thinking it should be draining [[ÜberCharge]] after having the Über Generator decay
* Fixed the Rejuvenator not building ÜberCharge while reloading
* Fixed the Rejuvenator not building ÜberCharge while reloading
===Map Changes===
===Map Changes===
Line 58: Line 58:
* Ping on the scoreboard will now more closely match actual values
* Ping on the scoreboard will now more closely match actual values
* Reduced lag when opening up the achievement and statistics menus for the first time
* Reduced lag when opening up the achievement and statistics menus for the first time
* Fixed a case where the achievement and statistics menus would reopen themselves when the scheme is reloaded (e.g. when Classic-Vision is toggled)
* Fixed a case where the [[achievement]] and statistics menus would reopen themselves when the scheme is reloaded (e.g. when Classic-Vision is toggled)
* Fixed a case where the achievement menu's progress label and achievement group ComboBox would become invalid when the scheme is reloaded
* Fixed a case where the achievement menu's progress label and achievement group ComboBox would become invalid when the scheme is reloaded
* Fixed issues with the HUD in Domination and Team Deathmatch gamemodes
* Fixed issues with the HUD in [[Domination]] and Team Deathmatch gamemodes
* Fixed the HUD's model panel not hiding weapons' wearables or bodygroups when intended
* Fixed the HUD's model panel not hiding weapons' wearables or bodygroups when intended
* Minor Target ID and disguise status panel tweaks
* Minor Target ID and disguise status panel tweaks