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3.2.0: Difference between revisions

From TF2 Classified Wiki
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===General Changes===
===General Changes===
* Added seasonal Halloween masks
* Added seasonal Halloween masks
* Added a ghost costume for the Civilian, for use in Halloween maps
* Added a ghost costume for the [[Civilian]], for use in Halloween maps
** Ghostly Civilians will periodically scare all enemy players within their immediate line of sight
** Ghostly Civilians will periodically scare all enemy players within their immediate line of sight
** Gameplay mechanics can be controlled by the following server ConVars:
** Gameplay mechanics can be controlled by the following server ConVars:
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* Added 1 new Main Menu music track
* Added 1 new Main Menu music track
* Re-added birthday and Santa hats for the TF2 Birthday and Winter holidays respectively ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/456 #456])
* Re-added birthday and Santa hats for the TF2 Birthday and Winter holidays respectively ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/456 #456])
* Re-added Bottle break effects and unique broken swing sounds ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/634 #634])
* Re-added [[Bottle]] break effects and unique broken swing sounds ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/634 #634])
* Re-added the option to allow ragdolls to be affected by explosions ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/235 #235])
* Re-added the option to allow ragdolls to be affected by explosions ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/235 #235])
** Controlled by {{code|tf2c_explosion_ragdolls}} (defaults to 0)
** Controlled by {{code|tf2c_explosion_ragdolls}} (defaults to 0)
* Re-added the {{code|tf2c_nemesis_relationships}} ConVar for disabling dominations server-side
* Re-added the {{code|tf2c_nemesis_relationships}} ConVar for disabling dominations server-side
* Re-added the {{code|tf2c_show_nemesis_relationships}} ConVar for disabling dominations client-side ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/113 #113])
* Re-added the {{code|tf2c_show_nemesis_relationships}} ConVar for disabling dominations client-side ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/113 #113])
* Re-enabled randomized projectiles in Randomizer
* Re-enabled randomized projectiles in [[Randomizer]]
* Implemented balance tweaks to the default Randomizer config:
* Implemented balance tweaks to the default Randomizer config:
** Added Mad Milk Syringes, Bleed on Hit, Projectile Penetration & Mini-Crit Boost on Kill as Randomizer attributes
** Added Mad Milk Syringes, Bleed on Hit, Projectile Penetration & [[Mini-Crit]] Boost on Kill as Randomizer attributes
** Crit rate bonus attribute now only applies to Melee weapons
** [[Crit]] rate bonus attribute now only applies to Melee weapons
** Reduced Projectile Spread Penalty max range (4 degrees, from 10 degrees)
** Reduced Projectile Spread Penalty max range (4 degrees, from 10 degrees)
** Increased Bullets per Shot min range (75%, from 50%)
** Increased Bullets per Shot min range (75%, from 50%)
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** Damage Bonus, Mad Milk Syringes, Crit Boost on Kill, Mini-Crit Boost on Kill & Can Headshot are now mutually exclusive
** Damage Bonus, Mad Milk Syringes, Crit Boost on Kill, Mini-Crit Boost on Kill & Can Headshot are now mutually exclusive
* Added {{code|toss}} suicide command
* Added {{code|toss}} suicide command
* Added {{code|tf2c_infinite_ammo 2} for infinite clip
* Added {{code|tf2c_infinite_ammo 2}} for infinite clip
* Loadout and respawning logic has been adjusted:
* Loadout and respawning logic has been adjusted:
** The server no longer requests your Loadout when you change class
** The server no longer requests your Loadout when you change class
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* Fixed an issue where "Change VIP" votes could make the target VIP if they switched teams during the vote
* Fixed an issue where "Change VIP" votes could make the target VIP if they switched teams during the vote
* Fixed model muzzleflashes not also displaying particle muzzleflashes ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1068 #1068])
* Fixed model muzzleflashes not also displaying particle muzzleflashes ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1068 #1068])
* Fixed an issue where destroying a building would create an invalid Steam Game Recording event
* Fixed an issue where destroying a [[building]] would create an invalid Steam Game Recording event
* Fixed servers with custom item schemas loaded not using the "Custom Weapons" tag in the Server Browser
* Fixed servers with custom item schemas loaded not using the "Custom Weapons" tag in the Server Browser
* Fixed non-zero {{code|viewmodel_offset_yaw}} values causing viewmodels to turn when looking up or down ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/980 #980])
* Fixed non-zero {{code|viewmodel_offset_yaw}} values causing viewmodels to turn when looking up or down ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/980 #980])
* Fixed viewmodels having their normals inverted when flipped viewmodels are enabled ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1053 #1053])
* Fixed viewmodels having their normals inverted when flipped viewmodels are enabled ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1053 #1053])
* Fixed players not being counted as on the ground after spawning ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/370 #370])
* Fixed players not being counted as on the ground after spawning ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/370 #370])
* Fixed an issue where attempting to switch your observer mode while spectating a Payload or Engineer building would cause camera stuttering ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/218 #218])
* Fixed an issue where attempting to switch your observer mode while spectating a [[Payload]] or [[Engineer]] building would cause camera stuttering ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/218 #218])
* Fixed an issue where you couldn't switch to your current desired class while inside a respawn room
* Fixed an issue where you couldn't switch to your current desired class while inside a respawn room
* Fixed a server crash related to infinite recursion related to calculating the VIP's respawn time
* Fixed a server crash related to infinite recursion related to calculating the VIP's respawn time
* Fixed a server crash related to projectiles and Randomizer
* Fixed a server crash related to projectiles and Randomizer
* Fixed a Linux crash caused by overriding Huntsman arrow projectiles ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/647 #647])
* Fixed a Linux crash caused by overriding [[Huntsman]] arrow projectiles ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/647 #647])
* Fixed a rare crash when shutting down the game
* Fixed a rare crash when shutting down the game
* When trying to type or paste characters past the limit, the chat box's warning sound will no longer stack upon itself
* When trying to type or paste characters past the limit, the chat box's warning sound will no longer stack upon itself
* Fixed some weapons' bodygroups being mistakenly hidden when dropped ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1196 #1196])
* Fixed some weapons' bodygroups being mistakenly hidden when dropped ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1196 #1196])
* Fixed the R.P.G.'s rocket appearing in the weapon too early while reloading in third person ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1167 #1167])
* Fixed the [[R.P.G.]]'s rocket appearing in the weapon too early while reloading in third person ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1167 #1167])
* Fixed sniper rifles not zooming out when jumping in shallow water ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1199 #1199])
* Fixed sniper rifles not zooming out when jumping in shallow water ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1199 #1199])
* Fixed non-local players' Anti-Aircraft Cannons not ejecting shells
* Fixed non-local players' [[Anti-Aircraft Cannon]]s not ejecting shells
* Fixed local players' disguise weapons casting shadows in third person despite never being visible
* Fixed local players' [[disguise]] weapons casting shadows in third person despite never being visible
* Fixed the "Show map info" Discord setting in the options menu being non-functional
* Fixed the "Show map info" Discord setting in the options menu being non-functional
* Fixed per-team skins for rockets not being used when present
* Fixed per-team skins for rockets not being used when present
* Fixed the Intelligence flickering when cloaking as a Spy (Community fix by shockpast)
* Fixed the [[Intelligence]] flickering when cloaking as a [[Spy]] (Community fix by shockpast)
* Fixed taunt camera not zooming in after taunt finishes (Community fix by rawra89)
* Fixed taunt camera not zooming in after taunt finishes (Community fix by rawra89)
* Fixed an issue where you could survive some suicides under certain scenarios (e.g. ÜberCharge, high damage resistance)
* Fixed an issue where you could survive some suicides under certain scenarios (e.g. [[ÜberCharge]], high damage resistance)
* Fixed an issue where calling for help next to an enemy Payload in PLR would call to help capture it instead of calling to defend it
* Fixed an issue where calling for help next to an enemy Payload in PLR would call to help capture it instead of calling to defend it
* Fixed Sniper Rifle tracers drawing strangely while scoped or zoomed in
* Fixed [[Sniper Rifle]] tracers drawing strangely while scoped or zoomed in
* Fixed "CartMovingForwardDefense..." responses not playing (Community fix from Ashe-tf)
* Fixed "CartMovingForwardDefense..." responses not playing (Community fix from Ashe-tf)
* Arena mode can now be combined with other gamemodes ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1123 #1123])
* [[Arena]] mode can now be combined with other gamemodes ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1123 #1123])
* Fixed an issue where the control point resetting upon death in VIPR would be credited to the VIP that died
* Fixed an issue where the control point resetting upon death in [[VIPR]] would be credited to the VIP that died
* Fixed an issue where damaging a building to 1 health would sometimes erroneously play a kill sound
* Fixed an issue where damaging a building to 1 health would sometimes erroneously play a kill sound
* Fixed an issue where weapons would be invisible after being stunned or scared (Community fix from num-get)
* Fixed an issue where weapons would be invisible after being stunned or scared (Community fix from num-get)
* Fixed an issue where Grenade Launcher viewmodels that don't reload exactly 4 shots don't update correctly without reloading the model ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/826 #826])
* Fixed an issue where [[Grenade Launcher]] viewmodels that don't reload exactly 4 shots don't update correctly without reloading the model ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/826 #826])
* Fixed the Flare Gun projectile world impact sound not playing
* Fixed the [[Flare Gun]] projectile world impact sound not playing
* Fixed chicken eggs' models being replaced with festive large health kit models during holidays
* Fixed chicken eggs' models being replaced with festive large health kit models during holidays
* Fixed holiday-related models not being precached when changing holidays mid-round
* Fixed holiday-related models not being precached when changing holidays mid-round
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===Gameplay Changes===
===Gameplay Changes===
* Increased the Spy's maximum movement speed to 107% (320hu/s), matching Live TF2 and TF2 Classic
* Increased the Spy's maximum movement speed to 107% (320hu/s), matching Live TF2 and TF2 Classic
* Updated the Nail Gun:
* Updated the [[Nail Gun]]:
** Recent networking changes improved the Nail Gun's performance considerably. We're mostly treating this as a positive, but it made us take another look at its effective range. What we've found is that the most annoying weapons for enemies tend to be the ones that fundamentally change the situations in which you fight that class. We want the Pistol to retain its identity as a better weapon for mid-long range harassment, and the Nail Gun to have similar range tolerances to the Scattergun but to focus on tracking enemies and leading projectiles.
** Recent networking changes improved the Nail Gun's performance considerably. We're mostly treating this as a positive, but it made us take another look at its effective range. What we've found is that the most annoying weapons for enemies tend to be the ones that fundamentally change the situations in which you fight that class. We want the [[Pistol]] to retain its identity as a better weapon for mid-long range harassment, and the Nail Gun to have similar range tolerances to the [[Scattergun]] but to focus on tracking enemies and leading projectiles.
** Projectile spread increased by 66%
** Projectile spread increased by 66%
** Reload time increased from 1.15s to 1.3s
** Reload time increased from 1.15s to 1.3s
* Updated the R.P.G.:
* Updated the R.P.G.:
** We really like the idea of leaning into this weapon's identity as a better tool for rocket-jumping, bombing, Anchor slams, etc. to add more depth to its gameplay.
** We really like the idea of leaning into this weapon's identity as a better tool for rocket-jumping, bombing, [[Anchor]] slams, etc. to add more depth to its gameplay.
** You no longer take additional self-damage from rocket-jumps (you still get the additional push force)
** You no longer take additional self-damage from rocket-jumps (you still get the additional push force)
** You now reload 25% faster while rocket-jumping
** You now reload 25% faster while rocket-jumping
* Updated the Harvester:
* Updated the [[Harvester]]:
** In practice, despite the biggest spike of the weapon being the charged attack, it provided more utility as a hit-and-run weapon. We want this weapon to be for direct confrontation, with the charged attack letting you take risky fights or engage large crowds and still leave healthy if you can land the hit. As such, we wanted a stronger upside and a stronger downside to create more playstyle differentiation.
** In practice, despite the biggest spike of the weapon being the charged attack, it provided more utility as a hit-and-run weapon. We want this weapon to be for direct confrontation, with the charged attack letting you take risky fights or engage large crowds and still leave healthy if you can land the hit. As such, we wanted a stronger upside and a stronger downside to create more playstyle differentiation.
** Afterburn ticks no longer heal you directly
** [[Afterburn]] ticks no longer heal you directly
** Charge now builds passively from afterburn, without requiring the weapon to be active
** Charge now builds passively from afterburn, without requiring the weapon to be active
** Critical attacks now deal damage in a wide sweeping attack synchronized to your viewmodel animation, this can damage multiple enemies
** Critical attacks now deal damage in a wide sweeping attack synchronized to your viewmodel animation, this can damage multiple enemies
** While equipped, in addition to the current downside, all applied afterburn lasts for half of its normal duration
** While equipped, in addition to the current downside, all applied afterburn lasts for half of its normal duration
* Updated the Mine Layer:
* Updated the [[Mine Layer]]:
** We feel that this weapon's identity is rooted in multitasking, and stronger area denial for players that want to focus on using their Grenade Launcher. We wanted to limit players using the Mine Layer as a spam tool against shutters and objectives, and instead make their placement deliberate and impactful, so Demoman can take other fights instead of watching his traps. We also wanted mines to add an effective "movement cost" to trapped areas by making them obvious and more dangerous, and for Demoman to have information on which of his mines got destroyed so that he knows where an enemy is.
** We feel that this weapon's identity is rooted in multitasking, and stronger area denial for players that want to focus on using their Grenade Launcher. We wanted to limit players using the Mine Layer as a spam tool against shutters and objectives, and instead make their placement deliberate and impactful, so [[Demoman]] can take other fights instead of watching his traps. We also wanted mines to add an effective "movement cost" to trapped areas by making them obvious and more dangerous, and for Demoman to have information on which of his mines got destroyed so that he knows where an enemy is.
** Mines no longer detonate based on proximity, and instead shine a visible tripwire that detonates when crossed
** Mines no longer detonate based on proximity, and instead shine a visible tripwire that detonates when crossed
** Mines have substantially increased damage and explosion radius
** Mines have substantially increased damage and explosion radius
** Mines only start arming once they touch the ground, and have a much longer arm time
** Mines only start arming once they touch the ground, and have a much longer arm time
** Mines can once again be charged, like stickybombs
** Mines can once again be charged, like [[stickybomb]]s
** Your own mines now have a glow outline, visible through walls
** Your own mines now have a glow outline, visible through walls
** Mines are restored to their original size
** Mines are restored to their original size
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** Mines do not expire after death
** Mines do not expire after death
** Mines can be destroyed by enemies immediately after being launched
** Mines can be destroyed by enemies immediately after being launched
* Updated the Hunting Revolver:
* Updated the [[Hunting Revolver]]:
** Our goal, in this case, was to encourage the Hunting Revolver to have a more unique niche between his other two primaries, and to have a solid mid-range identity that rewards skirmishing
** Our goal, in this case, was to encourage the Hunting Revolver to have a more unique niche between his other two primaries, and to have a solid mid-range identity that rewards skirmishing
** Added a vignette overlay for zooming
** Added a vignette overlay for zooming
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** While zoomed: 25% slower firerate, and headshots are full critical hits
** While zoomed: 25% slower firerate, and headshots are full critical hits
** Headshots now are affected by falloff
** Headshots now are affected by falloff
* Updated the Rejuvenator:
* Updated the [[Rejuvenator]]:
** Fixed Rejuvenator overheal not being properly calculated for blast hits and with its Über Generator ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1153 #1153])
** Fixed Rejuvenator overheal not being properly calculated for blast hits and with its Über Generator ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1153 #1153])
** Fixed an issue where the Rejuvenator would sometimes not have view punch when shooting ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/530 #530])
** Fixed an issue where the Rejuvenator would sometimes not have view punch when shooting ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/530 #530])
** Fixed Rejuvenator healing persisting between rounds and respawns
** Fixed Rejuvenator healing persisting between rounds and respawns
* Updated the Überspritze:
* Updated the [[Überspritze]]:
** Removed the ability to taunt when using Alt-Fire
** Removed the ability to taunt when using Alt-Fire
* Updated the Shock Therapy:
* Updated the [[Shock Therapy]]:
** Fixed the Shock Therapy not using the intended healing values
** Fixed the Shock Therapy not using the intended healing values
** When fully charged, the Shock Therapy now prioritizes targeting players (and enemy buildings) over friendly buildings when both are in melee range ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1151 #1151])
** When fully charged, the Shock Therapy now prioritizes targeting players (and enemy buildings) over friendly buildings when both are in melee range ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1151 #1151])
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** Tracers now fire from the center of the screen when scoped
** Tracers now fire from the center of the screen when scoped
** Fixed the scope overlay not distorting the world properly at every edge
** Fixed the scope overlay not distorting the world properly at every edge
* Movement and attack inputs are now ignored during start round freeze time
** Movement and attack inputs are now ignored during start round freeze time
** Latter is controllable via {{code|tf2c_attack_during_freeze}} ConVar
** Latter is controllable via {{code|tf2c_attack_during_freeze}} ConVar
* Coyote reload will now trigger when holstering your weapon
* Coyote reload will now trigger when holstering your weapon
* Fixed holding out the Admiralty Anchor not sinking you in water ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1200 #1200])
* Fixed holding out the Admiralty Anchor not sinking you in water ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1200 #1200])
* Fixed an issue where Flare projectiles could get stuck on the ceiling of the sky
* Fixed an issue where Flare projectiles could get stuck on the ceiling of the sky
* Fixed an issue where Heavies could keep their Miniguns revved up while taunting
* Fixed an issue where [[Heavies]] could keep their [[Minigun]]s revved up while taunting
* Fixed the Coilgun instantly reloading itself after each shot
* Fixed the [[Coilgun]] instantly reloading itself after each shot
* Fixed the Sapper being unusable in Medieval mode
* Fixed the [[Sapper]] being unusable in [[Medieval Mode|Medieval mode]]
* Fixed players automatically switching to their PDA when equipping a new one
* Fixed players automatically switching to their [[PDA]] when equipping a new one
* Fixed an issue where resupplying with the Teleporter PDA while carrying an unbuilt building would switch you to your Wrench ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1226 #1226])
* Fixed an issue where resupplying with the [[Teleporter]] PDA while carrying an unbuilt building would switch you to your [[Wrench]] ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1226 #1226])
* The buffer between Über deny sounds can no longer potentially delay using ÜberCharge
* The buffer between Über deny sounds can no longer potentially delay using ÜberCharge
* Fixed an issue where Civilians could boost a cloaked enemy Spy that was disguised ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1208 #1208])
* Fixed an issue where Civilians could boost a cloaked enemy Spy that was disguised ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1208 #1208])
* Chickens have been fed quality steroids and now lay eggs at the correct rate
* Chickens have been fed quality steroids and now lay eggs at the correct rate
===Map Changes===
===Map Changes===
* Added {{code|vipr_drizzle_event}}
* Added [[vipr_drizzle_event]]
* Added {{code|td_sunnyside_event}}
* Added [[td_sunnyside_event]]
* Added {{code|cp_manor_event}}
* Added [[cp_manor_event]]
* Updated {{code|td_sunnyside}}:
* Updated [[Sunnyside|td_sunnyside]]:
** Replaced some rocks around point B with more farm-themed scenery
** Replaced some rocks around point B with more farm-themed scenery
** Fixed minor detailing errors
** Fixed minor detailing errors
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** Tips can now be dynamically sized, can only take up a single line, or more than two
** Tips can now be dynamically sized, can only take up a single line, or more than two
** Tips can now be configured per-gamemode
** Tips can now be configured per-gamemode
*** Scout's 2nd tip will now display "Push payloads faster" in Payload maps instead of "Capture points faster"
*** [[Scout]]'s 2nd tip will now display "Push payloads faster" in Payload maps instead of "Capture points faster"
*** Game checks for per-gamemode tip strings using the gametype name or map prefix
*** Game checks for per-gamemode tip strings using the gametype name or map prefix
** Fixed several issues where class animations would flicker for a brief period
** Fixed several issues where class animations would flicker for a brief period
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* Drop shadows can now have customized color and offset (for custom HUDs)
* Drop shadows can now have customized color and offset (for custom HUDs)
* Made the HUD notification panel support GRN and YLW teams, and fade out during an extra second of lifetime
* Made the HUD notification panel support GRN and YLW teams, and fade out during an extra second of lifetime
* Re-added VIP-specific (Mineside) CTF HUD changes
* Re-added [[VIP]]-specific ([[Mineside]]) CTF HUD changes
* Fixed the {{code|is_vip}} condition not applying consistently for CTF HUD elements
* Fixed the {{code|is_vip}} condition not applying consistently for CTF HUD elements
** It now applies whenever one or more flags with the "VIP" type are active
** It now applies whenever one or more flags with the "VIP" type are active
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* Overhauled {{code|pickup03}}'s skins
* Overhauled {{code|pickup03}}'s skins
** Added missing skins from Team Fortress 2 Classic (and a new gray skin)
** Added missing skins from Team Fortress 2 Classic (and a new gray skin)
** Changed skin order to match Team Fortress 2 Classic (fixes miscolored trucks on Harbor and Sunnyside)
** Changed skin order to match Team Fortress 2 Classic (fixes miscolored trucks on [[Harbor]] and Sunnyside)
** Fixed some mistakes on existing skin textures
** Fixed some mistakes on existing skin textures
* Restored {{code|grain_elevator03}}'s textures from Team Fortress 2 Classic
* Restored {{code|grain_elevator03}}'s textures from Team Fortress 2 Classic
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* Removed Frontline zoo sky textures
* Removed Frontline zoo sky textures
===Model Changes===
===Model Changes===
Fixed {{code|cp_degrootkeep}}'s B flag model having inverted normals
Fixed [[Degroot_Keep|cp_degrootkeep]]'s B flag model having inverted normals
===Animation Changes===
===Animation Changes===
Fixed the R.P.G.'s third-person reload animations using stock rockets instead of its own ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/523 #523])
Fixed the R.P.G.'s third-person reload animations using stock rockets instead of its own ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/523 #523])
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* Added class select theme for Arena
* Added class select theme for Arena
* Added unique charged shot, distant shot and zoom in/out sounds for the Hunting Revolver
* Added unique charged shot, distant shot and zoom in/out sounds for the Hunting Revolver
* Added unique damage feedback sounds for armor
* Added unique damage feedback sounds for [https://wiki.tf2classified.com/wiki/Health#Armor armor]
* Added sounds for picking up and losing armor
* Added sounds for picking up and losing armor
* Civilian now has unique lines for calling a Medic over while under half health
* Civilian now has unique lines for calling a [[Medic]] over while under half health
* When using the "Help!" voice command while pushing the Payload, more appropriate voicelines will be used for most classes
* When using the "Help!" voice command while pushing the Payload, more appropriate voicelines will be used for most classes
* "Lost point" responses now have a 25% chance to not play, per-player; 75% in Domination mode
* "Lost point" responses now have a 25% chance to not play, per-player; 75% in [[Domination]] mode
* Restored "last man standing" voicelines for Arena and Sudden Death ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1177 #1177])
* Restored "last man standing" voicelines for Arena and Sudden Death ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1177 #1177])
* Fixed Civilian VIP Race cap reset lines not playing
* Fixed Civilian VIP Race cap reset lines not playing
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* Fixed menu soundscape #5 referencing incorrect metalscrape sounds
* Fixed menu soundscape #5 referencing incorrect metalscrape sounds
* Fixed the Sniper Rifle full charge jingle playing when un-zooming
* Fixed the Sniper Rifle full charge jingle playing when un-zooming
* Fixed the Medi Gun playing it's full charge jingle multiple times on re-deploy
* Fixed the [[Medi Gun]] playing it's full charge jingle multiple times on re-deploy
* FIxed the Rejuvenator not playing the "Über Denied" cue ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1115 #1115])
* FIxed the Rejuvenator not playing the "Über Denied" cue ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1115 #1115])
* Fixed flag explosion sounds not playing
* Fixed flag explosion sounds not playing