3.2.3: Difference between revisions

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Created page with "{{Patch |prev = 3.2.2 |next = 3.2.4 |date = October 16, 2026 |major = |update = |blogpost = [https://store.steampowered.com/news/app/3545060/view/690897394695406713 steam page] |archives = |new-weps = |new-maps = |mapfix = yes |wepfix = |genfix = yes |bugfix = yes }} ==Changes== ===General Changes=== * Fixed a crash caused by empty string attributes * Fixed a crash caused by ragdolls with an invalid render handle * Fixed Hunting Revolver fire rate not scaling cons..."
 
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* Fixed a crash caused by empty string attributes
* Fixed a crash caused by empty string attributes
* Fixed a crash caused by ragdolls with an invalid render handle
* Fixed a crash caused by ragdolls with an invalid render handle
* Fixed Hunting Revolver fire rate not scaling consistently while scoping
* Fixed [[Hunting Revolver]] fire rate not scaling consistently while scoping
* Fixed TF30 achievements not being saved to Steam
* Fixed TF30 [[achievement]]s not being saved to Steam
* Fixed winpanel using wrong text when timelimit is up on advancing minirounds
* Fixed winpanel using wrong text when timelimit is up on advancing minirounds
* Fixed sniper rifle tracer particles being centered despite {{code|mod_zoomed_dont_hide_viewmodel}}
* Fixed [[sniper rifle]] tracer particles being centered despite {{code|mod_zoomed_dont_hide_viewmodel}}
* Split update frequency for NextBot NPCs and TFBots (via {{code|nb_update_frequency_npc}})
* Split update frequency for NextBot NPCs and TFBots (via {{code|nb_update_frequency_npc}})
* Restored proximity mine functionality and implemented {{code|mod_sticky_is_tripwire}}
* Restored proximity mine functionality and implemented {{code|mod_sticky_is_tripwire}}
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* Updated localization files
* Updated localization files
===Map Changes===
===Map Changes===
* Updated {{code|cp_manor_event}}:
* Updated [[cp_manor_event]]:
** Vandalized a sign
** Vandalized a sign
*Updated {{code|td_sunnyside_event}}:
*Updated [[td_sunnyside_event]]:
** Fixed spawn teleports not working properly
** Fixed spawn teleports not working properly
** Fixed teams switching every round
** Fixed teams switching every round
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* Fixed the Horseless Headless Horseman's walk cycle looking odd when walking diagonally
* Fixed the Horseless Headless Horseman's walk cycle looking odd when walking diagonally
* Fixed Horseless Headless Horseman collision box causing players to get stuck in him
* Fixed Horseless Headless Horseman collision box causing players to get stuck in him
* Most on-hit attributes, headshots, mini-crits, and rampup/falloff now affect the Horseless Headless Horseman
* Most on-hit attributes, headshots, [[mini-crits]], and rampup/falloff now affect the Horseless Headless Horseman
* Fixed Brick, Shock Therapy, and Harvester having odd interactions with the Horseless Headless Horseman and Chickens
* Fixed [[Brick]], [[Shock Therapy]], and [[Harvester]] having odd interactions with the Horseless Headless Horseman and Chickens
* Removed instructor hint sound for Horseless Headless Horseman notifications
* Removed instructor hint sound for Horseless Headless Horseman notifications
===Particle Changes===
===Particle Changes===
* Split {{code|tripmine_wire}} into four team-colored systems for modders
* Split {{code|tripmine_wire}} into four team-colored systems for modders

Latest revision as of 18:18, 25 October 2026

List of patches ← 3.2.2 3.2.3 3.2.4 →

3.2.3 was a minor update for Team Fortress 2 Classified. It was released on October 16, 2026. The patch notes were initially released on the steam page. It featured some map changes, general changes, and bug fixes.

Changes

General Changes

  • Fixed a crash caused by empty string attributes
  • Fixed a crash caused by ragdolls with an invalid render handle
  • Fixed Hunting Revolver fire rate not scaling consistently while scoping
  • Fixed TF30 achievements not being saved to Steam
  • Fixed winpanel using wrong text when timelimit is up on advancing minirounds
  • Fixed sniper rifle tracer particles being centered despite mod_zoomed_dont_hide_viewmodel
  • Split update frequency for NextBot NPCs and TFBots (via nb_update_frequency_npc)
  • Restored proximity mine functionality and implemented mod_sticky_is_tripwire
  • Added tf2c_freeroam
  • Updated localization files

Map Changes

Halloween Changes

  • Increased health scaling for the Horseless Headless Horseman
  • The Horseless Headless Horseman now "thinks" more often, and should react faster and have fewer interpolation-related animation errors
  • Fixed the Horseless Headless Horseman's walk cycle looking odd when walking diagonally
  • Fixed Horseless Headless Horseman collision box causing players to get stuck in him
  • Most on-hit attributes, headshots, mini-crits, and rampup/falloff now affect the Horseless Headless Horseman
  • Fixed Brick, Shock Therapy, and Harvester having odd interactions with the Horseless Headless Horseman and Chickens
  • Removed instructor hint sound for Horseless Headless Horseman notifications

Particle Changes

  • Split tripmine_wire into four team-colored systems for modders