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Classes: Difference between revisions

From TF2 Classified Wiki
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'''Classes''' are the nine playable character classes in ''Team Fortress 2 Classic'', as well as special classes such as the [[Civilian]]. Each class has unique stats (movement speed, health) and a set of weapons that afford them various capabilities and gameplay styles. The nine regular classes are divided into three categories: offensive, defensive, and support classes.
'''Classes''' are the nine playable character classes in ''Team Fortress 2 Classic'', as well as special classes such as the [[Civilian]]. Each class has unique stats (movement speed, health) and a set of weapons that afford them various capabilities and gameplay styles. The nine regular classes are divided into three categories: offensive, defensive, and support classes.
== Types of Classes ==
{| class="wikitable collapsible" width="75%" height="0px" style="text-align: center"
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="30%" colspan="3" | Offense
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="30%" colspan="3" | Defense
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="30%" colspan="3" | Support
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="10%" colspan="1" | Special
|-
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class scout.png|64px|link=scout]]<br>'''[[Scout]]'''
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class soldier.png|64px|link=soldier]]<br>'''[[Soldier]]'''
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class pyro.png|64px|link=pyro]]<br>'''[[Pyro]]'''
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class demo.png|64px|link=demoman]]<br>'''[[Demoman]]'''
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class heavy.png|64px|link=heavy]]<br>'''[[Heavy]]'''
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class engineer.png|64px|link=engineer]]<br>'''[[Engineer]]'''
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class medic.png|64px|link=medic]]<br>'''[[Medic]]'''
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class sniper.png|64px|link=sniper]]<br>'''[[Sniper]]'''
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class spy.png|64px|link=spy]]<br>'''[[Spy]]'''
| style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class civilian.png|64px|link=civilian]]<br>'''[[Civilian]]'''
|}


== Offense ==
Special classes are only available in specific game modes.


* [[Scout]]
They cannot be used in regular game modes, unless enabled in the server by setting the {{code|tf2c_allow_special_classes}} cvar to 1.
* [[Soldier]]
Spies also cannot disguise as them, unless the {{code|tf2c_allow_special_classes}} cvar is set to 2, in which case Spies will be able to disguise as them using the {{code|disguise}} command. Special classes won't show up in the [[Disguise Kit]].
* [[Pyro]]


== Defense ==
== Stats ==


* [[Demoman]]
In ''Team Fortress 2 Classic'', every class has a unique speed or health.<br>
* [[Heavy]]
Players can be Overhealed by [[Medic]]'s Secondaries, which increase a classes' health to 150% of their base health. The [[Hunting Revolver]] increases [[Sniper]]'s health by 25hp and the [[Uberspritze]] decreases [[Medic]]'s health by 10hp.<br>
* [[Engineer]]
Running Backwards reduces speed to 90% of the classes' speed. Crouching reduces speed to 33% of the classes' speed. Swimming reduces speed to 80% of the classes' speed. Revving decreases [[Heavy]]'s speed to 48% of his base speed. Scoping decreases [[Sniper]]'s speed. The [[Sniper Rifle]] decreases his speed to 27% of his base, the [[Hunting Revolver]] to 40% and the [[Huntsman]] to 53%.


== Support ==
{| class="wikitable collapsible" width="35%" height="0px" style="text-align: center"
 
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="20%"  | Class
* [[Medic]]
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="35%" | Health
* [[Sniper]]
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="45%" | Speed
* [[Spy]]
|-
 
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class scout.png|64px|link=scout]]<br>'''[[Scout]]'''
== Special ==
| '''Base:''' 125hp<br>'''Overheal:''' 185hp
 
| '''Base:''' 133% / 400Hu per second<br>'''Haste:''' 168% / 505Hu per second
These classes are only available in specific game modes.
|-
 
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class soldier.png|64px|link=soldier]]<br>'''[[Soldier]]'''
They cannot be used in regular game modes, unless enabled in the server by setting the <code>tf2c_allow_special_classes</code> cvar to 1.
| '''Base:''' 200hp<br>'''Overheal:''' 300hp
Spies also cannot disguise as them, unless the <code>tf2c_allow_special_classes</code> cvar is set to 2, in which case Spies will be able to disguise as them using the <code>disguise</code> command. Special classes won't show up in the [[Disguise Kit]].
| '''Base:''' 80% / 240Hu per second<br>'''Haste:''' 112% / 336Hu per second
 
|-
* [[Civilian]] ([[VIP]])
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class pyro.png|64px|link=pyro]]<br>'''[[Pyro]]'''
| '''Base:''' 175hp<br>'''Overheal:''' 260hp
| '''Base:''' 100% / 300Hu per second<br>'''Haste:''' 135% / 405Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class demo.png|64px|link=demoman]]<br>'''[[Demoman]]'''
| '''Base:''' 175hp<br>'''Overheal:''' 260hp
| '''Base:''' 93% / 280Hu per second<br>'''Haste:''' 128% / 385Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class heavy.png|64px|link=heavy]]<br>'''[[Heavy]]'''
| '''Base:''' 300hp<br>'''Overheal:''' 450hp
| '''Base:''' 77% / 230Hu per second<br>'''Haste:''' 107% / 322Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class engineer.png|64px|link=engineer]]<br>'''[[Engineer]]'''
| '''Base:''' 125hp<br>'''Overheal:''' 185hp
| '''Base:''' 100% / 300Hu per second<br>'''Haste:''' 135% / 405Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class medic.png|64px|link=medic]]<br>'''[[Medic]]'''
| '''Base:''' 150hp<br>'''Overheal:''' 225hp
| '''Base:''' 107% / 320Hu per second<br>'''Haste:''' 142% / 425Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class sniper.png|64px|link=sniper]]<br>'''[[Sniper]]'''
| '''Base:''' 125hp<br>'''Overheal:''' 185hp
| '''Base:''' 100% / 300Hu per second<br>'''Haste:''' 135% / 405Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class spy.png|64px|link=spy]]<br>'''[[Spy]]'''
| '''Base:''' 125hp<br>'''Overheal:''' 185hp
| '''Base:''' 107% / 320Hu per second<br>'''Haste:''' 142% / 425Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class civilian.png|64px|link=civilian]]<br>'''[[Civilian]]'''
| '''Base:''' 200hp<br>'''Overheal:''' 300hp
| '''Base:''' 93% / 280Hu per second<br>'''Haste:''' 128% / 385Hu per second
|-
|}


[[Category:Classes]]
[[Category:Classes]]
[[Category:Lists]]