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| {| class="wikitable"
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| ! colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" | Properties
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| |-
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| {{#if:{{{shot-type|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Shot type''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{shot-type}}}
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| {{!-}}}}
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| {{#if:{{{damage-type|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Damage type''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{damage-type}}}
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| {{!-}}}}
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| {{#if:{{{ranged-type|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Ranged or Melee?''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{ranged-type}}}
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| {{!-}}}}
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| {{#if:{{{taunt|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Taunt''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{taunt}}}
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| {{!-}}}}
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| {{#ifeq:{{{damage-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Damage'''
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| {{!-}}}}
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| {{#if:{{{maximum-ramp-up|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Maximum ramp-up''' {{!!}} style="text-align: center;" {{!}} {{{maximum-ramp-up-percentage|150%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{maximum-ramp-up}}}
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| {{!-}}}}
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| {{#if:{{{base-damage|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Base damage''' {{!!}} style="text-align: center;" {{!}} {{{base-damage-percentage|100%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{base-damage}}}
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| {{!-}}}}
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| {{#if:{{{charged-damage|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Charged damage''' {{!!}} style="text-align: center;" {{!}} {{{charged-damage-percentage|300%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{charged-damage}}}
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| {{!-}}}}
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| {{#if:{{{maximum-fall-off|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Maximum fall-off''' {{!!}} style="text-align: center;" {{!}} {{{maximum-fall-off-percentage|52.8%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{maximum-fall-off}}}
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| {{!-}}}}
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| {{#if:{{{critical|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Critical''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{critical}}}
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| {{!-}}}}
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| {{#if:{{{critical-charged|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Critical (charged)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{critical-charged}}}
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| {{!-}}}}
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| {{#if:{{{mini-crit|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Mini-crit''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{mini-crit}}}
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| {{!-}}}}
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| {{#if:{{{mini-crit-ramp-up|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Mini-crit (ramp-up)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{mini-crit-ramp-up}}}
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| {{!-}}}}
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| {{#if:{{{mini-crit-charged|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Mini-crit (charged)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{mini-crit-charged}}}
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| {{!-}}}}
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| {{#if:{{{flame-damage-close|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Flame damage (close)''' {{!!}} style="text-align: center;" {{!}} {{{flame-damage-close-percentage|100%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{flame-damage-close}}}
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| {{!-}}}}
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| {{#if:{{{flame-damage-far|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Flame damage (far)''' {{!!}} style="text-align: center;" {{!}} {{{flame-damage-far-percentage|50%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{flame-damage-far}}}
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| {{!-}}}}
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| {{#if:{{{bullet-count|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Bullet count''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{bullet-count}}}
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| {{!-}}}}
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| {{#if:{{{spread|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Spread''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{spread}}}
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| {{!-}}}}
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| {{#ifeq:{{{status-effects-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Status Effects'''
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| {{!-}}}}
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| {{#if:{{{effect|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Effect''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{effect}}}
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| {{!-}}}}
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| {{#if:{{{effect-duration|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Effect duration''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{effect-duration}}}
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| {{!-}}}}
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| {{#if:{{{afterburn|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Afterburn''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{afterburn}}}
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| {{!-}}}}
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| {{#if:{{{afterburn-mini-crit|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Afterburn (mini-crit)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{afterburn-mini-crit}}}
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| {{!-}}}}
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| {{#if:{{{afterburn-duration|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Afterburn duration''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{afterburn-duration}}}
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| {{!-}}}}
| |
| {{#if:{{{bleed|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Bleed''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{bleed}}}
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| {{!-}}}}
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| {{#if:{{{bleed-mini-crit|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Bleed (mini-crit)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{bleed-mini-crit}}}
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| {{!-}}}}
| |
| {{#if:{{{bleed-duration|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Bleed duration''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{bleed-duration}}}
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| {{!-}}}}
| |
| {{#ifeq:{{{splash-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Splash'''
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| {{!-}}}}
| |
| {{#if:{{{minimum-splash|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Minimum splash''' {{!!}} style="text-align: center;" {{!}} {{{minimum-splash-percentage|50%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{minimum-splash}}}
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| {{!-}}}}
| |
| {{#if:{{{damage-reduction|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Damage reduction''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{damage-reduction}}}
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| {{!-}}}}
| |
| {{#if:{{{self-damage|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Self-damage''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{self-damage}}}
| |
| {{!-}}}}
| |
| {{#if:{{{self-damage-rocket-jump|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Self-damage (rocket jump)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{self-damage-rocket-jump}}}
| |
| {{!-}}}}
| |
| {{#ifeq:{{{healing-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Healing'''
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| {{!-}}}}
| |
| {{#if:{{{healing-in-combat|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Healing (in combat)''' {{!!}} style="text-align: center;" {{!}} {{{healing-in-combat-percentage|100%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{healing-in-combat}}}
| |
| {{!-}}}}
| |
| {{#if:{{{healing-out-of-combat|}}} |{{!}} style="background-color: #f1e9cb" {{!}} '''Healing (out of combat)''' {{!!}} style="text-align: center;" {{!}} {{{healing-out-of-combat-percentage|300%}}} {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{healing-out-of-combat}}}
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| {{!-}}}}
| |
| {{#if:{{{healing-self|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Healing (self)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{healing-self}}}
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| {{!-}}}}
| |
| {{#if:{{{healing-others|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Healing (others)''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{healing-others}}}
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| {{!-}}}}
| |
| {{#if:{{{beam-connect-distance|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Beam connect distance''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{beam-connect-distance}}}
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| {{!-}}}}
| |
| {{#if:{{{beam-disconnect-distance|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Beam disconnect distance''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{beam-disconnect-distance}}}
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| {{!-}}}}
| |
| {{#ifeq:{{{construction-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Construction'''
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| {{!-}}}}
| |
| {{#if:{{{repair-per-hit|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Repair per hit''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{repair-per-hit}}}
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| {{!-}}}}
| |
| {{#if:{{{upgrade-per-hit|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Upgrade per hit''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{upgrade-per-hit}}}
| |
| {{!-}}}}
| |
| {{#if:{{{cost-per-repair|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Cost per repair''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{cost-per-repair}}}
| |
| {{!-}}}}
| |
| {{#if:{{{cost-per-ammo|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Cost per ammo''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{cost-per-ammo}}}
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| {{!-}}}}
| |
| {{#ifeq:{{{ammo-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Ammo'''
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| {{!-}}}}
| |
| {{#if:{{{loaded|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Loaded''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{loaded}}}
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| {{!-}}}}
| |
| {{#if:{{{carried|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Carried''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{carried}}}
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| {{!-}}}}
| |
| {{#if:{{{reload-type|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Reload type''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{reload-type}}}
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| {{!-}}}}
| |
| {{#ifeq:{{{function-times-column|}}} | true |{{!}} colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" {{!}} '''Function Times'''
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| {{!-}}}}
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| {{#if:{{{attack-interval|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Attack interval''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{attack-interval}}}
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| {{!-}}}}
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| {{#if:{{{reload|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Reload''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{reload}}}
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| {{!-}}}}
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| {{#if:{{{first-reload|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''First reload''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{first-reload}}}
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| {{!-}}}}
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| {{#if:{{{further-reloads|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Further reloads''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{further-reloads}}}
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| {{!-}}}}
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| {{#if:{{{activation-time|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Activation time''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{activation-time}}}
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| {{!-}}}}
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| {{#if:{{{spread-recovery|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Spread recovery''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{spread-recovery}}}
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| {{!-}}}}
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| {{#if:{{{consumption-time|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Consumption time''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{consumption-time}}}
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| {{!-}}}}
| |
| {{#if:{{{cloak-fade|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Cloak fade''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{cloak-fade}}}
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| {{!-}}}}
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| {{#if:{{{uncloak-fade|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Uncloak fade''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{uncloak-fade}}}
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| {{!-}}}}
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| {{#if:{{{charge-fill-speed|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Charge fill speed''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{charge-fill-speed}}}
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| {{!-}}}}
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| {{#if:{{{charge-fill-time|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Charge fill time''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{charge-fill-time}}}
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| {{!-}}}}
| |
| {{#if:{{{recharge-time|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Recharge time''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{recharge-time}}}
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| {{!-}}}}
| |
| {{#if:{{{drop-expiry|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Drop expiry''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{drop-expiry}}}
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| {{!-}}}}
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| {{#if:{{{airblast-interval|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Airblast interval''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{airblast-interval}}}
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| {{!-}}}}
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| {{#if:{{{scoped-charge-delay|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Scoped charge delay''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{scoped-charge-delay}}}
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| {{!-}}}}
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| {{#if:{{{scoped-headshot-delay|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Scoped headshot delay''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{scoped-headshot-delay}}}
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| {{!-}}}}
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| {{#if:{{{aim-fatigue|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Aim fatigue''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{aim-fatigue}}}
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| {{!-}}}}
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| {{#if:{{{taunt-duration|}}} |{{!}} colspan="2" style="background-color: #f1e9cb" {{!}} '''Taunt duration''' {{!!}} style="background-color: #dee8ed; text-align: right" {{!}} {{{taunt-duration}}}
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| {{!-}}}}
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| | colspan="3" style="text-align: center;font-size: 12px;background-color: #583a31;color: white;" | All values are approximate.
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| |-
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| |}<noinclude>
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| {{doc begin}} | | {{doc begin}} |
| === Do not use this template on any articles. === | | === Do not use this template on any articles. === |
|
| |
|
| This is a sandbox used to test templates on draft pages.<br> | | This is a sandbox used to test templates on draft pages. |
| | |
| By default, the only rows that will show up are the "Properties" header row and the "All values are approximate" footer row.<br>
| |
| | |
| To make a row appear in the template, pass any string to its parameter. If no parameter is passed, the row will not show up. The passed parameter will show up in its right-most column.<br>
| |
| | |
| Values for header rows (Damage, Status Effects, Splash, Healing, Construction, Ammo, Function Times) must be <code>true</code> if you want them to be displayed. Any other value is silently ignored, and the header row will not appear.<br>
| |
| | |
| Parameters with "percentage" in their name have a default percentage coded in the template, in case the editor forgets to manually supply one.<br>
| |
| | |
| {{tl|!}}, {{tl|!!}}, and {{tl|!-}} are escape templates that represent <code>|</code>, <code>||</code>, and <code>|-</code>, respectively. Their purpose is to escape those characters in templates that have tables, because MediaWiki syntax does not support a literal <code>|</code> symbol in templates that have tables.
| |
| | |
| === Example Table ===
| |
| | |
| The following is an example table with every parameter (currently) supported by the template.
| |
| | |
| {{User:Ratboy Slim/Template:Sandbox
| |
| | shot-type = Hitscan
| |
| | damage-type = Bullet
| |
| | ranged-type = Ranged
| |
| | taunt = Hadouken
| |
| | damage-column = true
| |
| | maximum-ramp-up = 60
| |
| | maximum-ramp-up-percentage = 150%
| |
| | base-damage = 40
| |
| | base-damage-percentage = 100%
| |
| | charged-damage = 120
| |
| | charged-damage-percentage = 300%
| |
| | maximum-fall-off = 21
| |
| | maximum-fall-off-percentage = 52.8%
| |
| | critical = 120
| |
| | critical-charged = 360
| |
| | mini-crit = 54
| |
| | mini-crit-ramp-up = 81
| |
| | mini-crit-charged = 162
| |
| | flame-damage-close = 6.5-13 / tick
| |
| | flame-damage-close-percentage = 100%
| |
| | flame-damage-far = 3.25-6.5 / tick
| |
| | flame-damage-far-percentage = 50%
| |
| | bullet-count = 1
| |
| | spread = 80:1
| |
| | status-effects-column = true
| |
| | effect = Bleed
| |
| | afterburn = 4 / tick
| |
| | afterburn-mini-crit = 5/ tick
| |
| | afterburn-duration = 4-10 s
| |
| | bleed = 4 / tick
| |
| | bleed-mini-crit = 5/tick
| |
| | bleed-duration = 8 s
| |
| | splash-column = true
| |
| | minimum-splash = 2.8m
| |
| | minimum-splash-percentage = 50%
| |
| | damage-reduction = 1% / 2.88
| |
| | self-damage = 27-89
| |
| | self-damage-rocket-jump = 27-46
| |
| | healing-column = true
| |
| | healing-in-combat = 24 / s
| |
| | healing-in-combat-percentage = 100%
| |
| | healing-out-of-combat = 72 / s
| |
| | healing-out-of-combat-percentage = 300%
| |
| | healing-self = 300
| |
| | healing-others = 50% of max health
| |
| | beam-connect-distance = 450 HU
| |
| | beam-disconnect-distance = 540 HU
| |
| | construction-column = true
| |
| | repair-per-hit = 102
| |
| | upgrade-per-hit = 25
| |
| | cost-per-repair = damage / 3
| |
| | cost-per-ammo = 1 / bullet, 40 / hit<br>2 / rocket, 16 / hit
| |
| | ammo-column = true
| |
| | loaded = 6
| |
| | carried = 24
| |
| | reload-type = Clip
| |
| | function-times-column = true
| |
| | attack-interval = 0.5s
| |
| | reload = 1.133 s
| |
| | first-reload = 1.09 s
| |
| | further-reloads = 0.67 s
| |
| | activation-time = 0.7 s
| |
| | spread-recovery = 1.25 s
| |
| | consumption-time = 4.3 s
| |
| | cloak-fade = 1.0 s
| |
| | uncloak-fade = 1.8 s
| |
| | charge-fill-speed = 2.5% / s (1.25% / s)
| |
| | charge-fill-time = 40 s (80 s)
| |
| | recharge-time = 12 s
| |
| | drop-expiry = 30 s
| |
| | airblast-interval = 0.75 s
| |
| | scoped-charge-delay = 1.3 s
| |
| | scoped-headshot-delay = 0.2 s
| |
| | aim-fatigue = 5 s
| |
| | taunt-duration = 3.8 s
| |
| |}}
| |
| | |
| <pre>{{User:Ratboy Slim/Template:Sandbox
| |
| | shot-type = Hitscan
| |
| | damage-type = Bullet
| |
| | ranged-type = Ranged
| |
| | taunt = Hadouken
| |
| | damage-column = true
| |
| | maximum-ramp-up = 60
| |
| | maximum-ramp-up-percentage = 150%
| |
| | base-damage = 40
| |
| | base-damage-percentage = 100%
| |
| | charged-damage = 120
| |
| | charged-damage-percentage = 300%
| |
| | maximum-fall-off = 21
| |
| | maximum-fall-off-percentage = 52.8%
| |
| | critical = 120
| |
| | critical-charged = 360
| |
| | mini-crit = 54
| |
| | mini-crit-ramp-up = 81
| |
| | mini-crit-charged = 162
| |
| | flame-damage-close = 6.5-13 / tick
| |
| | flame-damage-close-percentage = 100%
| |
| | flame-damage-far = 3.25-6.5 / tick
| |
| | flame-damage-far-percentage = 50%
| |
| | bullet-count = 1
| |
| | spread = 80:1
| |
| | status-effects-column = true
| |
| | effect = Bleed
| |
| | afterburn = 4 / tick
| |
| | afterburn-mini-crit = 5/ tick
| |
| | afterburn-duration = 4-10 s
| |
| | bleed = 4 / tick
| |
| | bleed-mini-crit = 5/tick
| |
| | bleed-duration = 8 s
| |
| | splash-column = true
| |
| | minimum-splash = 2.8m
| |
| | minimum-splash-percentage = 50%
| |
| | damage-reduction = 1% / 2.88
| |
| | self-damage = 27-89
| |
| | self-damage-rocket-jump = 27-46
| |
| | healing-column = true
| |
| | healing-in-combat = 24 / s
| |
| | healing-in-combat-percentage = 100%
| |
| | healing-out-of-combat = 72 / s
| |
| | healing-out-of-combat-percentage = 300%
| |
| | healing-self = 300
| |
| | healing-others = 50% of max health
| |
| | beam-connect-distance = 450 HU
| |
| | beam-disconnect-distance = 540 HU
| |
| | construction-column = true
| |
| | repair-per-hit = 102
| |
| | upgrade-per-hit = 25
| |
| | cost-per-repair = damage / 3
| |
| | cost-per-ammo = 1 / bullet, 40 / hit<br>2 / rocket, 16 / hit
| |
| | ammo-column = true
| |
| | loaded = 6
| |
| | carried = 24
| |
| | reload-type = Clip
| |
| | function-times-column = true
| |
| | attack-interval = 0.5s
| |
| | reload = 1.133 s
| |
| | first-reload = 1.09 s
| |
| | further-reloads = 0.67 s
| |
| | activation-time = 0.7 s
| |
| | spread-recovery = 1.25 s
| |
| | consumption-time = 4.3 s
| |
| | cloak-fade = 1.0 s
| |
| | uncloak-fade = 1.8 s
| |
| | charge-fill-speed = 2.5% / s (1.25% / s)
| |
| | charge-fill-time = 40 s (80 s)
| |
| | recharge-time = 12 s
| |
| | drop-expiry = 30 s
| |
| | airblast-interval = 0.75 s
| |
| | scoped-charge-delay = 1.3 s
| |
| | scoped-headshot-delay = 0.2 s
| |
| | aim-fatigue = 5 s
| |
| | taunt-duration = 3.8 s
| |
| |}}</pre>
| |
| </noinclude> | | </noinclude> |