Harvester: Difference between revisions
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| loadout-kind=Scythe | | loadout-kind=Scythe | ||
| loadout=yes | | loadout=yes | ||
| loadout-propername=yes | |||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout neutral|Burning | {{Loadout neutral|Burning victims fill crit meter while active}} | ||
{{Loadout positive| | {{Loadout positive|On Hit: Steal health from your victim while meter is full}} | ||
{{Loadout positive|+ | {{Loadout positive|+3 health gain per afterburn tick while active}} | ||
{{Loadout negative|On Death: | {{Loadout negative|On Death: Burning victims are extinguished}} | ||
{{Loadout negative|No random critical hits}} | {{Loadout negative|No random critical hits}} | ||
<br> | <br> | ||
{{Loadout neutral|"Ask not for whom the bell tolls."}} | {{Loadout neutral|"Ask not for whom the bell tolls."}} | ||
}} | }} | ||
{{Quotation|'''Harvester''' [https://tf2classic.com/fight_or_flight/day2 promotional blurb]|A grisly utility melee that's as fearsome and traumatizing as the Halloween store animatronic it probably belongs to. With the Harvester held out, some of the afterburn damage you dish out (even on your victims' charred remains!) will be returned to you as health and charge for a decapitating crit-slash! Everyone you set on fire is instantly extinguished when you die, though, so don't be surprised if your marks fight back harder than you're used to.}} | |||
The '''Harvester''' is an alternate melee weapon for the [[Pyro]]. It's a scythe with a crooked wood handle and a damaged, curved blade bolted on. When equipped, it will appear on the Pyro's back while inactive. | |||
The charge meter fills up after 30 ticks of afterburn (15 seconds), | While active, [[afterburn]] damage dealt to enemies by the [[Flame Thrower]] or the [[Flare Gun]] will heal the user by three health per tick (six health per second), along with increasing the Harvester's charge meter, which will stack if multiple enemies are on fire. The Harvester's healing cannot overheal the user, and if the charge meter is full, its healing is disabled entirely until an enemy is attacked with it. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in [[water]]), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death. | ||
The charge meter fills up after 30 ticks of afterburn (15 seconds), allowing for 90 points of healing per charge. When fully charged, the Harvester will allow a guaranteed critical hit, marked by a critical glow (including when not active) and a bell sound audible to all players. This crit will heal the user by 195 health, whether or not the enemy dies, and will overheal them if they're at full health. This does not happen if the Harvester is boosted by other means, such as by the [[Kritzkrieg]]. The crit will also not be used up when attacking buildings, [[ÜberCharge|ÜberCharged]] enemies, or surfaces. | |||
The Harvester will decapitate enemies killed by [[critical hit|critical hits]], and will gain a blood splatter on its blade that persists until the user respawns or goes [[water|underwater]]. | |||
== Related achievements == | |||
{{Achievement table| | |||
{{Achievement|achievement_harvester_collect_decap}} | |||
{{Achievement|achievement_harvester_decap_single_life}} | |||
{{Achievement|achievement_harvester_counter_low_health}} | |||
{{Achievement|achievement_harvester_counter_spy}} | |||
}} | |||
== Properties == | == Properties == | ||
| Line 24: | Line 37: | ||
| damage-type = Melee | | damage-type = Melee | ||
| ranged-type = Melee | | ranged-type = Melee | ||
| taunt = | | taunt = Reaper | ||
| damage-column = true | | damage-column = true | ||
| base-damage = 65 | | base-damage = 65 | ||
| Line 31: | Line 44: | ||
| mini-crit = 88 | | mini-crit = 88 | ||
| healing-column = true | | healing-column = true | ||
| healing-self = {{tooltip| | | healing-self = {{tooltip|6 / s|3 per tick, while charging}}<br>{{tooltip|195|When charged, on hit}} | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.8 s | | attack-interval = 0.8 s<br>{{tooltip|0.5 s|Haste boosted}} | ||
| charge-fill-speed = {{tooltip|6.66% / s|3.33% per tick}} | | charge-fill-speed = {{tooltip|6.66% / s|3.33% per tick, per afterburn}} | ||
| charge-fill-time = {{tooltip|15 s | | charge-fill-time = {{tooltip|30 ticks|15 s, can be faster}} | ||
|}} | |}} | ||
== Update history == | |||
{{Update history| | |||
{{Update|2.1.0}} | |||
* Added the Harvester | |||
{{Update|2.1.3}} | |||
* [[Afterburn]] tick heals while active no longer apply while [[Critical hit|crit]] is ready | |||
* Crit now instantly heals for 195HP upon hit | |||
* A sound cue audible to all players now plays when crit is ready | |||
* Wearable now has critglows when crit is ready and weapon is holstered | |||
{{Update|2.2.0}} | |||
* Now has a unique taunt kill animation (Hotpockette, Ventrici, GoogleyGareth) | |||
{{Update|3.0.0}} | |||
* Crits no longer have extra range | |||
}} | |||
== Trivia == | == Trivia == | ||
* | * The Harvester's description, "Ask not for whom the bell tolls", is a misquotation from the John Donne work "Devotions upon Emergent Occasions", Meditation XVII. The average enthusiast of 17th century England would know that the "bell" in this analogy refers to church bells that declare important events. | ||
* Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge. | * Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge. The same thing will occur when switching between the Fire Axe and the Harvester. | ||
* The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself. | * The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself. | ||
* According to the ''TF2 Classified'' developer {{Dev|Nito}} the Harvester was originally designed with the 3D model of the cut live ''Team Fortress 2'' weapon, the [[Tf:Baleful Beacon|Baleful Beacon]], but was later changed to the current scythe model due to "physics and particle issues". | |||
== Gallery == | == Gallery == | ||
<gallery> | |||
File:Weapon_harvester.png|First-person view. | |||
File:Weapon_harvester_blood.png|First-person view with blood. | |||
File:Flight Or Flight Pyro.png|left|thumb|300px|Promotional artwork for the Harvester and [[Twin Barrel]]. | |||
</gallery> | |||
{{nav allweapons}} | {{nav allweapons}} | ||
Latest revision as of 14:56, 2 September 2026
| Harvester | |
|---|---|
|
|
|
| Kill Icons | |
| Basic Information | |
| Used by | Pyro |
| Slot | Melee |
| Loadout Stats | |
The Harvester Scythe Burning victims fill crit meter while active On Hit: Steal health from your victim while meter is full +3 health gain per afterburn tick while active On Death: Burning victims are extinguished No random critical hits
"Ask not for whom the bell tolls." | |
Harvester promotional blurbA grisly utility melee that's as fearsome and traumatizing as the Halloween store animatronic it probably belongs to. With the Harvester held out, some of the afterburn damage you dish out (even on your victims' charred remains!) will be returned to you as health and charge for a decapitating crit-slash! Everyone you set on fire is instantly extinguished when you die, though, so don't be surprised if your marks fight back harder than you're used to.
The Harvester is an alternate melee weapon for the Pyro. It's a scythe with a crooked wood handle and a damaged, curved blade bolted on. When equipped, it will appear on the Pyro's back while inactive.
While active, afterburn damage dealt to enemies by the Flame Thrower or the Flare Gun will heal the user by three health per tick (six health per second), along with increasing the Harvester's charge meter, which will stack if multiple enemies are on fire. The Harvester's healing cannot overheal the user, and if the charge meter is full, its healing is disabled entirely until an enemy is attacked with it. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in water), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death.
The charge meter fills up after 30 ticks of afterburn (15 seconds), allowing for 90 points of healing per charge. When fully charged, the Harvester will allow a guaranteed critical hit, marked by a critical glow (including when not active) and a bell sound audible to all players. This crit will heal the user by 195 health, whether or not the enemy dies, and will overheal them if they're at full health. This does not happen if the Harvester is boosted by other means, such as by the Kritzkrieg. The crit will also not be used up when attacking buildings, ÜberCharged enemies, or surfaces.
The Harvester will decapitate enemies killed by critical hits, and will gain a blood splatter on its blade that persists until the user respawns or goes underwater.
Related achievements
Properties
| Properties | ||
|---|---|---|
| Damage type | Melee | |
| Ranged or Melee damage? | Melee | |
| Taunt | Reaper | |
| Damage | ||
| Base damage | 100% | 65 |
| Critical | 195 | |
| Mini-crit | 88 | |
| Healing | ||
| Healing (self) | 6 / s 195 | |
| Function Times | ||
| Attack interval | 0.8 s 0.5 s | |
| Charge fill speed | 6.66% / s | |
| Charge fill time | 30 ticks | |
| All values are approximate. | ||
Update history
- Added the Harvester
- Afterburn tick heals while active no longer apply while crit is ready
- Crit now instantly heals for 195HP upon hit
- A sound cue audible to all players now plays when crit is ready
- Wearable now has critglows when crit is ready and weapon is holstered
- Now has a unique taunt kill animation (Hotpockette, Ventrici, GoogleyGareth)
- Crits no longer have extra range
Trivia
- The Harvester's description, "Ask not for whom the bell tolls", is a misquotation from the John Donne work "Devotions upon Emergent Occasions", Meditation XVII. The average enthusiast of 17th century England would know that the "bell" in this analogy refers to church bells that declare important events.
- Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge. The same thing will occur when switching between the Fire Axe and the Harvester.
- The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself.
- According to the TF2 Classified developer
NitoTheFunky the Harvester was originally designed with the 3D model of the cut live Team Fortress 2 weapon, the Baleful Beacon, but was later changed to the current scythe model due to "physics and particle issues".
Gallery
-
First-person view.
-
First-person view with blood.
-
Promotional artwork for the Harvester and Twin Barrel.
| Weapons | |||||
|---|---|---|---|---|---|
| Primary | Secondary | Melee | PDA/Watch/Sapper | ||
| Scout | - | ||||
| Soldier | - | ||||
| Pyro | - | ||||
| Demoman | - | ||||
| Heavy | - | ||||
| Engineer | |||||
| Medic | - | ||||
| Sniper | - | ||||
| Spy | - | ||||
| Civilian | - | - | - | ||






