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Hunting Revolver: Difference between revisions

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| loadout-propername=yes
| loadout-propername=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|No scope}}
{{Loadout neutral|Reduced zoom}}
{{Loadout positive|+25 max health on wearer}}
{{Loadout positive|+25 max health on wearer}}
{{Loadout positive|+55% faster firing speed}}
{{Loadout negative|-50% zoom reduction}}
{{Loadout negative|No damage charge}}
<br/>
<br/>
{{Loadout neutral|"Made for a more offensive approach."}}
{{Loadout neutral|"Made for a more offensive approach."}}
}}
}}
The '''Hunting Revolver''' is a primary weapon for the [[Sniper]]. It is a long-barreled revolver fit with a wooden gun stock, grip, and carrying strap.
The '''Hunting Revolver''' is a primary weapon for the [[Sniper]]. It is a long-barreled revolving rifle fit with a wooden gun stock, grip, and carrying strap.


Compared to the [[Sniper Rifle]], the Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, can shoot 6 consecutive times before reloading, increases the Sniper's base health from 125 to 150, and also has 100% accuracy. It can only zoom without a scope, allowing for increased visibility at the cost of zoom magnitude, and lacks a laser sight which warns opponents. However, the Hunting Revolver cannot charge its shots, and so only deals 120 damage on a headshot regardless of time spent zoomed. As such, single headshots are significantly weaker, but multiple of them can be done in a short amount of time. Like the Sniper Rifle, the user needs to zoom in for 0.2 seconds before being able to headshot, and creates a tracer on each of its shots (not visible to the user). Unlike every other weapon, the Hunting Revolver's damage falloff occurs at double the range of usual.
Compared to the [[Sniper Rifle]], the Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, can shoot 6 consecutive times before reloading, increases the Sniper's base health from 125 to 150, and also has 100% accuracy. It can only zoom without a scope, allowing for increased visibility and decreased movement speed penalty at the cost of zoom magnitude, and lacks the Sniper Rifle's laser dot. The Hunting Revolver cannot charge its shots, and so only deals 120 damage on a headshot regardless of time spent zoomed. As such, single headshots are significantly weaker, but multiple of them can be done in a short amount of time. Like the Sniper Rifle, the user needs to zoom in for 0.2 seconds before being able to headshot, and creates a tracer on each of its shots, visible to all players. The Hunting Revolver cannot reload while zoomed, and if reloading, will cancel the reload. Unlike every other weapon, its damage falloff occurs at double the range of usual.


== Properties ==
== Properties ==
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  | reload-type = Clip
  | reload-type = Clip
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.675 s
  | attack-interval = 0.675 s</br>{{tooltip|0.5 s|Haste boosted}}
  | reload = 1.55 s
  | reload = 1.55 s</br>{{tooltip|0.75 s|Haste boosted}}
  | activation-time = Instant
  | activation-time = Instant
  | scoped-headshot-delay = 0.2 s
  | scoped-headshot-delay = 0.2 s
|}}
|}}


== Update history ==  
== Strategy ==
{{Update history|
{| class="wikitable" style="text-align:center;"
'''1.8.2'''
|+ style="text-align:center;"| Hunting Revolver v. Stock Sniper Rifle
*Added The Poacher’s Pride
|- style="text-align:left;"
'''1.8.3'''
| <poem>
*Added new Poacher’s Pride sounds
➕ Gives more health
*Altered animations for The Poacher’s Pride
➕ Consistent headshots deal more damage per second
*Added a bucket icon for the Poacher’s Pride
➕ Has faster attack speed
*Added new Poacher’s Pride textures
➕ Has damage ramp-up
'''1.9.0'''
➕ Has more clip size
*Decreased Charge Time from 1s to 0.5s
➕ Does not have tunnel vision when zooming
*Increased Damage by 15% (13.33% to be exact)
</poem>
*Reduced Bullet Spread by 30% (33.33% to be exact)
| <poem>
'''2.0.0'''
➖ Headshots deal less damage per shot due to the lack of charge
*Reworked the Poachers Pride:
➖ Has damage fall-off
**Renamed to the Hunting Revolver.
➖ Zooming magnifies at a smaller rate
**Uses a new model.
➖ Has slower projectile speed
**Fires 6 shots, rather than 2.
➖ Does not have laser pointer
**Added damage fall-off for bodyshots.
</poem>
**Can only headshot while zoomed in.
|}
**Shortened the Zoom distance.
**Updated Viewmodel animations.
'''2.0.1'''
*Fire rate slowed from 0.6s to 0.75s
'''2.0.2'''
*Removed the visual recoil
*Lowered the fire rate from 0.75s to 0.675s
}}


== Names in other languages ==
== Names in other languages ==
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|ru=Охотничий револьвер|ru_m=Hunting Revolver
|ru=Охотничий револьвер|ru_m=Hunting Revolver
|es=Revólver de Caza|es_m=Hunting Revolver
|es=Revólver de Caza|es_m=Hunting Revolver
|tr=Avcı Altıpatları|tr_m=Hunting Revolver
|uk=Мисливський револьвер|uk_m=Hunting Revolver
}}
== Update history ==
{{Update history|
{{Update|2.0.0}}
* Renamed from [[Poacher's Pride]] to The Hunting Revolver.
* Uses a new model.
* Fires 6 shots, rather than 2.
* Added damage fall-off for bodyshots.
* Can only headshot while zoomed in.
* Shortened the Zoom distance.
* Updated Viewmodel animations.
* Fixed an issue with The Hunting Revolver viewmodel being visible while zoomed in.
* Added proper Fire and Reload animations for the Hunting Revolver for the [[Sniper]].
* Added special Class Select animations for the [[Nail Gun|Nailgun]],{{sic}} [[Huntsman]] and Hunting Revolver.
{{Update|2.0.1}}
* Fire rate slowed to 0.75s (from 0.6s)
{{Update|2.0.2}}
* Removed the visual recoil
* Lowered the fire rate to 0.675s (from 0.75s)
{{Update|2.1.0}}
* Now has damage falloff
* Falloff starts at 2x the distance of normal weapons (1024hu/19.5m)
* Does not apply to [[Critical hits|crits]]
}}
}}


== Trivia ==
== Trivia ==
* Before the Death & Taxes update, the Hunting Revolver was originally known as the Poacher's Pride and was a completely different weapon.
* Before the [[Death & Taxes]] update, the Hunting Revolver was known as the [[Poacher's Pride]].
* The Hunting Revolver has the same damage and ammo count as the [[Spy]]'s [[Revolver]].
* Holding the zoom key while in the air will prevent the Hunting Revolver from playing its reload animation if it hasn't started, and therefore prevent it from reloading.
 
== Comparisons from ''Team Fortress 2'' ==
* The Hunting Revolver has the same base damage, damage ramp-up, damage falloff, and clip size as the [[Spy]]'s [[Revolver]] and its ability to headshot is maybe inspired by the Spy's [[TF:Ambassador|Ambassador]].


== Gallery ==
== Gallery ==
<gallery>
<gallery>
HuntingRevolverConcept.png|Hunting Revolver concept art
HuntingRevolverConcept.png|Concept art by {{Dev|Drudlyclean the Skeledude}}
</gallery>
</gallery>
{{nav allweapons}}
{{nav allweapons}}