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Harvester: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Added fire axe switch to trivia
HayRobbie (talk | contribs)
m Updated stats to match current in-game stats.
 
(27 intermediate revisions by 8 users not shown)
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| loadout=yes
| loadout=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|Burning targets charge up crit while active}}
{{Loadout neutral|Burning victims fill crit meter while active}}
{{Loadout positive|Tracks remaining afterburn off dead targets}}
{{Loadout positive|On Hit: Steal health from your victim while meter is full}}
{{Loadout positive|+5 health gain per afterburn tick on active}}
{{Loadout positive|+5 health gain per afterburn tick while active}}
{{Loadout negative|On Death: Enemies are extinguished}}
{{Loadout negative|On Death: Burning victims are extinguished}}
{{Loadout negative|No random critical hits}}
{{Loadout negative|No random critical hits}}
<br>
<br>
{{Loadout neutral|"Ask not for whom the bell tolls."}}
{{Loadout neutral|"Ask not for whom the bell tolls."}}
}}
}}
The '''Harvester''' is a melee weapon for the [[Pyro]]. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. It will decapitate enemy players if the Harvester kills them from a [[critical hit]].
{{Quotation|'''Harvester''' [https://tf2classic.com/fight_or_flight/day2 promotional blurb]|A grisly utility melee that's as fearsome and traumatizing as the Halloween store animatronic it probably belongs to. With the Harvester held out, some of the afterburn damage you dish out (even on your victims' charred remains!) will be returned to you as health and charge for a decapitating crit-slash! Everyone you set on fire is instantly extinguished when you die, though, so don't be surprised if your marks fight back harder than you're used to.}}
The '''Harvester''' is a melee weapon for the [[Pyro]]. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. It will decapitate enemy players if the Harvester kills them from a [[critical hit]], and will gain a symmetrical blood splatter on its blade, which will persist until the user respawns or goes [[water|underwater]].


The Harvester deals the same damage and has the same attack speed as the [[Fire Axe]]. While it is the active weapon, [[afterburn]] damage dealt to an enemy by the [[Flame Thrower]] or the [[Flare Gun]] will heal the user by five health per tick (ten health per second) while increasing the Harvester's charge meter. If the user's health is full, the health gained does not turn into [[overheal]]. Separate instances of afterburn stack per enemy, linearly increasing the health and charge gained. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in [[water]]), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death.
The Harvester deals the same damage and has the same attack speed as the [[Fire Axe]]. While it is the active weapon, [[afterburn]] damage dealt to an enemy by the [[Flame Thrower]] or the [[Flare Gun]] will heal the user by five health per tick (ten health per second) while increasing the Harvester's charge meter. If the user's health is full, the health gained does not turn into [[overheal]], and if the charge meter is full, afterburn no longer heals the user. Separate instances of afterburn stack per enemy, linearly increasing the health and charge gained. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in [[water]]), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death.


The charge meter fills up after 30 ticks of afterburn (15 seconds), causing the Harvester to glow and allowing a single guaranteed critical hit, expiring once an enemy is attacked. As a penalty, the Harvester is unable to randomly crit. The critical hit will not be used up if attacking buildings, [[ÜberCharge|ÜberCharged]] enemies, or surfaces. The user still gains health even after the charge meter is full. The amount of damage dealt has no effect on the health and charge gained.
The charge meter fills up after 30 ticks of afterburn (15 seconds), allowing for 150 points of healing per charge. When fully charged, the Harvester will allow a guaranteed critical hit, marked by a critical glow (including when not active) and a bell sound audible to all players. This critical hit will also heal the user by 195 health, whether or not the enemy dies, and will overheal if their health is full. If the Harvester is crit boosted by other means, such as the [[Kritzkrieg]], the healing will not occur, and the charge will not be used. The critical hit will also not be used if attacking buildings, [[ÜberCharge|ÜberCharged]] enemies, or surfaces. The amount of damage dealt by either afterburn or the critical hit has no effect on the charge and health gained. As a penalty, the Harvester is unable to randomly crit.
 
== Related achievements ==
{{Achievement table|
{{Achievement|achievement_harvester_collect_decap}}
{{Achievement|achievement_harvester_decap_single_life}}
{{Achievement|achievement_harvester_counter_low_health}}
{{Achievement|achievement_harvester_counter_spy}}
}}


== Properties ==
== Properties ==
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  | damage-type = Melee
  | damage-type = Melee
  | ranged-type = Melee
  | ranged-type = Melee
  | taunt = Guitar
  | taunt = Reaper
| damage-column = true
| damage-column = true
  | base-damage = 65
  | base-damage = 65
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  | mini-crit = 88
  | mini-crit = 88
| healing-column = true
| healing-column = true
  | healing-self = {{tooltip|10 / s|5 per tick}}
  | healing-self = {{tooltip|10 / s|5 per tick, while charging}}<br>{{tooltip|195|When charged, on hit}}
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.8 s
  | attack-interval = 0.8 s<br>{{tooltip|0.5 s|Haste boosted}}
  | charge-fill-speed = {{tooltip|6.66% / s|3.33% per tick}}
  | charge-fill-speed = {{tooltip|6.66% / s|3.33% per tick, per afterburn}}
  | charge-fill-time = {{tooltip|15 s|30 ticks}}
  | charge-fill-time = {{tooltip|30 ticks|15 s, can be faster}}
|}}
|}}
== Update history ==
{{Update history|
{{Update|2.1.0}}
* Added the Harvester
{{Update|2.1.3}}
* [[Afterburn]] tick heals while active no longer apply while [[Critical hit|crit]] is ready
* Crit now instantly heals for 195HP upon hit
* A sound cue audible to all players now plays when crit is ready
* Wearable now has critglows when crit is ready and weapon is holstered
{{Update|2.2.0}}
* Now has a unique taunt kill animation (Hotpockette, Ventrici, GoogleyGareth)
{{Update|3.0.0}}
* Crits no longer have extra range
}}


== Trivia ==
== Trivia ==
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* Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge. The same thing will occur when switching between the Fire Axe and the Harvester.
* Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge. The same thing will occur when switching between the Fire Axe and the Harvester.
* The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself.
* The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself.
== Comparison from ''Team Fortresss 2'' ==
* According to the ''TF2 Classified'' developer {{Dev|Nito}} the Harvester was originally designed with the 3D model of the cut live ''Team Fortress 2'' weapon, the [[Tf:Baleful Beacon|Baleful Beacon]], but was later changed to the current scythe model due to "''physics and particle issues''".


== Gallery ==
== Gallery ==
[[File:Twin barrel poster.png|left|thumb|300px|Promotional artwork for the Harvester and [[Twin Barrel]].]]
[[File:Flight Or Flight Pyro.png|left|thumb|300px|Promotional artwork for the Harvester and [[Twin Barrel]].]]


{{nav allweapons}}
{{nav allweapons}}