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Scout: Difference between revisions

From TF2 Classified Wiki
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Ichiro (talk | contribs)
Removed as it is stated on live TF2. Only add TF2 Classified unique trivia.
 
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The '''Scout''' is an [[Classes#Offensive|offensive class]] whose purpose is to deal massive damage at close range with minimal downtime, supplemented with the highest speed in the game and the unique ability to double jump. The Scout also has double capture rate, meaning he is able to capture [[Control point (objective)|control points]] and push [[payload]] carts at twice the speed of all other classes. Despite having the lowest health in the game, his innate mobility means he can dodge and weave around space better than the enemy can control it. His speed allows him to pick and choose his battles, looking for openings in the enemy's defense to kill important classes (especially the [[Medic]] and [[Civilian]]), or finding the perfect opportunity to steal an objective. This makes him an ideal class for taking risks and sacrificing himself for the good of the team, hoping to find payoffs that will allow his team to win, even when they don't always pay out.
{{Quotation|'''The Scout''' ''while escaping with the enemy team's flag''|''Wave goodbye to your secret crap, dumbass!''}}


The Scout's biggest downsides are his susceptibility to splash damage, lack of crowd control, uselessness against enemy [[buildings]], and his predictability when his double jump is used up. He also doesn't have any exceptional tricks that can turn the tide of battle, such as the [[Pyro|Pyro's]] [[Flame Thrower|airblast]] or the [[Demoman|Demoman's]] [[Stickybomb Launcher|stickybomb traps]]. He is by and large an "honest" class that wins by killing the enemy or running away, and success with the Scout relies on having exceptional aim while managing his mobility. Failing to manage this mobility means he will immediately die to a wayward enemy, especially when running down tight corridors and cramped rooms. His specialization in 1v1 combat also means he has little to no influence against large groups of enemies, and cannot act as an omnipresent threat in the same way the [[Heavy]] or [[Engineer]] is. And the low accuracy of his weapons at range means he is effectively useless against enemy [[Sentry Gun|Sentry Guns]], which have a habit of immediately killing him.
The '''Scout''' is a young man from Boston who runs fast, talks big, loves baseball, and has an "in-your-face" attitude. He's an [[Classes#Offense|offense class]] who specializes in aggressive hit and run, flanking and objective based tactics.


Regardless, when his strengths are abused, and his weaknesses are managed, the Scout is one of the most powerful classes in the game, able to act as a deadly counter to enemies caught out of position and able to finish off injured enemies who are trying to run away. On offense, he is essential for pressuring the enemy to defend their objectives, and though he is less useful on defense, he is still able to punish players who push too far into allied quarters. He is an excellent class for those looking to play independently while still contributing to the team when the opportunity arises, and acts as a high-skill class for those who want to stack the odds in their favour while still winning in fair combat.
Having the highest speed out of all nine classes as well as the special ability to double jump, allows the Scout to traverse many different environments quickly and easily. This amount of mobility is great for closing in on important kills, dodging enemy fire and escaping unfavorable situations despite his low health.


== Bio ==
The Scout is also the only class who has twice the normal capture rate, this allows him to push [[Payload]] carts and capture [[Control point (objective)|Control Points]] much more quickly. Outside of those objectives, the Scout’s speed also makes him a great Flag runner in modes such as [[Capture the Flag]] and [[Special Delivery]].
Location of Origin: Boston, Massachusetts, USA


Job: Rapid Recovery
Whether it’s taking out the enemy [[Medic]] or [[Civilian]], holding down the flank route, or just running away with the flag, the Scout is a multipurpose class that excels at being a constant thorn in the enemy teams’ side.


Motto: "Too. Much. Caffeine."
The Scout is voiced by Nathan Vetterlein.
 
Special Ability: Double Jump


== Bio ==
<poem>
'''Location of Origin:''' Boston, Massachusetts, USA
'''Job:''' Rapid Recovery
'''Motto:''' "Too. Much. Caffeine."
'''Special Ability:''' Double Jump
The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.
The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.
</poem>


== Weapons ==
== Weapons ==
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== Tips ==
== Tips ==
{{Main|Basic Scout Strategy}}
As a Scout…
As a Scout…
 
* …you can double jump in mid-air to quickly change direction and avoid enemy fire.
* …jump again in mid-air to change direction, and avoid enemy fire.
* …you capture [[Control point (objective)|control points]] twice as fast as other classes.
* …you capture [[Control point (objective)|control points]] and push carts twice as fast as other classes.
* …you're most effective when you stay moving and use your speed to your advantage.
* …you're most effective when you stay moving and use your speed to your advantage.
* …your [[scattergun]] is lethal at point-blank range.
* …you're an excellent distraction. Catch the attention of dangerous classes like [[Heavy|Heavies]] and [[Sniper|Snipers]] to allow your team to move forward.
* …your [[pistol]] is great for picking off enemies at a distance.
* …your [[Scattergun|scattergun]] is lethal at point blank range.
* …your [[Nail Gun|nailgun]] is great for holding off enemies that are chasing after you.
* …your [[Pistol|pistol]] is great for picking off enemies at a distance.
* …your [[Bat|bat]] does less damage than normal melee weapons, but swings much faster.
* …your [[Nail Gun|nail gun]] is great for holding off enemies that are chasing after you.


== Names in other languages ==
== Names in other languages ==
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|ru=Разведчик|ru_m=Scout
|ru=Разведчик|ru_m=Scout
|tr=Scout
|tr=Scout
|uk=Розвідник|uk_m=Scout
|zh-hans=侦察兵|zh-hans_m=Scout
}}
}}


== Trivia ==
== Update history ==
*The BLU Scout's pants in Team Fortress 2 Classic is now a navy blue color as seen in the prerelease builds of Team Fortress 2; in release Team Fortress 2, the color simply remains the same as the RED Scout's pants.
{{Update history|
{{Update|2.0.0}}
* Added "Clip Out" sounds on the [[Engineer]]'s and Scout's reloads.
* Fixed the Scout’s loser animations from playing faster when running slower than max speed.
* Fixed the Scout’s Flinch animation to keep the weapon locked to his right hand.
}}
== Comparison from ''Team Fortress 2'' ==
*''TF2 Classified'' restored BLU Scout's pants into its navy-blue color, as seen in the <i>Team Fortress 2</i>'s prerelease builds and the Playstation 3 version. On TF2's PC and Xbox 360 versions, the color simply remains the same as the RED Scout's pants [https://www.youtube.com/watch?v=4ZxnOG8-Hos seemingly by mistake.]


[[Category:Offensive classes]]
{{Nav classes}}
[[Category:Scout]]
[[Category:Classes]]
[[Category:Regular classes]]