Bleed: Difference between revisions
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[[File:Bleeding Scout.png|thumb|alt=Spy on Fire|A Bleeding Scout.|400px]] | [[File:Bleeding Scout.png|thumb|alt=Spy on Fire|A Bleeding Scout.|400px]] | ||
'''Bleed''' or '''Bleeding''' is a damage-over-time (DOT) effect | '''Bleed''' or '''Bleeding''' is a damage-over-time (DOT) effect that is caused by certain weapons. If a player is struck with a bleed-causing weapon, they will start taking 4 damage per tick (8 damage per second) until the effect ends, is cured, or the victim dies. It is similar to [[afterburn]] except it cannot be cured with water or a [[compression blast]]. The methods for curing bleed are otherwise the same as afterburn, those being health packs, being healed by a medic, cloaking to reduce the duration of the effect, or simply waiting until it stops. | ||
[[File:BleedSymbol.png|400px|thumb|The bleed icon that appears in the killfeed when killing an enemy]] | |||
When a player is inflicted with bleed, their screen slowly flashes with a red hue, a red blood drop will appear on their HUD, and to other players the class will emit blood particle effects and flinch constantly. | |||
Although bleed cannot [[Critical hits| | Bleed duration varies from source to source, and the duration does not extend with repeated hits, similarly to [[afterburn]]. However, unlike afterburn, the bleed does stack if a player is struck by multiple bleed damage sources. | ||
Although bleed cannot deal [[Critical hits|critical]] damage, it can do mini-crit damage if the target is under a mini-crit debuff such as marked-for-death, or if the attacker is mini-crit boosted, such as from the [[Civilian]]. | |||
== Bleed-inducing weapons == | == Bleed-inducing weapons == | ||
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{| class="wikitable" style="text-align:left;" | {| class="wikitable" style="text-align:left;" | ||
! Name | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name | ||
! Picture | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Picture | ||
! Class | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class | ||
! Notes | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes | ||
|- | |- | ||
| '''[[Fishwhacker]]''' | | '''[[Fishwhacker]]''' | ||
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|} | |} | ||
== | == Strategy == | ||
The | Currently the only weapon to inflict bleed is the Fishwhacker, used by the [[Sniper]]. Bleed can be thought of as similar to afterburn, but does more damage (8dps vs 6dps) and makes the target less obvious. The bleed is useful for tracking enemy [[Spy|Spies]], as the bleed will reveal themselves even while cloaked. | ||
== Update history == | |||
{{Update history| | |||
{{Update|2.1.3}} | |||
* Damage over time conditions (bleed, [[afterburn]]) no longer apply on the very same tick as damage | |||
}} | |||
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[[Category:Gameplay]] | |||
[[Category:Status effects]] | |||