2.0.1: Difference between revisions
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{{Patch | |||
|prev = 2.0.0 | |||
|next = 2.0.2 | |||
|date = August 14, 2020 | |||
|major = | |||
|update = | |||
|blogpost = [https://tf2classic.com/?id=4755 official blog] | |||
|archives = | |||
|new-weps = | |||
|mapfix = yes | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
=== Weapon changes === | === Weapon changes === | ||
Updated the [[Nailgun]]: | * Updated the [[Nailgun]]: | ||
*Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17) | ** Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17) | ||
*Increased fire rate to 0.1s (from 0.115s) | ** Increased fire rate to 0.1s (from 0.115s) | ||
*Clip size & max ammo reduced by 20% | ** Clip size & max ammo reduced by 20% | ||
Updated the [[Flame Thrower|Flamethrower]]:{{sic}} | * Updated the [[Flame Thrower|Flamethrower]]:{{sic}} | ||
*Made flames and airblast register more reliably | ** Made flames and airblast register more reliably | ||
Updated the [[Dynamite Pack]]: | * Updated the [[Dynamite Pack]]: | ||
*Recharge time slowed to 10s (from 7s) | ** Recharge time slowed to 10s (from 7s) | ||
*Decreased throw charging time to 2s (from 4s) | ** Decreased throw charging time to 2s (from 4s) | ||
*Airblast, bullets, and melees push the main Dynamite Pack slightly further | ** Airblast, bullets, and melees push the main Dynamite Pack slightly further | ||
*Airblasting Dynamite Bomblets now extinguishes their fuse | ** Airblasting Dynamite Bomblets now extinguishes their fuse | ||
Updated the [[Mine Layer]]: | * Updated the [[Mine Layer]]: | ||
*Mines of losing team no longer detonate | ** Mines of losing team no longer detonate | ||
Updated the [[Coilgun]]: | * Updated the [[Coilgun]]: | ||
*Fixed the Coilgun's alt-fire preventing reloading when empty | ** Fixed the Coilgun's alt-fire preventing reloading when empty | ||
Updated the [[Hunting Revolver]]: | * Updated the [[Hunting Revolver]]: | ||
*Fire rate slowed to 0.75s (from 0.6s) | ** Fire rate slowed to 0.75s (from 0.6s) | ||
Updated the [[Tranquilizer Gun]]: | * Updated the [[Tranquilizer Gun]]: | ||
*Effect duration is now affected by distance falloff | ** Effect duration is now affected by distance falloff | ||
*Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s | ** Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s | ||
*Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and [[Minigun]] spin-up and spin-down speed | ** Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and [[Minigun]] spin-up and spin-down speed | ||
*No longer affects mouse sensitivity | ** No longer affects mouse sensitivity | ||
Updated the [[Umbrella]]: | * Updated the [[Umbrella]]: | ||
*Plays a sound when alt-fire is unsuccessful | ** Plays a sound when alt-fire is unsuccessful | ||
Updated [[Teleporters]]: | * Updated [[Teleporters]]: | ||
*Are now 50 metal by default, and can be reverted back to 125 with tf2c_building_gun_mettle 0 | ** Are now 50 metal by default, and can be reverted back to 125 with {{code|tf2c_building_gun_mettle 0}} | ||
Updated nail/[[Syringe Gun|syringe]] projectiles: | * Updated [[Nail Gun|nail]]/[[Syringe Gun|syringe]] projectiles: | ||
*Are now consistent with the server's projectile position | ** Are now consistent with the server's projectile position | ||
=== Map changes === | === Map changes === | ||
* Updated [[Badwater (VIP)|vip_badwater]]: | |||
Updated [[Badwater (VIP)|vip_badwater]]: | ** Time has passed within Badwater, and it is now brighter outside | ||
*Time has passed within Badwater, and it is now brighter outside | * Updated [[Harbor|vip_harbor]]: | ||
Updated [[Harbor|vip_harbor]]: | ** Fixed a bug where RED's respawn time was shorter than BLU's respawn time, after capturing B | ||
*Fixed a bug where RED's respawn time was shorter than BLU's respawn time, after capturing B | ** Updated the respawn time after B's capture to be 10 seconds for RED, and 2 seconds for BLU | ||
*Updated the respawn time after B's capture to be 10 seconds for RED, and 2 seconds for BLU | ** Changed some models | ||
*Changed some models | * Updated [[Mineside|vip_mineside]]: | ||
Updated [[Mineside|vip_mineside]]: | ** Added a new second route to the escape zone | ||
*Added a new second route to the escape zone | ** Made some areas brighter | ||
*Made some areas brighter | ** Added a small ammo kit to upper balcony at mid | ||
*Added a small ammo kit to upper balcony at mid | ** Added more cover for upper balcony at mid | ||
*Added more cover for upper balcony at mid | ** Adjusted respawn time for RED to be longer when escape gates are open | ||
*Adjusted respawn time for RED to be longer when escape gates are open | ** Other various changes | ||
*Other various changes | * Updated [[Trainyard|vip_trainyard]]: | ||
Updated [[Trainyard|vip_trainyard]]: | ** Updated the respawn time to be 2 seconds for BLU | ||
*Updated the respawn time to be 2 seconds for BLU | ** Shortened the round timer to 4 minutes and 30 seconds (from 6 minutes) | ||
*Shortened the round timer to 4 minutes and 30 seconds (from 6 minutes) | ** Changed some models | ||
*Changed some models | |||
=== General changes === | === General changes === | ||
* Enabled vote kicking by default | |||
Enabled vote kicking by default | * Enabled vote kicking players in spectator | ||
* Enabled rate-limiting on ClientCommand '{{code|voicemenu}}' (voice command spam has been limited to 0.3s, minimum) | |||
Enabled vote kicking players in spectator | * Allowed custom items_game.txts to now allow PDA items in Medieval Mode | ||
* Fixed voice chat being quiet (if you've changed {{code|voice_scale}}, revert it back to 1) | |||
Enabled rate-limiting on ClientCommand 'voicemenu' (voice command spam has been limited to 0.3s, minimum) | * Fixed an oversight that allowed achievements to be earned in Randomizer | ||
* Fixed a crash related to [[Arena]] queue | |||
Allowed custom items_game.txts to now allow PDA items in Medieval Mode | * Fixed a crash related to [[Disguise Kit|disguising]] | ||
* Fixed a crash related to winning in [[Payload]] | |||
Fixed voice chat being quiet (if you've changed voice_scale, revert it back to 1) | * Fixed a Linux crash related to [[CTF]] | ||
* Fixed broken sounds on Linux builds | |||
Fixed an oversight that allowed achievements to be earned in Randomizer | * Fixed the GRN [[flamethrower]]{{sic}} particles | ||
* Fixed being able to push stickybombs only once | |||
Fixed a crash related to [[Arena]] queue | * Fixed the 'Bounced Betty' achievement being unachievable | ||
* Fixed loading item schemas packed inside maps | |||
Fixed a crash related to [[Disguise Kit|disguising]] | * Adjusted [[Demoman]] bots to use stickies more often | ||
* Adjusted Heavy bots to not eat [[Sandvich|Sandviches]] while [[Medi Gun|ubered]]{{sic}} | |||
Fixed a crash related to winning in [[Payload]] | * Adjusted [[Sniper]] bots to fix a case of picking bad spots | ||
* Adjusted [[Civilian]] Bots to stay behind the frontline, and retreat to spawn if no cover is found | |||
Fixed a Linux crash related to [[CTF]] | * Adjusted Randomized loadouts from being preserved on intentional deaths | ||
* Increased the [[building]] placement trace, to prevent some out-of-bounds exploits | |||
Fixed broken sounds on Linux builds | * Updated players to say "Thanks" when extinguished from [[afterburn]] | ||
* Updated dropped ammo (i.e. dropped weapons) to glow | |||
Fixed the GRN [[flamethrower]]{{sic}} particles | * Updated map icons for simplified server browser | ||
* Updated the changelevel vote issue to respect the map cycle | |||
Fixed being able to push stickybombs only once | * Updated the options menu to lower sensitivity as much as legacy options can | ||
* Updated the list of medal recipients | |||
Fixed the 'Bounced Betty' achievement being unachievable | * Updated the voting icons | ||
* Updated navigation files for [[Mineside]] and [[Badwater (VIP)|Badwater]] | |||
Fixed loading item schemas packed inside maps | * Updated the localization files | ||
Adjusted [[Demoman]] bots to use stickies more often | |||
Adjusted Heavy bots to not eat [[Sandvich|Sandviches]] while [[Medi Gun|ubered]]{{sic}} | |||
Adjusted [[Sniper]] bots to fix a case of picking bad spots | |||
Adjusted [[Civilian]] Bots to stay behind the frontline, and retreat to spawn if no cover is found | |||
Adjusted Randomized loadouts from being preserved on intentional deaths | |||
Increased the [[building]] placement trace, to prevent some out-of-bounds exploits | |||
Updated players to say "Thanks" when extinguished from [[afterburn]] | |||
Updated dropped ammo (i.e. dropped weapons) to glow | |||
Updated map icons for simplified server browser | |||
Updated the changelevel vote issue to respect the map cycle | |||
Updated the options menu to lower sensitivity as much as legacy options can | |||
Updated the list of medal recipients | |||
Updated the voting icons | |||
Updated navigation files for [[Mineside]] and [[Badwater (VIP)|Badwater]] | |||
Updated the localization files | |||