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Nail Gun: Difference between revisions

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| loadout-propername=yes
| loadout-propername=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|"Construction isn't on this man's agenda!"}}
{{Loadout neutral|"Yeah, lost that job pretty quick."}}
}}
}}
The '''Nail Gun''' is an alternative primary weapon for the [[Scout]]. It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them.
The '''Nail Gun''' is an alternative primary weapon for the [[Scout]]. It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them.


Unlike the [[Scattergun]], the Nail Gun is an automatic magazine-fed weapon that shoots a fast stream of small nail projectiles that embed themselves into enemies. The nails have a base damage of 12 each, are shot at a rate of 10 per second, are slightly affected by gravity, and are inaccurate at long range. It deals slightly less damage per second than the Scattergun, but has sustained fire which enables a constant barrage of chip damage against an enemy. This is especially true at midrange, where the Scout can harass enemies while staying out of range from their attacks, including cutting off their pursuit by shooting nails down their path of travel. It also acts as a potent [[Sentry Gun]] destroyer, able to destroy buildings outside the Scout's typical range within seconds.
Unlike the [[Scattergun]], the Nail Gun is an automatic magazine-fed weapon that shoots a fast stream of small nail projectiles that embed themselves into enemies. The nails have a base damage of 12 each, are shot at a rate of 10 per second, are slightly affected by gravity, and are inaccurate at long range.
 
In practice, it is much more difficult to hit a moving target with automatic weapons and projectiles, and a weapon which is both automatic and shoots projectiles will inherently be less reliable than a hitscan weapon like the Scattergun. The Nail Gun therefore facilitates a "spammy" playstyle, with endless streams of low-damage nails combined with escape tactics. These features make it difficult to get consistent kills on enemies, instead acting more as an annoyance rather than a threat to be respected. This is hampered by the Nail Gun's constant need for ammo, which can abruptly end an engagement if it is not managed. It many ways, it is outclassed by the [[Pistol]], which is a secondary weapon. It has slightly less damage per second, but more individual damage with about the same accuracy, and is much more reliable at range due to being hitscan. The Nail Gun is therefore limited in use to spaces with extremely tight corridors, yet with contradictorily enough room for the Scout to dodge attacks, or as an anti-Sentry weapon, in the rare case the Sentry does not immediately kill the Scout.


== Properties ==
== Properties ==
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  | damage-type = Bullet
  | damage-type = Bullet
  | ranged-type = Ranged
  | ranged-type = Ranged
  | taunt = Wiggle
  | taunt = Show off
| damage-column = true
| damage-column = true
  | maximum-ramp-up = 18
  | maximum-ramp-up = 18
  | maximum-ramp-up-percentage = 150%
  | maximum-ramp-up-percentage = 150%
  | base-damage = 12
  | base-damage = 12 / {{tooltip|10|Damage vs buildings}}
  | base-damage-percentage = 100%
  | base-damage-percentage = 100%
  | maximum-fall-off = 6
  | maximum-fall-off = 6
  | maximum-fall-off-percentage = 52.6%
  | maximum-fall-off-percentage = 52.8%
  | critical = 36
  | critical = 36
  | mini-crit = 16
  | mini-crit = 16
  | mini-crit-ramp-up = 24
  | mini-crit-ramp-up = 24
  | bullet-count = 1
  | bullet-count = 1
| spread = {{tooltip|0.03|In radians}}
| ammo-column = true
| ammo-column = true
  | loaded = 25
  | loaded = 25
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  | reload-type = Clip
  | reload-type = Clip
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.1s
  | attack-interval = 0.1s</br>{{tooltip|0.08s|Haste boosted}}
  | reload = 1.15 s
  | reload = 1.15 s</br>{{tooltip|0.5 s|Haste boosted}}
|}}
|}}
== Strategy ==
The Nail Gun deals slightly less damage per second than the Scattergun, but has sustained fire which enables a constant barrage of chip damage against an enemy. This is especially true at midrange, where the Scout can harass enemies while staying out of range from their attacks, including cutting off their pursuit by shooting nails down their path of travel. It acts as a potent [[Sentry Gun]] destroyer, able to destroy buildings outside the Scout's typical range within seconds. As a consequence, the Nail Gun is more comparable to the [[Pistol]] in terms of use, featuring a similar midrange playstyle, albeit trading off the reliability of bullets for the entertainment value of nails.
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| Nail Gun v. Stock Scattergun
|- style="text-align:left;"
| <poem>
➕ Deals continuous damage
➕ Effective in mid and long range
➕ Nails' arc trajectory is effective in long distances and blind spots
</poem>
| <poem>
➖ Deals less damage per second
</poem>
|}
== Related achievements ==
{{Achievement table|
{{Achievement|achievement_kill_sentry_with_nailgun}}
{{Achievement|achievement_nailgun_range}}
}}


== Names in other languages ==
== Names in other languages ==
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|ru=Гвоздемёт|ru_m=Nail Gun
|ru=Гвоздемёт|ru_m=Nail Gun
|es=Pistola de Clavos|es_m=Nail Gun
|es=Pistola de Clavos|es_m=Nail Gun
|tr=Çivi Tabancası|tr_m=Nail Gun
|uk=Цвяхомет|uk_m=Nail Gun
}}
}}


== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|1.0.0}}
* Reworked the Nailgun{{sic}}
* Added the Nail Gun to the game.
** Fires slower than before.
 
** Nerfed the clipsize down to 25.
{{Update|1.4.0}}
** Nails now do more damage than before.
* Changed Nailgun{{sic}} spread.
** Added a new taunt when equipped with the Nailgun.
* Changed the nail projectile gravity back to what it used to be, as per request.
** Updated Viewmodel animations.
 
{{Update|1.5.0}}
* Nailgun{{sic}} now uses metal for ammo.
 
{{Update|1.6.4}}
* Nerfed Nailgun{{sic}} (set dmg to 12)
 
{{Update|2.0.0}}
* Fires slower than before.
* Nerfed the clipsize down to 25.
* Nails now do more damage than before.
* Added a new taunt when equipped with the Nailgun.
* Updated Viewmodel animations.
* Fixed syringes & nails colliding with players.  
* Fixed syringes & nails colliding with players.  
* Added special Class Select animations for the Nailgun{{sic}}, [[Huntsman]] and [[Hunting Revolver]].
* Added special Class Select animations for the Nailgun{{sic}}, [[Huntsman]] and [[Hunting Revolver]].
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* Disabled muzzle light on [[Syringe Gun]] and Nailgun.{{sic}}  
* Disabled muzzle light on [[Syringe Gun]] and Nailgun.{{sic}}  


'''[[2.0.1]]'''
{{Update|2.0.1}}
* Updated the Nailgun:
* Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17)
** Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17)
* Increased fire rate to 0.1s (from 0.115s)
** Increased fire rate to 0.1s (from 0.115s)
* Clip size & max ammo reduced by 20%
** Clip size & max ammo reduced by 20%
* Updated nail/syringe projectiles:
* Updated nail/syringe projectiles:
** Are now consistent with the server's projectile position
** Are now consistent with the server's projectile position


'''[[2.0.2]]'''
{{Update|2.0.2}}
* Reverted back to its 2.0.0 stats
* Reverted back to its 2.0.0 stats


'''[[2.1.0]]'''
{{Update|2.1.0}}
* Lowered Nailgun,(sic) [[Pistol]] and [[Syringe Gun]] spread by 25%
* Lowered Nailgun,{{sic}} [[Pistol]] and [[Syringe Gun]] spread by 25%
 
{{Update|2.1.2}}
* Fixed nail and [[Syringe Gun|syringe]] projectiles playing impact sounds when touching friendly buildings
 
{{Update|2.1.4}}
* Increased fire rate by ~12.5% (to 0.1s, from 0.115s)
* Updated first person model to animate the ammo belt (Raptor Dan)
 
{{Update|2.2.0}}
* Reduced building damage to 10 (from 12)
{{Update|3.0.0||}}
* Removed -25% spread bonus
* Removed damage penalty against buildings
{{Update|3.0.5||}}
* Fixed an issue where the Nail Gun did not have damage ramp up ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/488 #488])
}}
}}
== Trivia ==
== Trivia ==
* The Nail Gun in Team Fortress 2 Classic originated from Team Fortress Classic. It was planned to make a reappearance in Team Fortress 2, but was cut during development. It can be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 PlayStation 3 trailer].
* The Nail Gun originated from ''Team Fortress Classic''. It was planned to make a reappearance in ''TF2'', but was cut during development. It can be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 PlayStation 3 trailer.]
* The Nail Gun's model is directly taken from Team Fortress 2's pre-release files.
* The Nail Gun's model is directly taken from <i>TF2</i>'s files and the textures were taken from pre-release ''TF2'' files.
* The Nail Gun's playermodel shows Scout holding its magazine with his left hand, while holding the top of the gun in worldmodel.
* When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.
* When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.
* The "show off" taunt was taken from live ''TF2'' game files that went unused.
{{nav allweapons}}
{{nav allweapons}}