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'''2.0.2''' was a minor update for Team Fortress 2 Classic, released on May 21, 2021. It primarily featured weapon and map changes, as well as bugfixes and general improvements. The patch notes were released on the [https://tf2classic.com/?id=5009 official blog].
{{Patch
 
|prev = 2.0.1
This update came after [[2.0.1]] and before [[2.0.3]].
|next = 2.0.3
|date = May 21, 2021
|major =
|update =
|blogpost = [https://tf2classic.com/?id=5009 official blog]
|archives =
|new-weps =
|mapfix = yes
|wepfix = yes
|genfix = yes
|bugfix = yes
}}


== Changes ==
== Changes ==
=== Weapon changes ===
=== Weapon changes ===
Updated the [[Nailgun]]:
* Updated the [[Nailgun]]:
*Reverted back to its 2.0.0 stats
** Reverted back to its 2.0.0 stats
Updated the [[Flame Thrower|Flamethrower]]:{{sic}}
* Updated the [[Flame Thrower|Flamethrower]]:{{sic}}
*Afterburn length is now 25% shorter, though total damage output is unchanged
** Afterburn length is now 25% shorter, though total damage output is unchanged
Updated the [[Stickybomb Launcher]]:
* Updated the [[Stickybomb Launcher]]:
*Now consistent with live TF2's stickies
** Now consistent with live TF2's stickies
*Fixed stickies not suffering from damage falloff
** Fixed stickies not suffering from damage falloff
*Damage rampup changed to 100% (from 70%)
** Damage rampup changed to 100% (from 70%)
*Explosion radius rampup to 100% (from 80%)
** Explosion radius rampup to 100% (from 80%)
*Projectiles no longer bounce off friendly buildings
** Projectiles no longer bounce off friendly buildings
Updated the [[Dynamite Pack]]:
* Updated the [[Dynamite Pack]]:
*Added the ability to taunt kill your enemies while holding the weapon
** Added the ability to taunt kill your enemies while holding the weapon
Updated the [[Mine Layer]]:
* Updated the [[Mine Layer]]:
*Increased clip size & max stickies to 4 (from 3)
** Increased clip size & max stickies to 4 (from 3)
*Max charge time decreased by 50%
** Max charge time decreased by 50%
Updated the [[Bottle]]:
* Updated the [[Bottle]]:
*Added particles upon breaking the bottle
** Added particles upon breaking the bottle
Updated the [[Minigun]]:
* Updated the [[Minigun]]:
*Reduced the bullet spread to 0.08 (from 0.1)
** Reduced the bullet spread to 0.08 (from 0.1)
Updated the [[Coilgun]]:
* Updated the [[Coilgun]]:
*Fully charged shots are now 100% accurate
** Fully charged shots are now 100% accurate
Updated the [[Syringe Gun]]:
* Updated the [[Syringe Gun]]:
*Lowered the reload time to 1.2s (from 1.5s) to match the reload animation
** Lowered the reload time to 1.2s (from 1.5s) to match the reload animation
Updated the [[Überspritze]]:
* Updated the [[Überspritze]]:
*Health penalty has been lessened to -10 (from -25) health
** Health penalty has been lessened to -10 (from -25) health
Updated the [[Shock Therapy]]:
* Updated the [[Shock Therapy]]:
*15% slower heal rate on all Mediguns when equipped
** 15% slower heal rate on all Mediguns when equipped
*Decreased the amount of healing done on hit to 100% (from 150%) of a classes health
** Decreased the amount of healing done on hit to 100% (from 150%) of a classes health
*Health is given to the target instantly
** Health is given to the target instantly
*No longer uses [[Knife]] impact sounds when hitting players
** No longer uses [[Knife]] impact sounds when hitting players
*Removed guaranteed crits against [[Water|wet]] enemies
** Removed guaranteed crits against [[Water|wet]] enemies
Updated the [[Hunting Revolver]]:
* Updated the [[Hunting Revolver]]:
*Removed the visual recoil
** Removed the visual recoil
*Lowered the fire rate to 0.675s (from 0.75s)
** Lowered the fire rate to 0.675s (from 0.75s)
Updated the [[Fishwhacker]]:
* Updated the [[Fishwhacker]]:
*Removed -20% slower fire rate
** Removed -20% slower fire rate
*Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
** Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
*Updated the description and item type
** Updated the description and item type
*Added particles on impact to add to the new description
** Added particles on impact to add to the new description
Updated the [[Tranquilizer Gun]]:
* Updated the [[Tranquilizer Gun]]:
*Tranquilized enemies now take full crits from [[Knife|Knives]]
** Tranquilized enemies now take full crits from [[Knife|Knives]]


=== Map changes ​===
=== Map changes ​===
Updated [[arena_flask]]:
* Updated [[arena_flask]]:
*Updated a few displacements to prevent mobility classes from camping above the battleground
** Updated a few displacements to prevent mobility classes from camping above the battleground
Updated [[cp_amaranth]]:
* Updated [[cp_amaranth]]:
*Added localization strings
** Added localization strings
*Time has shifted, and sunlight covers more of the map
** Time has shifted, and sunlight covers more of the map
*Updated the lighting in point A
** Updated the lighting in point A
*Adjusted the visual clarity of point A, so it's easier to locate
** Adjusted the visual clarity of point A, so it's easier to locate
*Improved clipping around the map
** Improved clipping around the map
*Updated the train bells to play a few seconds before the train actually arrives
** Updated the train bells to play a few seconds before the train actually arrives
*Allowed projectiles to pass through railings on the map
** Allowed projectiles to pass through railings on the map
*Removed the train gate doors near the far exit of caves to B
** Removed the train gate doors near the far exit of caves to B
*Removed the nobuild area on the traintracks at B
** Removed the nobuild area on the traintracks at B
*Fixed a few minor visual issues
** Fixed a few minor visual issues
*Fixed a few soundscapes to work properly
** Fixed a few soundscapes to work properly
Updated [[dom_hydro]]:
* Updated [[dom_hydro]]:
*Added localization strings
** Added localization strings
*Added a small room to BLU side to give [[Engineer|Engineers]] and [[Spy|Spies]] more utility
** Added a small room to BLU side to give [[Engineer|Engineers]] and [[Spy|Spies]] more utility
*Added a new route from the caves between RED and BLU to connect to YLW
** Added a new route from the caves between RED and BLU to connect to YLW
*Combined the two caves between RED and YLW into one larger cave
** Combined the two caves between RED and YLW into one larger cave
Updated [[ctf_casbah]]:
* Updated [[ctf_casbah]]:
*Fog has settled into the seas, to match the world fog
** Fog has settled into the seas, to match the world fog
*Improved visuals and details across the map
** Improved visuals and details across the map
*Added an extra spawn door for each team's spawn
** Added an extra spawn door for each team's spawn
*Added detail doors to BLU's intel room entrances, to be consistent with RED base
** Added detail doors to BLU's intel room entrances, to be consistent with RED base
*Added cover for BLU side's balcony route
** Added cover for BLU side's balcony route
*Added an extra resupply cabinet to each team's spawn
** Added an extra resupply cabinet to each team's spawn
*Adjusted each spawn point to directly face the exit from spawn
** Adjusted each spawn point to directly face the exit from spawn
*Adjusted the windows in front of RED's intel room to close off a window, while also adding a new route to RED intel
** Adjusted the windows in front of RED's intel room to close off a window, while also adding a new route to RED intel
*Adjusted the windows leading into BLU side to be larger
** Adjusted the windows leading into BLU side to be larger
*Adjusted clipping to prevent mobility classes from camping up above the battleground
** Adjusted clipping to prevent mobility classes from camping up above the battleground
*Adjusted the full ammo and small medkit at mid to be easier to see
** Adjusted the full ammo and small medkit at mid to be easier to see
*Adjusted pickups around RED and BLU side to be somewhat consistent
** Adjusted pickups around RED and BLU side to be somewhat consistent
*Adjusted a few wooden planks to be easier to walk on
** Adjusted a few wooden planks to be easier to walk on
*Replaced a few models at Mid with crates
** Replaced a few models at Mid with crates
*Updated the stairs near BLU side of mid to be easier to move around
** Updated the stairs near BLU side of mid to be easier to move around
*Fixed a visual bug when falling beneath the water
** Fixed a visual bug when falling beneath the water
*Fixed up the concrete doorways to prevent players from getting stuck when walking against them
** Fixed up the concrete doorways to prevent players from getting stuck when walking against them
*Removed the setup timer
** Removed the setup timer
*Removed a few pickups from each team's intel room
** Removed a few pickups from each team's intel room
*Removed the fence in RED spawn to allow for better movement
** Removed the fence in RED spawn to allow for better movement
*Removed a pipe near RED side's entrance, for the same reason
** Removed a pipe near RED side's entrance, for the same reason
*Removed a pillar near RED spawn, for the same reason
** Removed a pillar near RED spawn, for the same reason
*Removed a pillar in BLU spawn, for the same reason
** Removed a pillar in BLU spawn, for the same reason
Updated [[vip_badwater]]:
* Updated [[vip_badwater]]:
*Removed capture point C, due to its redundancy in actual play
** Removed capture point C, due to its redundancy in actual play
*Bumped the round timer's max limit from 6 minutes to 10 minutes, to compensate for point C's removal
** Bumped the round timer's max limit from 6 minutes to 10 minutes, to compensate for point C's removal
*Updated the visual design of each point's platform
** Updated the visual design of each point's platform
*Added a nobuild to stop [[Engineer|Engineers]] from building out of bounds
** Added a nobuild to stop [[Engineer|Engineers]] from building out of bounds
Updated [[vip_harbor]]:
* Updated [[vip_harbor]]:
*Shrunk RED's window on capture point C's building
** Shrunk RED's window on capture point C's building
*Removed some props to open up the play-space
** Removed some props to open up the play-space
*Adjusted the nobuild on the shed in front of First RED spawn to only be on the roof
** Adjusted the nobuild on the shed in front of First RED spawn to only be on the roof
*Adjusted some Item Pickups
** Adjusted some Item Pickups
*Added a small medkit near point C's upper flank route
** Added a small medkit near point C's upper flank route
*Improved the visuals of the maps lighting a bit
** Improved the visuals of the maps lighting a bit
*Fixed the water cubemaps
** Fixed the water cubemaps


=== General changes ===
=== General changes ===
Jittering atop certain props has been fixed (primarily noticeable on capture points)
* Jittering atop certain props has been fixed (primarily noticeable on capture points)
 
* Added the London asset pack - for more info, see https://london.tf2maps.net/
Added the London asset pack - for more info, see https://london.tf2maps.net/
* Added "Voice Commands" to the Chat Filter
 
* Added {{code|tf2c_domination_uncap_factor}}, which makes control point progress recede faster in Domination
Added "Voice Commands" to the Chat Filter
* Added [[Fire|burning]] and [[Knife|backstab]] animations for the Civilian
 
* Updated Domination's HUD to show which team is in the lead
Added tf2c_domination_uncap_factor, which makes control point progress recede faster in Domination
* Updated damage rounding to match Live TF2 (I.E. [[Minigun]] minimum damage has been rounded from 4 to 5)
 
* Updated players who have just spawned to now receive the full heal-rate from Mediguns
Added [[Fire|burning]] and [[Knife|backstab]] animations for the Civilian
* Updated explosions to pass through friendly [[Engineer]] [[buildings]]
 
* Updated highlighted dropped ammo to be a clientside option
Updated Domination's HUD to show which team is in the lead
* Updated the round timer to no longer clip through the [[Arena]] and [[Domination]] HUDs
 
* Updated {{code|tf2c_spy_gun_mettle}} to include updated [[Sapper]] damage modifier
Updated damage rounding to match Live TF2 (I.E. [[Minigun]] minimum damage has been rounded from 4 to 5)
* Updated dropped [[Sandvich|Sandviches]] from dead [[Heavy|Heavies]] to give points on pickup
 
* Updated {{code|tf_arena_override_team_size}} to 64, so players don't have to sit out
Updated players who have just spawned to now receive the full heal-rate from Mediguns
* Updated two team [[Arena]] to have before-round queues turned off, consistent with [[Four-Team]]
 
* Updated the description of {{code|tf_dingalingaling}}
Updated explosions to pass through friendly [[Engineer]] [[buildings]]
* Updated gibs to be compatible with custom class textures
 
* Disabled random bullet spread by default
Updated highlighted dropped ammo to be a clientside option
* Disabled [[Arena]] queue in two team, to be consistent with [[Four-Team]]
 
* Restored custom map description .txt files
Updated the round timer to no longer clip through the [[Arena]] and [[Domination]] HUDs
* Fixed bullets from [[Sniper]] primaries not ignoring teammates
 
* Fixed the Edit Loadout button not working on the class select screen
Updated tf2c_spy_gun_mettle to include updated [[Sapper]] damage modifier
* Fixed being able to freely respawn in [[Arena]]
 
* Fixed newly connected players not getting DOM scores until they update
Updated dropped [[Sandvich|Sandviches]] from dead [[Heavy|Heavies]] to give points on pickup
* Fixed [[KOTH]] HUD not properly flashing when a team is highlighted
 
* Fixed Lunchbox items not named "The [[Sandvich]]" being inedible
Updated tf_arena_override_team_size to 64, so players don't have to sit out
* Fixed recent kill, killstreak, and achievement voicelines not playing when triggered
 
* Fixed [[Sapper|Sappers]] being hard to place on top of [[buildings]]
Updated two team [[Arena]] to have before-round queues turned off, consistent with [[Four-Team]]
* Fixed [[Disguise Kit|Spywalk]] not being applied clientside
General
* Fixed lastdisguise to now remember enemy vs. ally [[Disguise Kit|disguise]], rather than absolute team color
Updated the description of tf_dingalingaling
* Fixed the [[Tranquilizer Gun|tranquilized]] debuff being near instantly removed by healing, now halves duration as intended
 
* Fixed death animations playing at the world origin
Updated gibs to be compatible with custom class textures
* Fixed [[Flame Thrower|flame]] impact sounds on friendly [[buildings]]
 
* Fixed a bug where flames would linger between round changes or restarts
Disabled random bullet spread by default
* Fixed [[Tranquilizer Gun|tranquilized]] particles from staying on the player after immediately switching weapons
 
* Fixed an exploit where [[Huntsman]] arrows could be used to give players large health pools
Disabled [[Arena]] queue in two team, to be consistent with [[Four-Team]]
* Fixed not being able to pick up dropped flags in spawn rooms that allow them.
 
* Fixed HLTV/Replay players being able to join teams
Restored custom map description .txt files
* Fixed crash related to giving yourself an invalid attribute ID via give_econ
 
* TFBot: GRN/YLW spawn doors now properly block bots in [[4team]]
Fixed bullets from [[Sniper]] primaries not ignoring teammates
* TFBot: Added basic support for GRN/YLW invasion areas
 
* TFBot: Lowered the amount of [[VIP]] escorting bots
Fixed the Edit Loadout button not working on the class select screen
* TFBot: [[Civilian]] and [[Scout]] bots will be less likely to destroy [[Sentry Gun|Sentries]]
 
* TFBot: Adjusted [[Demoman]] bots from preparing [[Stickybomb Launcher|sticky]] traps if enemies are nearby
Fixed being able to freely respawn in [[Arena]]
* TFBot: Adjusted [[Engineer]] bots to place [[Teleporter]] entrances more reliably
 
* TFBot: [[Sniper|Snipers]] are able to find the opposing teams better in [[Four-Team]]
Fixed newly connected players not getting DOM scores until they update
* TFBot: Improved [[Spy]] bots by retreating when revealed, no longer targeting [[Sentry Gun|Sentries]] from long distances, using the [[Revolver]] to finish low-health targets, and [[Knife|backstabbing]] enemies that come in range whom are not the initial target
 
* TFBot: Bots now spend less time retreating
Fixed [[KOTH]] HUD not properly flashing when a team is highlighted
* TFBot: Bots now spend less time holding the fire button
 
Fixed Lunchbox items not named "The [[Sandvich]]" being inedible
 
Fixed recent kill, killstreak, and achievement voicelines not playing when triggered
 
Fixed [[Sapper|Sappers]] being hard to place on top of [[buildings]]
 
Fixed [[Disguise Kit|Spywalk]] not being applied clientside
 
Fixed lastdisguise to now remember enemy vs. ally [[Disguise Kit|disguise]], rather than absolute team color
 
Fixed the [[Tranquilizer Gun|tranquilized]] debuff being near instantly removed by healing, now halves duration as intended
 
Fixed death animations playing at the world origin
 
Fixed [[Flame Thrower|flame]] impact sounds on friendly [[buildings]]
 
Fixed a bug where flames would linger between round changes or restarts
 
Fixed [[Tranquilizer Gun|tranquilized]] particles from staying on the player after immediately switching weapons
 
Fixed an exploit where [[Huntsman]] arrows could be used to give players large health pools
 
Fixed not being able to pick up dropped flags in spawn rooms that allow them.
 
Fixed HLTV/Replay players being able to join teams
 
Fixed crash related to giving yourself an invalid attribute ID via give_econ
 
TFBot: GRN/YLW spawn doors now properly block bots in [[4team]]
 
TFBot: Added basic support for GRN/YLW invasion areas
 
TFBot: Lowered the amount of [[VIP]] escorting bots
 
TFBot: [[Civilian]] and [[Scout]] bots will be less likely to destroy [[Sentry Gun|Sentries]]
 
TFBot: Adjusted [[Demoman]] bots from preparing [[Stickybomb Launcher|sticky]] traps if enemies are nearby
 
TFBot: Adjusted [[Engineer]] bots to place [[Teleporter]] entrances more reliably
 
TFBot: [[Sniper|Snipers]] are able to find the opposing teams better in [[Four-Team]]
 
TFBot: Improved [[Spy]] bots by retreating when revealed, no longer targeting [[Sentry Gun|Sentries]] from long distances, using the [[Revolver]] to finish low-health targets, and [[Knife|backstabbing]] enemies that come in range whom are not the initial target
 
TFBot: Bots now spend less time retreating
 
TFBot: Bots now spend less time holding the fire button
 
[[Category:Patch Notes]]
[[Category:Minor Updates]]
[[Category:Updates]]

Latest revision as of 00:28, 3 February 2025

List of patches 2.0.1 2.0.2 2.0.3

2.0.2 was a minor update for Team Fortress 2 Classic. It was released on May 21, 2021. The patch notes were initially released on the official blog. It featured some map changes, weapon changes, general changes, and bug fixes.

Changes

Weapon changes

  • Updated the Nailgun:
    • Reverted back to its 2.0.0 stats
  • Updated the Flamethrower:(sic)
    • Afterburn length is now 25% shorter, though total damage output is unchanged
  • Updated the Stickybomb Launcher:
    • Now consistent with live TF2's stickies
    • Fixed stickies not suffering from damage falloff
    • Damage rampup changed to 100% (from 70%)
    • Explosion radius rampup to 100% (from 80%)
    • Projectiles no longer bounce off friendly buildings
  • Updated the Dynamite Pack:
    • Added the ability to taunt kill your enemies while holding the weapon
  • Updated the Mine Layer:
    • Increased clip size & max stickies to 4 (from 3)
    • Max charge time decreased by 50%
  • Updated the Bottle:
    • Added particles upon breaking the bottle
  • Updated the Minigun:
    • Reduced the bullet spread to 0.08 (from 0.1)
  • Updated the Coilgun:
    • Fully charged shots are now 100% accurate
  • Updated the Syringe Gun:
    • Lowered the reload time to 1.2s (from 1.5s) to match the reload animation
  • Updated the Überspritze:
    • Health penalty has been lessened to -10 (from -25) health
  • Updated the Shock Therapy:
    • 15% slower heal rate on all Mediguns when equipped
    • Decreased the amount of healing done on hit to 100% (from 150%) of a classes health
    • Health is given to the target instantly
    • No longer uses Knife impact sounds when hitting players
    • Removed guaranteed crits against wet enemies
  • Updated the Hunting Revolver:
    • Removed the visual recoil
    • Lowered the fire rate to 0.675s (from 0.75s)
  • Updated the Fishwhacker:
    • Removed -20% slower fire rate
    • Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
    • Updated the description and item type
    • Added particles on impact to add to the new description
  • Updated the Tranquilizer Gun:
    • Tranquilized enemies now take full crits from Knives

Map changes ​

  • Updated arena_flask:
    • Updated a few displacements to prevent mobility classes from camping above the battleground
  • Updated cp_amaranth:
    • Added localization strings
    • Time has shifted, and sunlight covers more of the map
    • Updated the lighting in point A
    • Adjusted the visual clarity of point A, so it's easier to locate
    • Improved clipping around the map
    • Updated the train bells to play a few seconds before the train actually arrives
    • Allowed projectiles to pass through railings on the map
    • Removed the train gate doors near the far exit of caves to B
    • Removed the nobuild area on the traintracks at B
    • Fixed a few minor visual issues
    • Fixed a few soundscapes to work properly
  • Updated dom_hydro:
    • Added localization strings
    • Added a small room to BLU side to give Engineers and Spies more utility
    • Added a new route from the caves between RED and BLU to connect to YLW
    • Combined the two caves between RED and YLW into one larger cave
  • Updated ctf_casbah:
    • Fog has settled into the seas, to match the world fog
    • Improved visuals and details across the map
    • Added an extra spawn door for each team's spawn
    • Added detail doors to BLU's intel room entrances, to be consistent with RED base
    • Added cover for BLU side's balcony route
    • Added an extra resupply cabinet to each team's spawn
    • Adjusted each spawn point to directly face the exit from spawn
    • Adjusted the windows in front of RED's intel room to close off a window, while also adding a new route to RED intel
    • Adjusted the windows leading into BLU side to be larger
    • Adjusted clipping to prevent mobility classes from camping up above the battleground
    • Adjusted the full ammo and small medkit at mid to be easier to see
    • Adjusted pickups around RED and BLU side to be somewhat consistent
    • Adjusted a few wooden planks to be easier to walk on
    • Replaced a few models at Mid with crates
    • Updated the stairs near BLU side of mid to be easier to move around
    • Fixed a visual bug when falling beneath the water
    • Fixed up the concrete doorways to prevent players from getting stuck when walking against them
    • Removed the setup timer
    • Removed a few pickups from each team's intel room
    • Removed the fence in RED spawn to allow for better movement
    • Removed a pipe near RED side's entrance, for the same reason
    • Removed a pillar near RED spawn, for the same reason
    • Removed a pillar in BLU spawn, for the same reason
  • Updated vip_badwater:
    • Removed capture point C, due to its redundancy in actual play
    • Bumped the round timer's max limit from 6 minutes to 10 minutes, to compensate for point C's removal
    • Updated the visual design of each point's platform
    • Added a nobuild to stop Engineers from building out of bounds
  • Updated vip_harbor:
    • Shrunk RED's window on capture point C's building
    • Removed some props to open up the play-space
    • Adjusted the nobuild on the shed in front of First RED spawn to only be on the roof
    • Adjusted some Item Pickups
    • Added a small medkit near point C's upper flank route
    • Improved the visuals of the maps lighting a bit
    • Fixed the water cubemaps

General changes

  • Jittering atop certain props has been fixed (primarily noticeable on capture points)
  • Added the London asset pack - for more info, see https://london.tf2maps.net/
  • Added "Voice Commands" to the Chat Filter
  • Added tf2c_domination_uncap_factor, which makes control point progress recede faster in Domination
  • Added burning and backstab animations for the Civilian
  • Updated Domination's HUD to show which team is in the lead
  • Updated damage rounding to match Live TF2 (I.E. Minigun minimum damage has been rounded from 4 to 5)
  • Updated players who have just spawned to now receive the full heal-rate from Mediguns
  • Updated explosions to pass through friendly Engineer buildings
  • Updated highlighted dropped ammo to be a clientside option
  • Updated the round timer to no longer clip through the Arena and Domination HUDs
  • Updated tf2c_spy_gun_mettle to include updated Sapper damage modifier
  • Updated dropped Sandviches from dead Heavies to give points on pickup
  • Updated tf_arena_override_team_size to 64, so players don't have to sit out
  • Updated two team Arena to have before-round queues turned off, consistent with Four-Team
  • Updated the description of tf_dingalingaling
  • Updated gibs to be compatible with custom class textures
  • Disabled random bullet spread by default
  • Disabled Arena queue in two team, to be consistent with Four-Team
  • Restored custom map description .txt files
  • Fixed bullets from Sniper primaries not ignoring teammates
  • Fixed the Edit Loadout button not working on the class select screen
  • Fixed being able to freely respawn in Arena
  • Fixed newly connected players not getting DOM scores until they update
  • Fixed KOTH HUD not properly flashing when a team is highlighted
  • Fixed Lunchbox items not named "The Sandvich" being inedible
  • Fixed recent kill, killstreak, and achievement voicelines not playing when triggered
  • Fixed Sappers being hard to place on top of buildings
  • Fixed Spywalk not being applied clientside
  • Fixed lastdisguise to now remember enemy vs. ally disguise, rather than absolute team color
  • Fixed the tranquilized debuff being near instantly removed by healing, now halves duration as intended
  • Fixed death animations playing at the world origin
  • Fixed flame impact sounds on friendly buildings
  • Fixed a bug where flames would linger between round changes or restarts
  • Fixed tranquilized particles from staying on the player after immediately switching weapons
  • Fixed an exploit where Huntsman arrows could be used to give players large health pools
  • Fixed not being able to pick up dropped flags in spawn rooms that allow them.
  • Fixed HLTV/Replay players being able to join teams
  • Fixed crash related to giving yourself an invalid attribute ID via give_econ
  • TFBot: GRN/YLW spawn doors now properly block bots in 4team
  • TFBot: Added basic support for GRN/YLW invasion areas
  • TFBot: Lowered the amount of VIP escorting bots
  • TFBot: Civilian and Scout bots will be less likely to destroy Sentries
  • TFBot: Adjusted Demoman bots from preparing sticky traps if enemies are nearby
  • TFBot: Adjusted Engineer bots to place Teleporter entrances more reliably
  • TFBot: Snipers are able to find the opposing teams better in Four-Team
  • TFBot: Improved Spy bots by retreating when revealed, no longer targeting Sentries from long distances, using the Revolver to finish low-health targets, and backstabbing enemies that come in range whom are not the initial target
  • TFBot: Bots now spend less time retreating
  • TFBot: Bots now spend less time holding the fire button