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2.1.1: Difference between revisions

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'''2.1.1''' was a minor update for Team Fortress 2 Classic, released on May 28, 2023. It featured a few weapon rebalances, some map updates, and general changes. The patch notes were released on the [https://tf2classic.com/?id=5954 official blog].
{{Patch
 
|prev = 2.1.0
This update came out after [[2.1.0]]. It is the most recent update to the game.
|next = 2.1.2
|date = May 28, 2023
|major =
|update =
|blogpost = [https://tf2classic.com/?id=5954 official blog]
|archives =
|new-weps =
|mapfix = yes
|wepfix = yes
|genfix = yes
|bugfix = yes
}}


== Changes ==
== Changes ==
=== Weapon changes ===
=== Weapon changes ===
Updated the [[Brick]]:
* Updated the [[Brick]]:
*Reduced delay between clicking and throwing by 40%
** Reduced delay between clicking and throwing by 40%
*Projectile model now spawns immediately after being thrown
** Projectile model now spawns immediately after being thrown
Updated the [[Anti-Aircraft Cannon]]:
* Updated the [[Anti-Aircraft Cannon]]:
*Reduced blast radius from 110HU to 90HU wide
** Reduced blast radius from 110HU to 90HU wide
*Reduced damage from 60 to 55
** Reduced damage from 60 to 55
*Overhauled sounds (Omniary)
** Overhauled sounds (Omniary)
Updated [[Chekhov's Punch]]:
* Updated [[Chekhov's Punch]]:
*Overhauled sounds (Stachekip)
** Overhauled sounds (Stachekip)
Updated the [[Überspritze]]:
* Updated the [[Überspritze]]:
*Removed -20% fire rate penalty
** Removed -20% fire rate penalty


=== Map changes ===
=== Map changes ===
Updated [[arena_floodgate]] (savva):
* Updated [[arena_floodgate]] (savva):
*Minor artpass improvements
** Minor artpass improvements
*Fixed certain lighting issues
** Fixed certain lighting issues
*Slight clipping adjustments
** Slight clipping adjustments
Updated [[ctf_2fort]] (Sniffy194):
* Updated [[ctf_2fort]] (Sniffy194):
*Added missing cubemaps
** Added missing cubemaps
*Reduced scale of ambient occlusion
** Reduced scale of ambient occlusion
*Blockbulleted many surfaces for more consistent splash from explosions
** Blockbulleted many surfaces for more consistent splash from explosions
*Fixed crate that could hide [[Stickybomb Launcher|stickybombs]]
** Fixed crate that could hide [[Stickybomb Launcher|stickybombs]]
*Improved lighting fidelity in a few areas
** Improved lighting fidelity in a few areas
Updated [[pl_upward]] (Sniffy194):
* Updated [[pl_upward]] (Sniffy194):
*Disabled collision on some scaffolding that's above the intended playspace, and could be used as a vantage point
** Disabled collision on some scaffolding that's above the intended playspace, and could be used as a vantage point


=== General changes ===
=== General changes ===
Fixed a bug where servers would stop sending killfeed and damage related events to clients (Sappho)
* Fixed a bug where servers would stop sending killfeed and damage related events to clients (Sappho)
 
* [[Critical hits|Crit]] boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits)
[[Critical hits|Crit]] boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits)
* Fixed {{code|add_onhit_addcond_self_weapon}} and {{code|mod_never_draw_tracer_effect}} attributes
 
* Fixed explosive_bullets attribute not respecting {{code|mult_explosion_radius}} value
Fixed add_onhit_addcond_self_weapon and mod_never_draw_tracer_effect attributes
* Added {{code|add_custom_viewpunch_onhit}} attribute
 
* The item schema is now automatically reloaded upon disconnecting from a server
Fixed explosive_bullets attribute not respecting mult_explosion_radius value
* Fixed global [[Disguise Kit|disguise]] class portraits on the HUD displaying blue team’s ones instead when [[Invis Watch|cloaked]]
 
* Fixed missing particle when landing from a [[Jump Pads|jump pad]] as a global [[Disguise Kit|disguise]] spy
Added add_custom_viewpunch_onhit attribute
* Fixed custom global sound scripts not being read by the client when downloaded from a server
 
* Fixed a crash regarding flipped viewmodels
The item schema is now automatically reloaded upon disconnecting from a server
* Updated medals
 
Fixed global [[Disguise Kit|disguise]] class portraits on the HUD displaying blue team’s ones instead when [[Invis Watch|cloaked]]
 
Fixed missing particle when landing from a [[Jump Pads|jump pad]] as a global [[Disguise Kit|disguise]] spy
 
Fixed custom global sound scripts not being read by the client when downloaded from a server
 
Fixed a crash regarding flipped viewmodels
 
Updated medals
 
[[Category:Patch Notes]]
[[Category:Minor Updates]]
[[Category:Updates]]