Engineer: Difference between revisions
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{{Quotation|'''The Engineer''' ''talking to a recently deceased corpse''|''How'd that plan turn out for ya, dummy?''}} | |||
The '''Engineer''' is a soft-spoken, amiable man from Texas that has a love for all things mechanical, especially guns. He specializes in constructing and maintaining [[Buildings|buildings]] to help support his team, of which can be upgraded to a total of three stages, making him a suitable defense class. | |||
Such buildings include the [[Sentry Gun]], a turret that when placed serves as effective area denial. The [[Dispenser]], a building that acts as a constant source of ammo and health to teammates surrounding it, shoring them and helping them maintain a forward position, though, it can also be taken advantage of by [[Spy|Spies]]. The [[Teleporter]], which is constructed to bring you from one place to the next instanteously. Optionally, he can also build a [[Jump Pad]], a building which provides more mobile movement option via going great distances in the air that can constructed twice rather than just once. | |||
The Engineer is voiced by Grant Goodeve, with additional voice lines provided by Gianni Matragrano. | |||
== Bio == | == Bio == | ||
Location of Origin: Bee Cave, Texas, USA | <poem> | ||
'''Location of Origin:''' Bee Cave, Texas, USA | |||
Job: Area Denial | '''Job:''' [[Wikipedia:Area denial weapons|Area Denial]] | ||
'''Motto:''' "I like to make things". | |||
Motto: "I like to make things". | |||
This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions. | This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions. | ||
</poem> | |||
== Weapons == | == Weapons == | ||
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== Tips == | == Tips == | ||
''Main article: [[Basic Engineer Strategy]]'' | |||
As an Engineer… | As an Engineer… | ||
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal. | * …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal. | ||
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|ru=Инженер|ru_m=Engineer | |ru=Инженер|ru_m=Engineer | ||
|tr=Engineer | |tr=Engineer | ||
|uk=Інженер|uk_m=Engineer | |||
|zh-hans=工程师|zh-hans_m=Engineer | |||
}} | }} | ||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Added the [[Coilgun]] | |||
* Added the Engineers{{sic}} pelvis hitbox. | * Added the Engineers{{sic}} pelvis hitbox. | ||
* Fixed Engineers being able to haul [[Sapper|sapped]] [[buildings]]. | * Fixed Engineers being able to haul [[Sapper|sapped]] [[buildings]]. | ||
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* Added "Clip Out" sounds on the Engineer's and [[Scout]]'s reloads. | * Added "Clip Out" sounds on the Engineer's and [[Scout]]'s reloads. | ||
{{Update|2.1.0}} | |||
* Added the PDA: [[Jump Pad]] | |||
* New Engineer voicelines by [https://twitter.com/GetGianni Gianni Matragrano] | * New Engineer voicelines by [https://twitter.com/GetGianni Gianni Matragrano] | ||
* Engineers with active [[buildings]] and [[Spy|Spies]] currently [[Sapper|sapping]] are now less likely to get autobalanced | * Engineers with active [[buildings]] and [[Spy|Spies]] currently [[Sapper|sapping]] are now less likely to get autobalanced | ||
{{Update|2.2.0}} | |||
* Increased Jump Pad build cost to 100 metal (from 70) | |||
* Increased Jump Pad build time to 8 seconds (from 5) | |||
* Players using Jump Pad are now properly marked as airborne | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
*The Engineer was added to the original Team Fortress mod to appeal to players who lacked | *The Engineer was added to the original [https://wiki.teamfortress.com/wiki/Team_Fortress ''Team Fortress''] mod to appeal to players who lacked skills required to perform well in first-person shooters. | ||
* | **He was also added due to the developers of ''Team Fortress'' being inspired by the construction mechanics of the real-time strategy game [[Wikipedia:Command_%26_Conquer_(1995_video_game)|''Command & Conquer'']]. | ||
* | *He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel. | ||
* | *His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community. | ||
* | == Comparison from Team Fortress 2 == | ||
*''Team Fortress 2 Classified'' gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live ''TF2'': | |||
[[ | **Fixed the face textures of an [[Ubercharge|Übercharged]] Engineer, where previously his glowing goggles are either absent on BLU Engineer or misplaced to RED Engineer's cheeks. | ||
**Restored the world model animations of Engineer making gestures with his right arm when playing "MEDIC!", "Thanks!", "Battle Cry" or "Cheers" or any directional voice command. | |||
**Restored a “Battle Cry” voice command where he says “remember the Alamo!” This voice line was lifted from prerelease versions of ''Team Fortress 2'' and is a reference to a real-life battle cry used during the [[Wikipedia:Texas Revolution|Texas Revolution]]. | |||
{{Nav classes}} | |||