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Syringe Gun: Difference between revisions

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| loadout=yes
| loadout=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|"I'll make sure you won't leave unharmed!"}}
{{Loadout neutral|"Ooh, you make a good sharps container!"}}
}}
}}
{{Quotation|'''The Medic''' ''after killing multiple enemies with his syringe gun''|''Eins, zwei, drei... Ugh, I do not zhink ve brought enough body bags.''}}
The '''Syringe Gun''' is the default primary weapon of the [[Medic]]. It is a bulky, experimental, pneumatic syringe launcher with a team-colored canister that launches team-colored syringes.
The '''Syringe Gun''' is the default primary weapon of the [[Medic]]. It is a bulky, experimental, pneumatic syringe launcher with a team-colored canister that launches team-colored syringes.


The Syringe Gun carries 40 syringe projectiles in a clip, dealing 10 damage each, and will rapidly fire in a stream. Unlike in Team Fortress 2, syringes deal slight knockback on enemies, have 25% decreased spread, are visually larger, and reload in 1.2 seconds instead of 1.5 seconds. The syringes are reasonably accurate at medium range, yet their slow speed and sharp gravity falloff makes it difficult to connect them with moving enemies. The Syringe Gun's damage ramp-up is limited to 120%, as opposed to the 150% of most weapons. It is significantly weaker than other weapons, including the Medic's own [[Bonesaw]], and so is best used as a deterrent against pursuing enemies rather than as a viable weapon. The syringes cannot be [[airblast|airblasted]] by an enemy [[Pyro]].
The Syringe Gun carries 40 syringe projectiles in a clip, dealing 10 damage each, and will rapidly fire in a stream. Unlike in ''[[Team Fortress 2]]'', syringes deal slight knockback on enemies, have 25% decreased spread, are visually larger, and reload in 1.2 seconds (instead of 1.5 seconds). The syringes are reasonably accurate at medium range, yet their slow speed and sharp gravity falloff makes it difficult to connect them with moving enemies. The Syringe Gun's damage ramp-up is limited to 120%, as opposed to the 150% of most weapons. It is significantly weaker than other weapons, including the Medic's own [[Bonesaw]], and so is best used as a deterrent against pursuing enemies rather than as a viable weapon. The syringes cannot be [[airblast|airblasted]] by an enemy [[Pyro]].


== Properties ==
== Properties ==
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  | mini-crit-ramp-up = 16
  | mini-crit-ramp-up = 16
  | bullet-count = 1
  | bullet-count = 1
| spread = {{tooltip|0.03|In radians}}
| ammo-column = true
| ammo-column = true
  | loaded = 40
  | loaded = 40
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  | reload-type = Clip
  | reload-type = Clip
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.105 s
  | attack-interval = 0.105 s<br>{{tooltip|0.083 s|Haste boosted}}
  | reload = 1.2 s
  | reload = 1.2 s<br>{{tooltip|0.66 s|Haste boosted}}
|}}
|}}


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|ru=Шприцемёт|ru_m=Syringe Gun
|ru=Шприцемёт|ru_m=Syringe Gun
|es=Pistola de Jeringas|es_m=Syringe Gun
|es=Pistola de Jeringas|es_m=Syringe Gun
|tr=Şırınga Silahı|tr_m=Syringe Gun
|uk=Шприцомет|uk_m=Syringe Gun
|uk=Шприцомет|uk_m=Syringe Gun
}}
}}
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* Reverted Syringe Gun's projectile speed back to 1000 (was buffed to 1500 at some point in 2015)
* Reverted Syringe Gun's projectile speed back to 1000 (was buffed to 1500 at some point in 2015)
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], Syringes and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable)
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], Syringes and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable)
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* Fixed the Syringegun's{{sic}} Glass from being rendered behind viewmodels.  
* Fixed the Syringegun's{{sic}} Glass from being rendered behind viewmodels.  


'''[[2.0.1]]'''
{{Update|2.0.1}}
* Updated [[Nail Gun|nail]]/syringe projectiles:  
* Updated [[Nail Gun|nail]]/syringe projectiles:  
** Are now consistent with the server's projectile position
** Are now consistent with the server's projectile position


'''[[2.0.2]]'''
{{Update|2.0.2}}
* Lowered the reload time to 1.2s (from 1.5s) to match the reload animation
* Lowered the reload time to 1.2s (from 1.5s) to match the reload animation


'''[[2.1.0]]'''
{{Update|2.1.0}}
* Now deals knockback against enemies
* Now deals knockback against enemies
* Lowered [[Nail Gun|Nailgun]],{{sic}} [[Pistol]] and Syringe Gun spread by 25%
* Lowered [[Nail Gun|Nailgun]],{{sic}} [[Pistol]] and Syringe Gun spread by 25%
* Added [[Nail Gun|nail]]/syringe impact sounds
* Added [[Nail Gun|nail]]/syringe impact sounds
{{Update|2.1.2}}
* Fixed [[Nail Gun|nail]] and syringe projectiles playing impact sounds when touching friendly buildings
{{Update|3.0.0}}
* Updated Nail projectiles (Nail Gun and Syringe Gun):
** Nails now calculate spread more accurately
{{Update|3.0.8}}
* Fixed {{code|mod_rocket_gravity}} not working with syringes and arrows
}}
}}


== Comparisons from ''Team Fortress 2'' ==
* In ''Classified'', the Syringe Gun's reload time was buffed from 1.305 seconds on live ''TF2'' to 1.2 seconds, which is 8.75% faster.
== Trivia ==
== Trivia ==
* Medical devices known as "syringe guns" do exist in real life, being a pistol-grip mechanism which holds a single-use syringe. There is also a related device known as a "[https://en.wikipedia.org/wiki/Jet_injector jet injector]", which pneumatically injects liquids into patients.
* Medical devices known as "syringe guns" do exist in real life, being a pistol-grip mechanism which holds a single-use syringe. There is also a related device known as a "[[WP:Jet_injector|jet injector]]", which pneumatically injects liquids into patients. Although, not used for killing.


{{nav allweapons}}
{{nav allweapons}}