Lakeside: Difference between revisions
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Ratboy Slim (talk | contribs) Created page with "{{Infobox map |map-image = Koth_lakeside_final.webp |game-type = King of the Hill |four-team = no |file-name = koth_lakeside_final |developer = [https://steamcommunity.com/id/3Dnj ElectroSheep] |release-date = July 4, 2020 (Death & Taxes) |map-environment = Desert |map-setting = Day }} '''Lakeside''' is an official King of the Hill map with a large, open, and elevated point, overlooked by battlements on each team. It is set around an Egyptian temple, which happen..." |
Yfyfyfyfyfy (talk | contribs) m added nav_maps |
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|map-image = Koth_lakeside_final.webp | |map-image = Koth_lakeside_final.webp | ||
|game-type = King of the Hill | |game-type = King of the Hill | ||
|file-name = koth_lakeside_final | |file-name = koth_lakeside_final | ||
|developer = [https://steamcommunity.com/id/3Dnj ElectroSheep] | |developer = [https://steamcommunity.com/id/3Dnj ElectroSheep] | ||
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=== Middle === | === Middle === | ||
The middle is large and open, with multiple ramps leading to the elevated Control Point. The left side leads to the temple. The right side leads to a covered shelter with a medium health pack. The temple itself contains a large health pack atop a pillar surrounded by deep water. | The middle is large and open, with multiple ramps leading to the elevated Control Point. The left side leads to the temple. The right side leads to a covered shelter with a medium health pack. The temple itself contains a large health pack atop a pillar surrounded by [[Water|deep water]]. | ||
<gallery mode="packed"> | <gallery mode="packed"> | ||
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Added koth_lakeside_final | * Added koth_lakeside_final | ||
{{Update|2.1.3}} | |||
* Water sources around the map now use modern custom materials, instead of water_well | * Water sources around the map now use modern custom materials, instead of water_well | ||
* The fog distance has been slightly tweaked to account for the newer radial fog, revealing some previously-invisible skybox detail | * The fog distance has been slightly tweaked to account for the newer radial fog, revealing some previously-invisible skybox detail | ||
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* A few playerclips have been converted to blockbullets where appropriate | * A few playerclips have been converted to blockbullets where appropriate | ||
}} | }} | ||
{{Nav_Maps}} | |||