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Lakeside: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Created page with "{{Infobox map |map-image = Koth_lakeside_final.webp |game-type = King of the Hill |four-team = no |file-name = koth_lakeside_final |developer = [https://steamcommunity.com/id/3Dnj ElectroSheep] |release-date = July 4, 2020 (Death & Taxes) |map-environment = Desert |map-setting = Day }} '''Lakeside''' is an official King of the Hill map with a large, open, and elevated point, overlooked by battlements on each team. It is set around an Egyptian temple, which happen..."
 
m added nav_maps
 
(3 intermediate revisions by 3 users not shown)
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|map-image = Koth_lakeside_final.webp
|map-image = Koth_lakeside_final.webp
|game-type = King of the Hill
|game-type = King of the Hill
|four-team = no
|file-name = koth_lakeside_final
|file-name = koth_lakeside_final
|developer = [https://steamcommunity.com/id/3Dnj ElectroSheep]
|developer = [https://steamcommunity.com/id/3Dnj ElectroSheep]
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=== Middle ===
=== Middle ===
The middle is large and open, with multiple ramps leading to the elevated Control Point. The left side leads to the temple. The right side leads to a covered shelter with a medium health pack. The temple itself contains a large health pack atop a pillar surrounded by deep water.  
The middle is large and open, with multiple ramps leading to the elevated Control Point. The left side leads to the temple. The right side leads to a covered shelter with a medium health pack. The temple itself contains a large health pack atop a pillar surrounded by [[Water|deep water]].  


<gallery mode="packed">
<gallery mode="packed">
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* Added koth_lakeside_final
* Added koth_lakeside_final
'''[[2.1.3]]'''
{{Update|2.1.3}}
* Water sources around the map now use modern custom materials, instead of water_well
* Water sources around the map now use modern custom materials, instead of water_well
* The fog distance has been slightly tweaked to account for the newer radial fog, revealing some previously-invisible skybox detail
* The fog distance has been slightly tweaked to account for the newer radial fog, revealing some previously-invisible skybox detail
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* A few playerclips have been converted to blockbullets where appropriate
* A few playerclips have been converted to blockbullets where appropriate
}}
}}
{{Nav_Maps}}