Trainyard: Difference between revisions

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|file-name = vip_trainyard
|file-name = vip_trainyard
|release-date = July 4, 2020 ([[Death & Taxes]])
|release-date = July 4, 2020 ([[Death & Taxes]])
|developer = TheatreTechie<br>Drudlyclean the Skeledude
|developer = {{Dev|theatreTECHIE}}<br>{{Dev|Drudlyclean the Skeledude}}
|map-environment = Industrial
|map-environment = Industrial
|map-setting = Day
|map-setting = Day
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{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]|
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]|
Mining outposts and dockyards are one thing, but at dusty cargo stations like this, mercs play for ''keeps.'' If the Civilian dies, that's it. Game over. Trainyard plays host to frenetic, fast-paced rounds, where sloppy play gets punished and one crafty Headshot or Backstab can close a match.}}
Mining outposts and dockyards are one thing, but at dusty cargo stations like this, mercs play for ''keeps.'' If the Civilian dies, that's it. Game over. Trainyard plays host to frenetic, fast-paced rounds, where sloppy play gets punished and one crafty Headshot or Backstab can close a match.}}
'''Trainyard''' is an official [[VIP]] map, where BLU team must escort the VIP to the Control Point without him dying. If the VIP dies at any point, the round is over, and RED team wins. It is set in a rustic train station running through multiple warehouses.  
'''Trainyard''' is an official [[VIP]] map, where BLU team must escort the VIP to the Control Point without him dying. The VIP has three lives, and if he loses them, RED team wins. It is set in a rustic train station running through multiple warehouses.  


Trainyard was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was created by former TF2 Classic developers TheatreTechie and Drudlyclean the Skeledude.
Trainyard was added to ''[[Team Fortress 2 Classic]]'' on July 4, 2020, in the [[Death & Taxes]] update.


== Locations ==
== Locations ==
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=== Trainyard ===
=== Trainyard ===
The map is divided into four small sections going from BLU side to RED side. Outside BLU spawn is a horizontal slice of rail track, leading into another slice of rail inside a warehouse. Once the VIP travels through here, he goes into more cramped quarters, into one of two alcoves that are one choke away from the exposed Control Point. If the VIP captures this point, BLU team wins the game. If the VIP dies at any point, RED team wins the game.
The map is divided into four small sections going from BLU side to RED side. Outside BLU spawn is a horizontal slice of rail track, leading into another slice of rail inside a warehouse. Once the VIP travels through here, he goes into more cramped quarters, into one of two alcoves that are one choke away from the exposed Control Point. If the VIP captures this point, BLU team wins the game. If the VIP loses all three lives, RED team wins the game.


<gallery mode="packed">
<gallery mode="packed">
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* Added vip_trainyard
* Added vip_trainyard
{{Update|3.0.0}}
* Updated vip_trainyard
** The VIP now has 3 lives (up from 1)
** Refreshed artpass
}}
}}
{{Nav_Maps}}

Latest revision as of 09:02, 25 February 2026

Trainyard
Basic Information
Map type VIP
File name vip_trainyard
Release date July 4, 2020 (Death & Taxes)
Developer(s) Former Team Member theatreTECHIE
Former Team Member Drudlyclean the Skeledude
Map info
Environment Industrial
Setting Day

Mining outposts and dockyards are one thing, but at dusty cargo stations like this, mercs play for keeps. If the Civilian dies, that's it. Game over. Trainyard plays host to frenetic, fast-paced rounds, where sloppy play gets punished and one crafty Headshot or Backstab can close a match.

Death & Taxes update page

Trainyard is an official VIP map, where BLU team must escort the VIP to the Control Point without him dying. The VIP has three lives, and if he loses them, RED team wins. It is set in a rustic train station running through multiple warehouses.

Trainyard was added to Team Fortress 2 Classic on July 4, 2020, in the Death & Taxes update.

Locations

Overview

Trainyard

The map is divided into four small sections going from BLU side to RED side. Outside BLU spawn is a horizontal slice of rail track, leading into another slice of rail inside a warehouse. Once the VIP travels through here, he goes into more cramped quarters, into one of two alcoves that are one choke away from the exposed Control Point. If the VIP captures this point, BLU team wins the game. If the VIP loses all three lives, RED team wins the game.

Update history

2.0.0 (Death & Taxes Update)
  • Added vip_trainyard

3.0.0

  • Updated vip_trainyard
    • The VIP now has 3 lives (up from 1)
    • Refreshed artpass