Trainyard: Difference between revisions
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|file-name = vip_trainyard | |file-name = vip_trainyard | ||
|release-date = July 4, 2020 ([[Death & Taxes]]) | |release-date = July 4, 2020 ([[Death & Taxes]]) | ||
|developer = | |developer = {{Dev|theatreTECHIE}}<br>{{Dev|Drudlyclean the Skeledude}} | ||
|map-environment = Industrial | |map-environment = Industrial | ||
|map-setting = Day | |map-setting = Day | ||
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{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | {{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | ||
Mining outposts and dockyards are one thing, but at dusty cargo stations like this, mercs play for ''keeps.'' If the Civilian dies, that's it. Game over. Trainyard plays host to frenetic, fast-paced rounds, where sloppy play gets punished and one crafty Headshot or Backstab can close a match.}} | Mining outposts and dockyards are one thing, but at dusty cargo stations like this, mercs play for ''keeps.'' If the Civilian dies, that's it. Game over. Trainyard plays host to frenetic, fast-paced rounds, where sloppy play gets punished and one crafty Headshot or Backstab can close a match.}} | ||
'''Trainyard''' is an official [[VIP]] map, where BLU team must escort the VIP to the Control Point without him dying. | '''Trainyard''' is an official [[VIP]] map, where BLU team must escort the VIP to the Control Point without him dying. The VIP has three lives, and if he loses them, RED team wins. It is set in a rustic train station running through multiple warehouses. | ||
Trainyard was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update | Trainyard was added to ''[[Team Fortress 2 Classic]]'' on July 4, 2020, in the [[Death & Taxes]] update. | ||
== Locations == | == Locations == | ||
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=== Trainyard === | === Trainyard === | ||
The map is divided into four small sections going from BLU side to RED side. Outside BLU spawn is a horizontal slice of rail track, leading into another slice of rail inside a warehouse. Once the VIP travels through here, he goes into more cramped quarters, into one of two alcoves that are one choke away from the exposed Control Point. If the VIP captures this point, BLU team wins the game. If the VIP | The map is divided into four small sections going from BLU side to RED side. Outside BLU spawn is a horizontal slice of rail track, leading into another slice of rail inside a warehouse. Once the VIP travels through here, he goes into more cramped quarters, into one of two alcoves that are one choke away from the exposed Control Point. If the VIP captures this point, BLU team wins the game. If the VIP loses all three lives, RED team wins the game. | ||
<gallery mode="packed"> | <gallery mode="packed"> | ||
| Line 36: | Line 36: | ||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Added vip_trainyard | * Added vip_trainyard | ||
{{Update|3.0.0}} | |||
* Updated vip_trainyard | |||
** The VIP now has 3 lives (up from 1) | |||
** Refreshed artpass | |||
}} | }} | ||
{{Nav_Maps}} | |||
Latest revision as of 09:02, 25 February 2026
| Trainyard | |
|---|---|
| Basic Information | |
| Map type | VIP |
| File name | vip_trainyard
|
| Release date | July 4, 2020 (Death & Taxes) |
| Developer(s) | |
| Map info | |
| Environment | Industrial |
| Setting | Day |
Death & Taxes update pageMining outposts and dockyards are one thing, but at dusty cargo stations like this, mercs play for keeps. If the Civilian dies, that's it. Game over. Trainyard plays host to frenetic, fast-paced rounds, where sloppy play gets punished and one crafty Headshot or Backstab can close a match.
Trainyard is an official VIP map, where BLU team must escort the VIP to the Control Point without him dying. The VIP has three lives, and if he loses them, RED team wins. It is set in a rustic train station running through multiple warehouses.
Trainyard was added to Team Fortress 2 Classic on July 4, 2020, in the Death & Taxes update.
Locations
Overview

Trainyard
The map is divided into four small sections going from BLU side to RED side. Outside BLU spawn is a horizontal slice of rail track, leading into another slice of rail inside a warehouse. Once the VIP travels through here, he goes into more cramped quarters, into one of two alcoves that are one choke away from the exposed Control Point. If the VIP captures this point, BLU team wins the game. If the VIP loses all three lives, RED team wins the game.
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BLU spawn
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BLU exterior
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BLU connector
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RED connector
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RED connector 2
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RED lobby
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Control Point
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RED exterior
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RED spawn
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The VIP's unfortunately exposed automobile
Update history
- Added vip_trainyard
- Updated vip_trainyard
- The VIP now has 3 lives (up from 1)
- Refreshed artpass
Official Maps
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|---|---|---|---|---|---|---|---|
| Arena |
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| Capture the Flag | |||||||
| Control Points |
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| Domination |
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| King of the Hill | |||||||
| Payload | |||||||
| Payload Race |
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| Special Delivery | |||||||
| Territorial Control | |||||||
| Territorial Domination | |||||||
| VIP | |||||||
| VIP Race | |||||||