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Hydro: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Created page with "{{Infobox map |map-image = tc_hydro.webp |game-type = Territorial Control |file-name = tc_hydro |release-date = December 31, 2014 (1.0.0) |developer = Valve |map-environment = Industrial |map-setting = Day }} '''Hydro''' is an official Territorial Control map, and is the only Territorial Control map in the game. It is set between the BLU energy production facility and the RED radio communications facility, based around a hydroelectric dam somewhere in a desert ca..."
 
m added nav_maps
 
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|map-setting = Day
|map-setting = Day
}}
}}
'''Hydro''' is an official [[Territorial Control]] map, and is the only Territorial Control map in the game. It is set between the BLU energy production facility and the RED radio communications facility, based around a hydroelectric dam somewhere in a desert canyon.
'''Hydro''' is an official [[Territorial Control]] map, and is currently the only Territorial Control map in the game, likely due to the complexity of making such a map. It is set between the BLU energy production facility and the RED radio communications facility, based around a hydroelectric dam somewhere in a desert canyon.


Hydro is a complicated map. While each discrete section of the map is relatively simple, the map combines sections together in a sprawling and haphazard fashion. A series of gates and shutters dictates access between each section, opening and closing at the start of each round. Effectively, the flow of each game is randomized, though with a method to the madness.
Hydro is a complicated map. While each discrete section of the map is relatively simple, the map combines sections together in a sprawling and haphazard fashion. A series of gates and shutters dictates access between each section, opening and closing at the start of each round. Effectively, the flow of each game is randomized, though with a method to the madness.
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TC_Hydro_Bridge_Dam_C.webp|Point B (Bridge) route
TC_Hydro_Bridge_Dam_C.webp|Point B (Bridge) route
TC_Hydro_Dish_Dam_C.webp|Point D (Dish) route
TC_Hydro_Dish_Dam_C.webp|Point D (Dish) route
TC_Hydro_Dish_Plant_Map.webp|Dam vs. Plant map
TC_Hydro_Dish_Dam_Map.webp|Dam vs. Dish map
</gallery>
</gallery>


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TC_Hydro_Dish_Dam_D.webp|Point C (Dam) route
TC_Hydro_Dish_Dam_D.webp|Point C (Dam) route
TC_Hydro_Bridge_Dish_Map.webp|Dish vs. Bridge map
TC_Hydro_Bridge_Dish_Map.webp|Dish vs. Bridge map
TC_Hydro_Dish_Dam_Map.webp|Dish vs. Dam map
TC_Hydro_Dish_Plant_Map.webp|Dish vs. Plant map
</gallery>
</gallery>


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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* Added tc_hydro
* Added tc_hydro
{{Update|2.1.0}}
* Updated select stock maps to improve clipping, fix exploits, and improve visuals
{{Update|2.1.3}}
* Replaced use of water_2fort_expensive (which visually regressed in a previous update to look almost invisible) with a new waterflow_hydro_daytime
* Cubemaps across the map now have their boundaries set in most cases (this took four hours)
* Reduced map size from 65MiB to 36MiB
}}
}}
{{Nav_Maps}}