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Upward: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Created page with "{{Infobox map |map-image = pl_upward.webp |game-type = Payload |file-name = pl_upward |release-date = December 26, 2015<br>(2.0.0 (BETA 2)) |developer = Valve |map-environment = Desert |map-setting = Day }} '''Upward''' is an official Payload map, set on a desert mountaintop with a winding track around a mining settlement in the middle of the ocean. The last point and the first point are physically close to each other, separated by spiralling walls. Mineside was..."
 
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'''Upward''' is an official [[Payload]] map, set on a desert mountaintop with a winding track around a mining settlement in the middle of the ocean. The last point and the first point are physically close to each other, separated by spiralling walls.
'''Upward''' is an official [[Payload]] map, set on a desert mountaintop with a winding track around a mining settlement in the middle of the ocean. The last point and the first point are physically close to each other, separated by spiralling walls.


Mineside was added to Team Fortress 2 Classic in December 26, 2015, in [[2.0.0 (BETA 2)]]. It was created by Valve, and was prior added to Team Fortress 2 on July 8, 2010.
'''Upward''' was added to Team Fortress 2 Classic in December 26, 2015, in [[2.0.0 (BETA 2)]]. It was created by Valve, and was prior added to Team Fortress 2 on July 8, 2010.


== Locations ==
== Locations ==
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0 (BETA 2)]]'''
{{Update|2.0.0 (BETA 2)}}
* Added pl_upward
* Added pl_upward


'''[[2.0.0]]'''
{{Update|2.0.0}}
* Added pl_upward (again)
* Added pl_upward (again)


'''[[2.1.0]]'''
{{Update|2.1.0}}
* Updated select stock maps to improve clipping, fix exploits, and improve visuals
* Updated select stock maps to improve clipping, fix exploits, and improve visuals


'''[[2.1.1]]'''
{{Update|2.1.1}}
* Disabled collision on some scaffolding that's above the intended playspace, and could be used as a vantage point
* Disabled collision on some scaffolding that's above the intended playspace, and could be used as a vantage point


'''[[2.1.3]]'''
{{Update|2.1.3}}
* Fix exploit where you could build teleporters in RED's final spawn
* Fix exploit where you could build teleporters in RED's final spawn
* Fix some pixelwalks and minor clipping issues across the map
* Fix some pixelwalks and minor clipping issues across the map
* Reduce map size from 36MiB to 11MiB
* Reduce map size from 36MiB to 11MiB
{{Update|2.1.4}}
* Added back occluders from stock Upward
* Added more hints, areaportals and occluders for optimization
* Redone skybox brushes for optimization
* Changed the doors in dropdown to never be opened after closing
* Changed the doors in dropdown from silent to making a sound when closing
* Fixed detail brushes flickering on 1st point
* Fixed some lighting issues
* Fixed some props and brushes being solid
* Fixed water brushes in skybox with various cubemaps
* Fixed unoptimized visleaves next to the hill
* Fixed floating barrel near 2nd
* Improved clip alignment under balcony on 3rd
* Added blockbullets in front of window and dropdown-elbow
* Added resupply sign on last RED last spawn
* Reduced t-junctions and edict usage
}}
}}
{{Nav_Maps}}