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Casbah: Difference between revisions

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|game-type = Capture the Flag
|game-type = Capture the Flag
|file-name = ctf_casbah
|file-name = ctf_casbah
|developer = [https://gamebanana.com/members/142303 Tamari]
|developer = {{Dev|Tamari}}
|release-date = May 3, 2015 ([[1.9.0]])
|release-date = May 3, 2015 ([[1.9.0]])
|link = [https://gamebanana.com/mods/70600 Gamebanana]<br>[https://www.moddb.com/games/team-fortress-2/addons/ctf-casbah Mod DB]
|link = [https://gamebanana.com/mods/70600 Gamebanana]<br>[https://www.moddb.com/games/team-fortress-2/addons/ctf-casbah Mod DB]
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|map-setting = Day
|map-setting = Day
}}
}}
'''Casbah''' is an official [[Capture the Flag]] map, featuring an asymmetrical industrial layout surrounded by [[water|ocean]], with wide open areas and fighting concentrated on defined chokepoints.
{{scrapped}}
'''Casbah''' was an official [[Capture the Flag]] map, featuring an industrial layout surrounded by [[water|ocean]], with wide open areas and fighting concentrated on defined chokepoints.


Casbah was added to Team Fortress 2 Classic on May 3, 2015, in update [[1.9.0]]. It was created by a Gamebanana user Tamari.
Casbah was initially added on May 3, 2015 on [[1.9.0]] patch as a testing map by Macd11 & Zorbos, until it was replaced by {{Dev|Tamari}}'s version at an unknown date. It is the only Capture the Flag map with an asymmetrical design and a fixed 20-minute round timer.
 
On the now-deleted announcement of then-<i>TF2 Classic</i>'s inclusion at "Steam Next Fest: October 2025", {{dev|Nito}} stated that Casbah will "not be returning in its current form" and would be removed from the game during the [[3.0.0|Steam release (3.0.0)]].  


== Locations ==
== Locations ==
=== Overview ===
=== Overview ===
[[File:Casbah_Overview.webp|center|640px]]
[[File:Casbah_Overview.webp|center|768px]]


=== BLU Base ===
=== BLU Base ===
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* Fixed BLU's respawn door from locking on certain occasions.
* Fixed BLU's respawn door from locking on certain occasions.
* Fixed all soundscapes across the map. (Originally, they would never play properly)
* Fixed all soundscapes across the map. (Originally, they would never play properly)
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* Removed some pipes around RED's base to remove extreme height variation. All other previous pipes have been clipped off for the same reason.
* Removed some pipes around RED's base to remove extreme height variation. All other previous pipes have been clipped off for the same reason.
* Removed the overhang over BLU's spawn exit.  
* Removed the overhang over BLU's spawn exit.  
'''[[2.0.2]]'''
 
{{Update|2.0.2}}
* Fog has settled into the seas, to match the world fog
* Fog has settled into the seas, to match the world fog
* Improved visuals and details across the map
* Improved visuals and details across the map
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* Removed a pillar near RED spawn, for the same reason
* Removed a pillar near RED spawn, for the same reason
* Removed a pillar in BLU spawn, for the same reason
* Removed a pillar in BLU spawn, for the same reason
{{Update|3.0.0}}
* Removed ctf_casbah
}}
}}


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* Casbah is a recreation of a ''Team Fortress Classic'' map [[tf:Casbah (Classic)|by the same name]].
* Casbah is a recreation of a ''Team Fortress Classic'' map [[tf:Casbah (Classic)|by the same name]].
* A [[w:kasbah|casbah]] (also spelled "kasbah") is a type of fortress usually found in Northern Africa, commonly used as the citadel or fortified quarter of a city.
* A [[w:kasbah|casbah]] (also spelled "kasbah") is a type of fortress usually found in Northern Africa, commonly used as the citadel or fortified quarter of a city.
* Casbah is the only asymmetrical Capture the Flag map as of version [[2.1.4]].
* It was initially designed to use a unique CTF variant utilizing setup times, setup gates, a round timer of 15 minutes, and have the amount of time on the clock increase by 8 minutes whenever the intelligence was captured. Whichever team had more points at the end of the match would win, rather than the match stalemating. However, this idea was scrapped when the map was added for unknown reasons. The original version of the map with the original CTF logic can be found [https://gamebanana.com/mods/70600 on Gamebanana.]