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Heavy: Difference between revisions

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| overhealed=450
| overhealed=450
| speed=77}}
| speed=77}}
{{Quotation|Class selection music|M<small>OW DOWN ENEMIES WITH YOUR </small>M<small>INIGUN</small>!<br>S<small>PIN UP YOUR </small>M<small>INIGUN AROUND CORNERS TO BE READY FOR APPROACHING ENEMIES</small>!}}
{{Quotation|'''The Heavy''' ''commenting on the enemies miniscule weaponry''|''You are going to need much bigger guns!''}}


The '''Heavy''' is a [[Classes#Defense|defensive class]], whose role is to act as the main damage dealer and damage sponge in an offensive or defensive attack. With 300 health and 77% speed, he is the tankiest and slowest class. The [[Minigun]] is the most powerful weapon in the game when revved up, able to destroy any class and enemy [[building]] in a close-range scenario, and his huge health makes it difficult for any class to kill in him a fair fight. His ability to deny solo players from approaching acts as a hard stop against roaming enemies, and his unmatched sustained damage acts as crowd control in its own right. He is also the single biggest target for enemy attacks, especially when paired with a [[Medic]], and acts as bait for friendly classes to slip around unnoticed. The presence of a revved-up Heavy is an threat that must be addressed, and these properties make him the prime choice for immediate frontal assault, or a defense that exhausts the enemy.
The '''Heavy''' is a [[Classes#Defense|defensive class]] who hails from Russia. He is a large passionate man who loves his job and loves mowing down his enemies even more. As a [[Classes#Defense|defensive class]], the Heavy specializes in suppressive fire at medium to close range using his [[Minigun]] and is a powerhouse in his own right with the immense damage his weapon deals at closer range alongside his large health pool.


The Heavy's biggest downsides are his terrible mobility, total commitment when attacking, predictable play pattern, reliance on allied support, and weakness to map geometry. His speed being the worst in the game is a massive downside when faced with highly mobile classes like [[Scout]] or [[Soldier]], to the point where it's difficult to even keep up with the [[Payload]] or [[VIP]]. Revving up with the Minigun is an all-or-nothing committment, and revving up in the wrong situation can lead to his death before he gets a shot off. His slow speed also makes him prime bait for a [[Sniper]] or [[Spy]] to get an easy kill. Although the Heavy is a perpetual threat, his linear playstyle and lack of mobility means that he has very limited options besides shooting everything in his sight. This means that he cannot sustain himself for long periods of time, as his large ammo consumption and unavoidable assault from enemies requires friendly support to be effective. And finally, he cannot shoot what he cannot see, so smart enemies will simply hide behind a wall and peek out to shoot, making it difficult to ever return fire. For a class that kills everything, his biggest weakness is corners.
Having the slowest movement speed in the game and the highest health pool as well, the Heavy is a force to be reckoned with and exploited. These stats allow for the Heavy to be a dangerous force on the battlefield when his Minigun is fully revved up and firing. Paired with a [[Medic]], the Heavy becomes a large threat that is able to soak up loads of damage and deal back just as much. The Minigun itself boasts impressive damage output and many applicable situations to use it in. With all this power comes the cost of being the slowest moving class in the game, making it difficult for the Heavy to be timely with appearing in team fights and being able to be easily outmaneuvered by long range classes and other close-range classes.


While the Heavy is not effective in wide-open areas where the enemy can run away, or for mobile assaults that rely on a coordinated push, he is extremely powerful in a scenario where he can stay in a small area and kill anything nearby. This makes him an excellent asset when defending an objective or when assaulting a static encampment. On offense, he must be killed immediately, or it will lead to the swift death of their team and the destruction of their buildings. On defense, he must be addressed to successfully capture the point he is guarding, otherwise an assault will simply fail. These attributes make him a powerful, yet situational class that is an ideal pick for players with a focus on teamwork and who take enjoyment out of unsubtly killing everything in sight, making them the main character of any engagement the Heavy is in.
Being one of the very few classes whose damage isn't mainly burst fire, but a sustained damage stream of bullets allows the Heavy to take part in more fights than most classes would be able to.
 
With all these impressive traits the Heavy possesses, he is a class who excels in multipurpose combat and suppression tactics in controlling the battlefield.


The Heavy is voiced by Gary Schwartz, who also voiced the [[Demoman]].
The Heavy is voiced by Gary Schwartz, who also voiced the [[Demoman]].
== Bio ==
== Bio ==
<poem>
Country of Origin: Russia
'''Country of origin:''' Russia
 
'''Job:''' Mow Down
Job: Mow Down
'''Motto:''' "Shooting Good."
 
Motto: "Shooting Good."
 
Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb, he's not your big friend, and he generally wishes you'd just shut up before he has to make you shut up.
Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb, he's not your big friend, and he generally wishes you'd just shut up before he has to make you shut up.
</poem>


== Weapons ==
== Weapons ==
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{{Weapon|Chekhov's Punch}}
{{Weapon|Chekhov's Punch}}
}}
}}
[[Category:Regular classes]]
[[Category:Heavy]]


== Tips ==
== Tips ==
''Main article: [[Basic Heavy Strategy]]''
''Main article: [[Basic Heavy strategy]]''


As a Heavy…
As a Heavy…
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|tr=Heavy
|tr=Heavy
|uk=Кулеметник|uk_m=Gunner
|uk=Кулеметник|uk_m=Gunner
|zh-hans=机枪手|zh-hans_m=Heavy
}}
}}


== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* Updated the Heavy’s reload animations to be lower on the screen.
* Updated the Heavy’s reload animations to be lower on the screen.
}}
}}
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*The official name of the class is the "'''Heavy Weapons Guy'''"; though, the Heavy is never referred to as this in-game.
*The official name of the class is the "'''Heavy Weapons Guy'''"; though, the Heavy is never referred to as this in-game.
*The emblem on the Heavy's arm was originally a skull, which was later changed to a fist.
*The emblem on the Heavy's arm was originally a skull, which was later changed to a fist.
*In Team Fortress 2 Classic, Heavy gets another line for his "Thanks!" voice command where he says ‘до свидания!" (‘Da svidaniya!’ Translation: "Goodbye!") This voice line was lifted from Prerelease versions of Team Fortress 2.
*In '''Team Fortress 2 Classified''', Heavy gets another line for his "Thanks!" voice command where he says ‘до свидания!" (‘''Da svidaniya!''’ Translation: "''Goodbye!''") This voice line was lifted from Prerelease versions of '''Team Fortress 2'''.
 
{{Nav classes}}