Anti-Aircraft Cannon: Difference between revisions
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| loadout-attributes= | | loadout-attributes= | ||
{{Loadout positive|Fires explosive shells}} | {{Loadout positive|Fires explosive shells}} | ||
{{Loadout positive|Mini-crits airborne enemies | {{Loadout positive|Mini-crits airborne enemies}} | ||
{{Loadout negative|Weapon has limited range}} | {{Loadout negative|Weapon has limited range}} | ||
<br> | <br> | ||
{{Loadout neutral|"Which piece of you should Heavy send home to momma?"}} | {{Loadout neutral|"Which piece of you should Heavy send home to momma?"}} | ||
}} | }} | ||
{{Quotation|'''Anti-Aircraft Cannon''' [https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}} | {{Quotation|'''Anti-Aircraft Cannon''' [https://web.archive.org/web/20250124201828/https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}} | ||
The '''Anti-Aircraft Cannon,''' commonly referred to as the '''A.A. Cannon''', is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person. | The '''Anti-Aircraft Cannon,''' commonly referred to as the '''A.A. Cannon''', is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person. | ||
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== Properties == | == Properties == | ||
{{Weapon properties | {{Weapon properties | ||
| shot-type = Hitscan | | shot-type = Hitscan | ||
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| taunt = Cradle | | taunt = Cradle | ||
| damage-column = true | | damage-column = true | ||
| maximum-ramp-up = | | maximum-ramp-up = 90 | ||
| maximum-ramp-up-percentage = 150% | | maximum-ramp-up-percentage = 150% | ||
| base-damage = | | base-damage = 60 / {{tooltip|70|Damage vs buildings}} | ||
| base-damage-percentage = 100% | | base-damage-percentage = 100% | ||
| maximum-fall-off = | | maximum-fall-off = 46 | ||
| maximum-fall-off-percentage = 76.4% | | maximum-fall-off-percentage = 76.4% | ||
| critical = | | critical = 180 | ||
| mini-crit = | | mini-crit = 81 | ||
| mini-crit-ramp-up = | | mini-crit-ramp-up = 122 | ||
| bullet-count = 1 | | bullet-count = 1 | ||
| splash-column = true | | splash-column = true | ||
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| minimum-splash-percentage = 33% | | minimum-splash-percentage = 33% | ||
| damage-reduction = 1% / 0.9 HU | | damage-reduction = 1% / 0.9 HU | ||
| self-damage = | | self-damage = 45-90 | ||
| ammo-column = true | | ammo-column = true | ||
| loaded = 40 | | loaded = 40 | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.55 s | | attack-interval = 0.55 s<br>{{tooltip|0.45 s|Haste boosted}} | ||
| windup-time = 1 s | | windup-time = 1 s<br>{{tooltip|0.75 s|Haste boosted}} | ||
| winddown-time = 0.5 s | | winddown-time = 0.5 s<br>{{tooltip|0.4 s|Haste boosted}} | ||
|}} | |}} | ||
== | == Strategy == | ||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:center;"| Anti-Aircraft Cannon v. Stock Minigun | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Shoots explosive rounds that can deal splash damage | |||
➕ Deals mini-crit damage to airborne enemies | |||
➕ Has higher damage per shot | |||
➕ Has perfect accuracy | |||
</poem> | |||
| <poem> | |||
➖ Has lower damage per second | |||
➖ Has limited range | |||
➖ Can deal self-damage | |||
➖ Has less ammo | |||
➖ Cannot destroy enemy stickybombs and mines but scatters it | |||
</poem> | |||
|} | |||
== Related achievements == | |||
{{Achievement table| | {{Achievement table| | ||
{{Achievement|achievement_aa_vs_airborne}} | {{Achievement|achievement_aa_vs_airborne}} | ||
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.1.0}} | |||
* Added the Anti-Aircraft Cannon | * Added the Anti-Aircraft Cannon | ||
{{Update|2.1.1}} | |||
* Reduced blast radius from 110HU to 90HU wide | * Reduced blast radius from 110HU to 90HU wide | ||
* Reduced damage from 60 to 55 | * Reduced damage from 60 to 55 | ||
* Overhauled sounds | * Overhauled sounds | ||
{{Update|2.1.2}} | |||
* Reduced bullet hull size to 6.5HU (from 10HU) | * Reduced bullet hull size to 6.5HU (from 10HU) | ||
* Increased base damage to 58 (from 55) | * Increased base damage to 58 (from 55) | ||
* Fixed the Heavy's voicelines and expressions not playing while revved and firing | * Fixed the Heavy's voicelines and expressions not playing while revved and firing | ||
{{Update|2.1.3}} | |||
* Overhauled weapon model | * Overhauled weapon model | ||
* Improved responsiveness when switching between revving states, especially noticeable when tapfiring on high ping | * Improved responsiveness when switching between revving states, especially noticeable when tapfiring on high ping | ||
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* Overhauled killfeed icon | * Overhauled killfeed icon | ||
{{Update|2.1.4}} | |||
* Updated the model and textures (SamDum) | |||
{{Update|2.1.5}} | |||
*Increased base damage back to 60 (from 58) | * Increased base damage back to 60 (from 58) | ||
*Increased damage against buildings to 70 (from 58) | * Increased damage against buildings to 70 (from 58) | ||
*Fixed bullets colliding with certain projectiles | * Fixed bullets colliding with certain projectiles | ||
{{Update|2.2.3}} | |||
* Updated firing and rev sounds | |||
* Added unique explosion sounds | |||
{{Update|3.0.0}} | |||
* Now uses player hitboxes instead of player hulls | |||
{{Update|3.0.3}} | |||
* Fixed an issue where equipping the Anti-Aircraft Cannon made Shotguns use player hulls for hit detection | |||
* Added missing stats for the Anti-Aircraft Cannon | |||
{{Update|3.0.5}} | |||
* Fixed a crash related to firing the Anti-Aircraft Cannon while dead | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
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== Comparisons from ''Team Fortress 2'' == | == Comparisons from ''Team Fortress 2'' == | ||
* The weapon's 40 ammo capacity and its slow, single-shot firing rate may be inspired by Pyro's [[tf:Dragon's Fury|Dragon's Fury]]. Both weapons offer different playstyles from their stock counterparts which have high damage per second. | * The weapon's 40 ammo capacity and its slow, single-shot firing rate may be inspired by Pyro's [[tf:Dragon's Fury|Dragon's Fury]]. Both weapons offer different playstyles from their stock counterparts which have high damage per second. | ||
== Gallery == | |||
<gallery> | |||
File:Fight or flight heavy.png|Promotional image by {{dev|boba}} and {{dev|Hunter R. Thompson}} of the Heavy with the Anti-Aircraft Cannon, shooting an [[Engineer]] using the [[Jump Pad]] out of the sky. [[Chekhov's Punch]] is in his back pocket. | |||
File:concept_aa_cannon.png|Concept art by {{Dev|Mazern}} | |||
File:Backpack_Anti-Aircraft_Cannon_v1.png|Pre-2.1.3 model and backpack icon by {{Dev|Wendy}} | |||
File:Killicon aa cannon v1.png|Pre-2.1.3 kill icon | |||
</gallery> | |||
{{nav allweapons}} | {{nav allweapons}} | ||