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Stickybomb Launcher: Difference between revisions

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{{Loadout neutral|Alt-Fire: Detonate all Stickybombs}}
{{Loadout neutral|Alt-Fire: Detonate all Stickybombs}}
<br>
<br>
{{Loadout neutral|"KA-BOOOM!"}}
{{Loadout neutral|"I'll blast 'em straight up inta Heaven meself if I need ta."}}
}}
}}
The '''Stickybomb Launcher''' is the default secondary weapon of the Demoman. It is a pneumatic bomb-launching device which fires glowing, team-colored, spherical bombs with spikes on them, featuring a large underbarrel drum magazine, a bolt-action loading mechanism, and wooden handles.
The '''Stickybomb Launcher''' is the default secondary weapon of the Demoman. It is a pneumatic bomb-launching device which fires glowing, team-colored, spherical bombs with spikes on them, featuring a large underbarrel drum magazine, a bolt-action loading mechanism, and wooden handles.
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  | reload-type = Single
  | reload-type = Single
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.6 s
  | attack-interval = 0.6 s<br>{{tooltip|0.5 s|Haste boosted}}
| reload = 1.133 s
  | first-reload = 1.09 s<br>{{tooltip|0.5 s|Haste boosted}}
  | first-reload = 1.09 s
  | further-reloads = 0.67 s<br>{{tooltip|0.2 s|Haste boosted}}
  | further-reloads = 0.67 s
  | activation-time = {{tooltip|0.7 s|To become armed}}<br>{{tooltip|0.7135 s|To explode}}
  | activation-time = {{tooltip|0.7 s|To become armed}}<br>{{tooltip|0.7135 s|To explode}}
  | charge-fill-speed = 25% / s
  | charge-fill-speed = 25% / s
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|ru=Липучкомёт|ru_m=Stickybomb Launcher
|ru=Липучкомёт|ru_m=Stickybomb Launcher
|es=Lanzabombas Lapa|es_m=Stickybomb Launcher
|es=Lanzabombas Lapa|es_m=Stickybomb Launcher
|tr=Yapışkan Bomba Atar|tr_m=Stickybomb Launcher
|uk=Липучкомет|uk_m=Stickybomb Launcher
|uk=Липучкомет|uk_m=Stickybomb Launcher
}}
}}
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* Updated the Sticky Launcher:{{sic}}
* Added damage ramp-up over time
** Added damage ramp-up over time
* Immediate detonations do half damage
** Immediate detonations do half damage
* Full damage is reached 2s after firing (1.3s after arming)
** Full damage is reached 2s after firing (1.3s after arming)
* Self-damage and Sticky Jumping are unchanged
** Self-damage and Sticky Jumping are unchanged
* Damage ramp-up period starts when charging instead of upon fire.
** Damage ramp-up period starts when charging instead of upon fire.
* Updated Viewmodel animations to include the other arm.
** Updated Viewmodel animations to include the other arm.
* Fixed an issue causing sticky bomb{{sic}} detonation sound to rapidly play multiple times in a row.  
* Fixed an issue causing sticky bomb{{sic}} detonation sound to rapidly play multiple times in a row.  
* Added unique HUD icons for Stickybombs, [[Mine Layer|Proximity Mines]], the [[Kritzkrieg]], and the [[Medi Gun|Medigun]].{{sic}}
* Added unique HUD icons for Stickybombs, [[Mine Layer|Proximity Mines]], the [[Kritzkrieg]], and the [[Medi Gun|Medigun]].{{sic}}
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* Fixed the Stickybomb pulse effect to properly follow the entity.  
* Fixed the Stickybomb pulse effect to properly follow the entity.  


'''[[2.0.1]]'''
{{Update|2.0.1}}
* Fixed being able to push stickybombs only once
* Fixed being able to push stickybombs only once


'''[[2.0.2]]'''
{{Update|2.0.2}}
* Updated the Stickybomb Launcher:
* Now consistent with live TF2's stickies
** Now consistent with live TF2's stickies
* Fixed stickies not suffering from damage falloff
** Fixed stickies not suffering from damage falloff
* Damage rampup changed to 100% (from 70%)
** Damage rampup changed to 100% (from 70%)
* Explosion radius rampup to 100% (from 80%)
** Explosion radius rampup to 100% (from 80%)
* Projectiles no longer bounce off friendly buildings
** Projectiles no longer bounce off friendly buildings


'''[[2.1.0]]'''
{{Update|2.1.0}}
* Stickybombs now fizzle properly on death
* Stickybombs now fizzle properly on death


'''[[2.1.3]]'''
{{Update|2.1.3}}
* Fixed Stickybombs and [[Mine Layer|proximity mines]] becoming invincible against bullets if they get moved without becoming airborne  
* Fixed Stickybombs and [[Mine Layer|proximity mines]] becoming invincible against bullets if they get moved without becoming airborne  


'''[[2.1.5]]'''
{{Update|2.1.5}}
*Updated stickybomb break sound
* Updated stickybomb break sound
}}
}}


== Comparisons from ''Team Fortress 2'' ==
== Comparisons from ''Team Fortress 2'' ==
* Unlike on live ''Team Fortress 2'', stickybombs can be detonated while taunting.
* Stickybombs can be detonated while taunting.
* The weapon's viewmodel correctly displays the hands holding the Stickybomb Launcher, similar to the worldmodel in ''TF2 Classic''. Demoman's left hand does not hold the Launcher in the live version.
* the Stickybomb Launcher's viewmodel correctly displays both Demoman's hands holding the Stickybomb Launcher, similar to his worldmodel.
* the Stickybomb Laucher's kill icon was changed from the weapon itself to one of it's stickies.
* The stickybomb HUD icon, that appears alongside the total number of stickybombs placed, has been changed.
{{nav allweapons}}
{{nav allweapons}}