Stickybomb Launcher: Difference between revisions
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{{Loadout neutral|Alt-Fire: Detonate all Stickybombs}} | {{Loadout neutral|Alt-Fire: Detonate all Stickybombs}} | ||
<br> | <br> | ||
{{Loadout neutral|" | {{Loadout neutral|"I'll blast 'em straight up inta Heaven meself if I need ta."}} | ||
}} | }} | ||
The '''Stickybomb Launcher''' is the default secondary weapon of the Demoman. It is a pneumatic bomb-launching device which fires glowing, team-colored, spherical bombs with spikes on them, featuring a large underbarrel drum magazine, a bolt-action loading mechanism, and wooden handles. | The '''Stickybomb Launcher''' is the default secondary weapon of the Demoman. It is a pneumatic bomb-launching device which fires glowing, team-colored, spherical bombs with spikes on them, featuring a large underbarrel drum magazine, a bolt-action loading mechanism, and wooden handles. | ||
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| reload-type = Single | | reload-type = Single | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.6 s | | attack-interval = 0.6 s<br>{{tooltip|0.5 s|Haste boosted}} | ||
| first-reload = 1.09 s<br>{{tooltip|0.5 s|Haste boosted}} | |||
| first-reload = 1.09 s | | further-reloads = 0.67 s<br>{{tooltip|0.2 s|Haste boosted}} | ||
| further-reloads = 0.67 s | |||
| activation-time = {{tooltip|0.7 s|To become armed}}<br>{{tooltip|0.7135 s|To explode}} | | activation-time = {{tooltip|0.7 s|To become armed}}<br>{{tooltip|0.7135 s|To explode}} | ||
| charge-fill-speed = 25% / s | | charge-fill-speed = 25% / s | ||
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|ru=Липучкомёт|ru_m=Stickybomb Launcher | |ru=Липучкомёт|ru_m=Stickybomb Launcher | ||
|es=Lanzabombas Lapa|es_m=Stickybomb Launcher | |es=Lanzabombas Lapa|es_m=Stickybomb Launcher | ||
|tr=Yapışkan Bomba Atar|tr_m=Stickybomb Launcher | |||
|uk=Липучкомет|uk_m=Stickybomb Launcher | |uk=Липучкомет|uk_m=Stickybomb Launcher | ||
}} | }} | ||
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Added damage ramp-up over time | |||
* Immediate detonations do half damage | |||
* Full damage is reached 2s after firing (1.3s after arming) | |||
* Self-damage and Sticky Jumping are unchanged | |||
* Damage ramp-up period starts when charging instead of upon fire. | |||
* Updated Viewmodel animations to include the other arm. | |||
* Fixed an issue causing sticky bomb{{sic}} detonation sound to rapidly play multiple times in a row. | * Fixed an issue causing sticky bomb{{sic}} detonation sound to rapidly play multiple times in a row. | ||
* Added unique HUD icons for Stickybombs, [[Mine Layer|Proximity Mines]], the [[Kritzkrieg]], and the [[Medi Gun|Medigun]].{{sic}} | * Added unique HUD icons for Stickybombs, [[Mine Layer|Proximity Mines]], the [[Kritzkrieg]], and the [[Medi Gun|Medigun]].{{sic}} | ||
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* Fixed the Stickybomb pulse effect to properly follow the entity. | * Fixed the Stickybomb pulse effect to properly follow the entity. | ||
{{Update|2.0.1}} | |||
* Fixed being able to push stickybombs only once | * Fixed being able to push stickybombs only once | ||
{{Update|2.0.2}} | |||
* Now consistent with live TF2's stickies | |||
* Fixed stickies not suffering from damage falloff | |||
* Damage rampup changed to 100% (from 70%) | |||
* Explosion radius rampup to 100% (from 80%) | |||
* Projectiles no longer bounce off friendly buildings | |||
{{Update|2.1.0}} | |||
* Stickybombs now fizzle properly on death | * Stickybombs now fizzle properly on death | ||
{{Update|2.1.3}} | |||
* Fixed Stickybombs and [[Mine Layer|proximity mines]] becoming invincible against bullets if they get moved without becoming airborne | * Fixed Stickybombs and [[Mine Layer|proximity mines]] becoming invincible against bullets if they get moved without becoming airborne | ||
{{Update|2.1.5}} | |||
*Updated stickybomb break sound | * Updated stickybomb break sound | ||
}} | }} | ||
== Comparisons from ''Team Fortress 2'' == | == Comparisons from ''Team Fortress 2'' == | ||
* | * Stickybombs can be detonated while taunting. | ||
* | * the Stickybomb Launcher's viewmodel correctly displays both Demoman's hands holding the Stickybomb Launcher, similar to his worldmodel. | ||
* the Stickybomb Laucher's kill icon was changed from the weapon itself to one of it's stickies. | |||
* The stickybomb HUD icon, that appears alongside the total number of stickybombs placed, has been changed. | |||
{{nav allweapons}} | {{nav allweapons}} | ||