1.6.4: Difference between revisions
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{{Patch | |||
|prev = 1.6.3 | |||
|next = 1.6.5 | |||
|date = January 13, 2015 | |||
|major = | |||
|update = | |||
|blogpost = | |||
|archives = [https://web.archive.org/web/20171213122704/http://tf2classic.com:80/wiki/Patch_1.6.4_-_Released_January_14th_2015 archived TF2 Classic Wiki] and the [https://web.archive.org/web/20150217042145/http://unfgaming.net/tf2c/updates/?pg=2 archived TF2 Classic website] | |||
|new-weps = | |||
|mapfix = | |||
|wepfix = yes | |||
|genfix = | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
Fixed #TF_MaxRounds | * Fixed #TF_MaxRounds | ||
* Nerfed [[Nail Gun|Nailgun]]{{sic}} (set dmg to 12) | |||
Nerfed [[Nail Gun|Nailgun]]{{sic}} (set dmg to 12) | * Fixed #game_scramble_onrestart | ||
* Set [[Scout|Scouts]]{{sic}} [[SMG]] firerate to 0.06 | |||
Fixed #game_scramble_onrestart | |||
Set [[Scout|Scouts]]{{sic}} [[SMG]] firerate to 0.06 | |||
Latest revision as of 23:09, 2 February 2025
| List of patches | ← 1.6.3 | 1.6.4 | 1.6.5 → |
|---|
1.6.4 was a minor update for Team Fortress 2 Classic. It was released on January 13, 2015. The patch notes can be found on the archived TF2 Classic Wiki and the archived TF2 Classic website. It featured some weapon changes, and bug fixes.