1.7.0: Difference between revisions

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'''1.7.0''' was an update for Team Fortress 2 Classic. It was released on January 18, 2015.
{{Patch
 
|prev = 1.6.7
This update came after [[1.6.7]] and before [[1.7.1]].
|next = 1.7.1
|date = January 17, 2015
|major =
|update =
|blogpost =
|archives = [https://web.archive.org/web/20150213092008/http://unfgaming.net/tf2c/updates archived TF2 Classic website]
|new-weps = 2
|mapfix =
|wepfix = yes
|genfix = yes
|bugfix = yes
}}


== Changes ==
== Changes ==
Added new particle effect for the Nailgun (Right now we're using Aichtens particle effect)
* Added new particle effect for the [[Nail Gun|Nailgun]] (Right now we're using Aichtens particle effect)
 
* Fixed the [[Tranquilizer Gun|tranq]] dart and viewmodel (Blaseth)
Fixed the tranq dart and viewmodel (Blaseth)
* Added the [[Lead Pipe|leadpipe]] for the Heavy (Chowder908)
 
** Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
Added the leadpipe for the Heavy (Chowder908)
* Fixed the smoothing on the Scout SMG (Game Zombie)
 
* Added fixed [[Syringe Gun|syringe gun]], [[Stickybomb Launcher|sticky launcher]], [[sniper rifle]], sniper [[SMG|smg]], soldier [[shotgun]] and [[Grenade Launcher|grenade launcher]] view models (Game Zombie)
Fixed the smoothing on the Scout SMG (Game Zombie)
* Fixed Nailgun viewmodel anims (Sojas)
 
* Added the weapon name to the weapon selection HUD
Added fixed syringe gun, sticky launcher, sniper rifle, sniper smg, soldier shotgun and grenade launcher view models (Game Zombie)
* Unlocked a couple of movement related server variables: {{code|sv_stopspeed}}, {{code|sv_maxspeed}}, {{code|sv_accelerate}}, {{code|sv_airaccelerate}}, {{code|sv_wateraccelerate}}, {{code|sv_footsteps}}, {{code|sv_rollspeed}}, {{code|sv_rollangle}}, {{code|sv_friction}}, {{code|sv_bounce}}, {{code|sv_maxvelocity}}, {{code|sv_stepsize}}, {{code|sv_backspeed}}, {{code|sv_waterdist}}
 
* Re enabled GRN and YLW (join with {{code|jointeam green}}, {{code|jointeam yellow}})
Fixed Nailgun viewmodel anims (Sojas)
* Added a cvar to enable GRN and YLW teams ({{code|tf2c_4play}})
 
* Added the [[RPG|beta rocket launcher]] for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
Added the weapon name to the weapon selection HUD
* Modified intro
 
Unlocked a couple of movement related server variables: sv_stopspeed, sv_maxspeed, sv_accelerate, sv_airaccelerate, sv_wateraccelerate, sv_footsteps, sv_rollspeed,
sv_rollangle, sv_friction, sv_bounce, sv_maxvelocity, sv_stepsize, sv_backspeed, sv_waterdist
 
Re enabled GRN and YLW (join with jointeam green, jointeam yellow)
 
Added a cvar to enable GRN and YLW teams (tf2c_4play)
 
Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
 
Added the lead pipe for the heavy (Chowder908) Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
 
Modified intro
 
[[Category:Patch Notes]]
[[Category:Updates]]

Latest revision as of 23:09, 2 February 2025

List of patches 1.6.7 1.7.0 1.7.1

1.7.0 was a minor update for Team Fortress 2 Classic. It was released on January 17, 2015. The patch notes can be found on the archived TF2 Classic website. It featured some weapon changes, general changes, and bug fixes. It also featured the addition of 2 new weapons.

Changes

  • Added new particle effect for the Nailgun (Right now we're using Aichtens particle effect)
  • Fixed the tranq dart and viewmodel (Blaseth)
  • Added the leadpipe for the Heavy (Chowder908)
    • Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
  • Fixed the smoothing on the Scout SMG (Game Zombie)
  • Added fixed syringe gun, sticky launcher, sniper rifle, sniper smg, soldier shotgun and grenade launcher view models (Game Zombie)
  • Fixed Nailgun viewmodel anims (Sojas)
  • Added the weapon name to the weapon selection HUD
  • Unlocked a couple of movement related server variables: sv_stopspeed, sv_maxspeed, sv_accelerate, sv_airaccelerate, sv_wateraccelerate, sv_footsteps, sv_rollspeed, sv_rollangle, sv_friction, sv_bounce, sv_maxvelocity, sv_stepsize, sv_backspeed, sv_waterdist
  • Re enabled GRN and YLW (join with jointeam green, jointeam yellow)
  • Added a cvar to enable GRN and YLW teams (tf2c_4play)
  • Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
  • Modified intro