2.2.0: Difference between revisions
From TF2 Classified Wiki
More actions
VivaRomania (talk | contribs) m oop, that doesn't belong there |
VivaRomania (talk | contribs) mNo edit summary |
||
| (9 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Patch| | {{Patch | ||
|prev = 2.1.5 | |||
|next = 2.2.1 | |||
|date = January 24, 2025 | |||
|major = yes | |||
|update = [[Double Down Update]] | |||
|blogpost = [https://tf2classic.com/double_down/day4update Double Down Day 4] page | |||
|archives = | |||
|new-weps = 4 | |||
|new-maps = 5 | |||
|mapfix = yes | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
[[File:Double down logo.png|500px|right]] | |||
== Changes == | == Changes == | ||
=== Weapon | === Weapon changes === | ||
* Added the [[Derby Cane]] | * Added the [[Derby Cane]] | ||
* Added the [[Rejuvenator]] | * Added the [[Rejuvenator]] | ||
| Line 55: | Line 67: | ||
** Added kill icon for deflected darts | ** Added kill icon for deflected darts | ||
=== Gameplay | === Gameplay changes === | ||
* Updated the [[Spy]]: | * Updated the [[Spy]]: | ||
** Effects, animations, and conditions applied to the player when cloaking are now properly predicted by clients | ** Effects, animations, and conditions applied to the player when cloaking are now properly predicted by clients | ||
| Line 62: | Line 74: | ||
* Added Chickens | * Added Chickens | ||
=== Map | === Map changes === | ||
* Added | * Added [[vipr_2bridge]] (abp, 14bit, Waugh101) | ||
* Added | * Added [[vipr_drizzle]] (14bit) | ||
* Added | * Added [[dom_railway]] (ultr4nima, 14bit) | ||
* Added | * Added [[dom_sawtooth]] (Suo, Waugh101, Mazern, abp, 14bit) | ||
* Added | * Added [[td_sunnyside]] (fizzyphysics, Waugh101, erk, Suo, abp, 14bit) | ||
* Updated | * Updated [[ctf_penguin_peak]]: | ||
** Added new map thumbnail | ** Added new map thumbnail | ||
* Updated | * Updated [[cp_gullywash]]: | ||
** Clipping adjustments | ** Clipping adjustments | ||
** Restored missing detailing from Live | ** Restored missing detailing from Live | ||
* Updated | * Updated [[pl_jinn]]: | ||
** Adjusted lighting on BLU Team's first spawn room | ** Adjusted lighting on BLU Team's first spawn room | ||
** Made a detail pass on RED Team's final spawn room | ** Made a detail pass on RED Team's final spawn room | ||
| Line 80: | Line 92: | ||
** Fixed soundscapes not working for most of the map | ** Fixed soundscapes not working for most of the map | ||
** Fixed some lighting bugs | ** Fixed some lighting bugs | ||
* Updated | * Updated [[vip_badwater]]: | ||
** Fixed missing and incorrect cubemaps | ** Fixed missing and incorrect cubemaps | ||
* Updated | * Updated [[cp_dustbowl]]: | ||
** In-house edit replaced with Korkade's overhaul | ** In-house edit replaced with Korkade's overhaul | ||
* Updated | * Updated [[pl_goldrush]]: | ||
** In-house edit replaced with Korkade's overhaul | ** In-house edit replaced with Korkade's overhaul | ||
* Updated | * Updated [[cp_yukon]]: | ||
** Fixed out-of-bounds exploit | ** Fixed out-of-bounds exploit | ||
* Updated | * Updated [[tc_hydro]]: | ||
** Lighting fixes | ** Lighting fixes | ||
** Fixed several stuck spots | ** Fixed several stuck spots | ||
* Updated | * Updated [[dom_hydro]]: | ||
** Updated logic to Domination 2.0 (see Mapping Changes) | ** Updated logic to Domination 2.0 (see Mapping Changes) | ||
** Lighting improvements | ** Lighting improvements | ||
** Adjusted fog on point D (The Dam) | ** Adjusted fog on point D (The Dam) | ||
* Updated | * Updated [[dom_oilcanyon]]: | ||
** Updated logic to Domination 2.0 (see Mapping Changes) | ** Updated logic to Domination 2.0 (see Mapping Changes) | ||
* Updated | * Updated [[td_caper]]: | ||
** Updated logic to use Vscript TD implementation | ** Updated logic to use Vscript TD implementation | ||
*** Teams now instantly respawn after losing a control point | *** Teams now instantly respawn after losing a control point | ||
| Line 104: | Line 116: | ||
** Updated textures and overlays | ** Updated textures and overlays | ||
* Updated navigation meshes for the following maps: | * Updated navigation meshes for the following maps: | ||
** | ** [[cp_dustbowl]] | ||
** | ** [[cp_amaranth]] | ||
** | ** [[vip_badwater]] | ||
** | ** [[vip_harbor]] | ||
** | ** [[vip_trainyard]] | ||
* Updated mission briefing photos for the following maps: | * Updated mission briefing photos for the following maps: | ||
** | ** [[arena_floodgate]] | ||
** | ** [[ctf_penguin_peak]] | ||
** | ** [[ctf_pelican_peak]] | ||
** | ** [[dom_hydro]] | ||
** | ** [[dom_oilcanyon]] | ||
** | ** [[koth_frigid]] | ||
** | ** [[td_caper]] | ||
=== Mapping | === Mapping changes === | ||
* Added [[VIP Race]] as an Official Gamemode | * Added [[VIP Race]] as an Official Gamemode | ||
** Added the VIP Race HUD! Fully customizable via new keyvalues in {{code|tf_logic_vip}} | ** Added the VIP Race HUD! Fully customizable via new keyvalues in {{code|tf_logic_vip}} | ||
| Line 127: | Line 139: | ||
*** Bonus points will take the team to 98% of the leading team's current score | *** Bonus points will take the team to 98% of the leading team's current score | ||
*** May be toggled and customized via KeyValues on the {{code|tf_logic_domination entity}}, or with {{code|tf2c_domination_comeback 1}} | *** May be toggled and customized via KeyValues on the {{code|tf_logic_domination entity}}, or with {{code|tf2c_domination_comeback 1}} | ||
* Updated VIP Gamemode: | * Updated [[VIP]] Gamemode: | ||
** VIPs now get switched out for another teammate instead of being kicked when idle | ** VIPs now get switched out for another teammate instead of being kicked when idle | ||
** VIP idle check logic now uses regular player kicking behavior if the VIP is the only person in the team | ** VIP idle check logic now uses regular player kicking behavior if the VIP is the only person in the team | ||
* Restructured FGDs, you only need to specify tf2c.fgd in your Hammer configuration | * Restructured FGDs, you only need to specify tf2c.fgd in your Hammer configuration | ||
* Added {{code|restrict_classes | * Added {{code|restrict_classes}} keyvalue to {{code|info_player_teamspawn}} to limit spawn points to specific classes | ||
* Fixed {{code|func_tracktrain}} facing the wrong direction when the first path node moves in a different direction than it faces (Ben Lubar) | * Fixed {{code|func_tracktrain}} facing the wrong direction when the first path node moves in a different direction than it faces (Ben Lubar) | ||
* Fixed {{code|func_tracktrain}} getting stuck when traveling from a high speed to a low speed path node (Ben Lubar) | * Fixed {{code|func_tracktrain}} getting stuck when traveling from a high speed to a low speed path node (Ben Lubar) | ||
| Line 162: | Line 174: | ||
* Text selection in the chat and some other RichText fields now works properly, and lets you select text segments rather than whole lines at once (SanyaSho) | * Text selection in the chat and some other RichText fields now works properly, and lets you select text segments rather than whole lines at once (SanyaSho) | ||
=== General | === General changes === | ||
* Added 31 new achievements | * Added 31 new achievements | ||
* Added 28 new [[Civilian]] voice lines | * Added 28 new [[Civilian]] voice lines | ||
| Line 210: | Line 222: | ||
* Updated medals | * Updated medals | ||
== Undocumented changes == | |||
[[ | * Changed the [[Twin Barrel]]'s attribute description from "Has horizontal spread" to "Bullets have a wide, horizontal spread" | ||