Cyclops: Difference between revisions
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Please, PLEASE resize the Cyclops. I have become very busy now, just need to upload the taunt page. |
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| slot=Primary | | slot=Primary | ||
| ammo-loaded=1 | | ammo-loaded=1 | ||
| ammo-carried= | | ammo-carried=16 | ||
| reload=Single | | reload=Single | ||
| loadout-kind=EMP Grenade Launcher | | loadout-kind=EMP Grenade Launcher | ||
| Line 9: | Line 9: | ||
| loadout-propername=yes | | loadout-propername=yes | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout neutral|Hold | {{Loadout neutral|Hold Fire: Prevent grenade detonation}} | ||
{{Loadout positive|Explosion detonates your own | {{Loadout positive|Explosion destroys enemy grenades and detonates your own}} | ||
{{Loadout negative|-10% explosion radius}} | {{Loadout negative|-10% explosion radius}} | ||
{{Loadout | {{Loadout negative|-75% clip size}} | ||
<br> | <br> | ||
{{Loadout neutral|"In the land of the blind, you are king."}} | {{Loadout neutral|"In the land of the blind, you are king."}} | ||
}} | }} | ||
{{Quotation|''' | {{Quotation|'''The Demoman'''| | ||
''I had me good eye on you the whole time!''}} | |||
The ''' | The '''Cyclops''' is a [[weapon#demomanprimary|primary weapon]] for the [[Demoman]] which was added in the [[1.7.3]] update, later removed in the [[Death & Taxes|Death & Taxes Update]], then finally re-added in the [[Double Down|Double Down Update]]. It is a modified grenade launcher that fires EMP grenades that detonate your own explosives in its explosion radius, such as [[Stickybomb Launcher|sticky bombs]], [[Mine Layer|mines]] and the [[Dynamite Pack]], and causes enemy projectiles to fizzle out, rendering them ineffective. You can make use of this mechanic by, for example, throwing a dynamite pack, and detonating an EMP grenade on it with an enemy nearby to not only have them take damage from the grenade, but also the instant detonation of the dynamite. Killing an enemy in this way will result in a "COMBO!" indicator in the killfeed. The Cyclops holds only one grenade in the clip at a time, which explode only when you release the fire button after firing, or on direct contact with an enemy without bouncing. Due to this, unlike the [[Grenade Launcher]], you can only have one grenade active at once. This allows for more precise detonations and grenade jumps, but will require you to be more engaged with each grenade you fire, and to have a good sense of timing. | ||
== Properties == | |||
{{Weapon properties | |||
| shot-type = Projectile | |||
| damage-type = Explosive | |||
| ranged-type = Ranged | |||
| taunt = Kaboom | |||
| damage-column = true | |||
| base-damage = 100<br>{{tooltip|95|After bouncing}} | |||
| base-damage-percentage = 100% | |||
| critical = 300<br>{{tooltip|285|After bouncing}} | |||
| mini-crit = 135<br>{{tooltip|129|After bouncing}} | |||
| bullet-count = 1 | |||
| splash-column = true | |||
| minimum-splash = {{tooltip|132 HU|Untested}} | |||
| minimum-splash-percentage = 50% | |||
| damage-reduction = {{tooltip|1% / 2.88 HU|Untested}} | |||
| self-damage = 28-56 | |||
| ammo-column = true | |||
| loaded = 1 | |||
| carried = 16 | |||
| reload-type = Single | |||
| function-times-column = true | |||
| attack-interval = 1.49 s | |||
| reload = 1.24 s<br>{{tooltip|0.6 s|Haste boosted}} | |||
| activation-time = 0.025 s | |||
|}} | |||
== Strategy == | |||
The Cyclops is best used in tandem with your secondaries to best take advantage of the combo mechanic. | |||
It is recommended to do explosive jumps with it as it deals less self-damage than his secondary weapons. | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:center;"| Cyclops v. Stock Grenade Launcher | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Can have full control over detonation making the grenade last longer | |||
➕ Can detonate own secondary projectiles | |||
➕ Can detonate enemy Demoman's secondary projectiles | |||
</poem> | |||
| <poem> | |||
➖ Has lower damage per second when used alone and even combined with secondary weapons | |||
➖ Has smaller clip size | |||
➖ Has smaller blast radius | |||
</poem> | |||
|} | |||
== Related achievements == | |||
{{Achievement table| | |||
{{Achievement|achievement_cyclops_hugecombo}} | |||
{{Achievement|achievement_cyclops_airborne}} | |||
{{Achievement|achievement_cyclops_blind}} | |||
{{Achievement|achievement_cyclops_jump}} | |||
{{Achievement|achievement_destroy_proj_cyclops}} | |||
}} | |||
== Update history == | |||
{{Update history| | |||
{{Update|1.7.3}} | |||
* Added the Cyclops | |||
{{Update|1.7.3.1}} | |||
* Fixed materials for Cyclops/Grenade Launcher when on GRN/YLW | |||
{{Update|1.8.0}} | |||
* Added new Cyclops and Beta [[RPG]] sounds by Omniary | |||
* The Cyclops is now named The Heavy Ordance{{sic}} | |||
{{Update|1.8.1}} | |||
* Changed The Heavy Ordnance back to Cyclops | |||
{{Update|2.0.0}} | |||
* Removed the Cyclops <!-- todo: confirm, it just kinda disappears around this patch, with no note of its removal in any patch notes --> | |||
{{Update|2.2.0}} | |||
* Added the Cyclops | |||
{{Update|2.2.3}} | |||
* Now gives 1 Bonus Point if 3 or more enemy stickies are destroyed at once | |||
{{Update|3.0.0}} | |||
* Reduced combo explosion radius to 131 (from 192) | |||
* Adjusted defuse mechanic to affect armed Dynamite Packs that have touched the ground, bringing it in line with how it interacts with Sticky Bombs and Mines | |||
* Successfully performing a combo now plays a unique audio cue | |||
* Updated explosion sounds | |||
}} | |||
== Comparison from ''Team Fortress 2'' == | |||
* The Cyclops' ability to detonate at will and disable enemy Demoman's secondary projectiles is based on live <i>TF2</i>'s [[TF:Detonator|Detonator]]. | |||
{{Nav allweapons}} | |||