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Stickybomb Launcher: Difference between revisions

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{{Loadout neutral|Alt-Fire: Detonate all Stickybombs}}
{{Loadout neutral|Alt-Fire: Detonate all Stickybombs}}
<br>
<br>
{{Loadout neutral|"KA-BOOOM!"}}
{{Loadout neutral|"I'll blast 'em straight up inta Heaven meself if I need ta."}}
}}
}}
The '''Stickybomb Launcher''' is the default secondary weapon of the Demoman. It is a pneumatic bomb-launching device which fires glowing, team-colored, spherical bombs with spikes on them, featuring a large underbarrel drum magazine, a bolt-action loading mechanism, and wooden handles.
The '''Stickybomb Launcher''' is the default secondary weapon of the Demoman. It is a pneumatic bomb-launching device which fires glowing, team-colored, spherical bombs with spikes on them, featuring a large underbarrel drum magazine, a bolt-action loading mechanism, and wooden handles.
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  | reload-type = Single
  | reload-type = Single
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.6 s
  | attack-interval = 0.6 s<br>{{tooltip|0.5 s|Haste boosted}}
| reload = 1.133 s
  | first-reload = 1.09 s<br>{{tooltip|0.5 s|Haste boosted}}
  | first-reload = 1.09 s
  | further-reloads = 0.67 s<br>{{tooltip|0.2 s|Haste boosted}}
  | further-reloads = 0.67 s
  | activation-time = {{tooltip|0.7 s|To become armed}}<br>{{tooltip|0.7135 s|To explode}}
  | activation-time = {{tooltip|0.7 s|To become armed}}<br>{{tooltip|0.7135 s|To explode}}
  | charge-fill-speed = 25% / s
  | charge-fill-speed = 25% / s
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|ru=Липучкомёт|ru_m=Stickybomb Launcher
|ru=Липучкомёт|ru_m=Stickybomb Launcher
|es=Lanzabombas Lapa|es_m=Stickybomb Launcher
|es=Lanzabombas Lapa|es_m=Stickybomb Launcher
|tr=Yapışkan Bomba Atar|tr_m=Stickybomb Launcher
|uk=Липучкомет|uk_m=Stickybomb Launcher
|uk=Липучкомет|uk_m=Stickybomb Launcher
}}
}}
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* Updated the Sticky Launcher:{{sic}}
* Added damage ramp-up over time
** Added damage ramp-up over time
* Immediate detonations do half damage
** Immediate detonations do half damage
* Full damage is reached 2s after firing (1.3s after arming)
** Full damage is reached 2s after firing (1.3s after arming)
* Self-damage and Sticky Jumping are unchanged
** Self-damage and Sticky Jumping are unchanged
* Damage ramp-up period starts when charging instead of upon fire.
** Damage ramp-up period starts when charging instead of upon fire.
* Updated Viewmodel animations to include the other arm.
** Updated Viewmodel animations to include the other arm.
* Fixed an issue causing sticky bomb{{sic}} detonation sound to rapidly play multiple times in a row.  
* Fixed an issue causing sticky bomb{{sic}} detonation sound to rapidly play multiple times in a row.  
* Added unique HUD icons for Stickybombs, [[Mine Layer|Proximity Mines]], the [[Kritzkrieg]], and the [[Medi Gun|Medigun]].{{sic}}
* Added unique HUD icons for Stickybombs, [[Mine Layer|Proximity Mines]], the [[Kritzkrieg]], and the [[Medi Gun|Medigun]].{{sic}}
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* Fixed the Stickybomb pulse effect to properly follow the entity.  
* Fixed the Stickybomb pulse effect to properly follow the entity.  


'''[[2.0.1]]'''
{{Update|2.0.1}}
* Fixed being able to push stickybombs only once
* Fixed being able to push stickybombs only once


'''[[2.0.2]]'''
{{Update|2.0.2}}
* Updated the Stickybomb Launcher:
* Now consistent with live TF2's stickies
** Now consistent with live TF2's stickies
* Fixed stickies not suffering from damage falloff
** Fixed stickies not suffering from damage falloff
* Damage rampup changed to 100% (from 70%)
** Damage rampup changed to 100% (from 70%)
* Explosion radius rampup to 100% (from 80%)
** Explosion radius rampup to 100% (from 80%)
* Projectiles no longer bounce off friendly buildings
** Projectiles no longer bounce off friendly buildings


'''[[2.1.0]]'''
{{Update|2.1.0}}
* Stickybombs now fizzle properly on death
* Stickybombs now fizzle properly on death


'''[[2.1.3]]'''
{{Update|2.1.3}}
* Fixed Stickybombs and [[Mine Layer|proximity mines]] becoming invincible against bullets if they get moved without becoming airborne  
* Fixed Stickybombs and [[Mine Layer|proximity mines]] becoming invincible against bullets if they get moved without becoming airborne  


'''[[2.1.5]]'''
{{Update|2.1.5}}
*Updated stickybomb break sound
* Updated stickybomb break sound
}}
}}


== Comparisons from ''Team Fortress 2'' ==
== Comparisons from ''Team Fortress 2'' ==
* Unlike on live ''Team Fortress 2'', stickybombs can be detonated while taunting.
* Stickybombs can be detonated while taunting.
* The weapon's viewmodel correctly displays the hands holding the Stickybomb Launcher, similar to the worldmodel in ''TF2 Classic''. Demoman's left hand does not hold the Launcher in the live version.
* the Stickybomb Launcher's viewmodel correctly displays both Demoman's hands holding the Stickybomb Launcher, similar to his worldmodel.
* In live ''Team Fortress 2'', the Stickybomb Launcher's kill icon includes the weapon itself. However, in ''TF2 classic,'' it was changed to one of it's stickies, reflecting off of the Scottish Resistance's kill icon, again in live TF2.
* the Stickybomb Laucher's kill icon was changed from the weapon itself to one of it's stickies.
* The stickybomb HUD icon, that appears alongside the total number of stickybombs placed, has been changed.
{{nav allweapons}}
{{nav allweapons}}