Deathmatch: Difference between revisions
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[[File:banner_image_beta3.png|thumb|right|Banner used for Deathmatch.]] | [[File:banner_image_beta3.png|thumb|right|Banner used for Deathmatch.]] | ||
{{scrapped}} | {{scrapped}} | ||
{{todo| | |||
Add unaccounted for images for specific weapons (Tommy Gun, the map-hidden weapons, Hydraulic Hammer)}} | |||
'''Deathmatch''' was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached, | '''Deathmatch''' was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached. It had a special class unique to the mode, much like [[VIP]], named the [[Mercenary]] who would be the only playable class in this mode. | ||
Deathmatch would eventually be removed from the game for a number of reasons, splitting off into ''Team Deathmatch Classic'': | Players would start with two starting weapons ([[Pistol]] and [[Crowbar]]), and would pick up weapons to replace them as they go, deathmatch-specific weapons would be scattered around the map alongside weapons seen in the base game (see below). Power-ups could also be found on these maps, providing varying buffs to the player that would last set periods of time, listed below. | ||
Deathmatch would eventually be removed from the game for a number of reasons, splitting off into ''Team Deathmatch Classic'' and ''Open Fortress'': | |||
* It was too large; it felt like its own separate game. | * It was too large; it felt like its own separate game. | ||
| Line 11: | Line 15: | ||
==Deathmatch weapons== | ==Deathmatch weapons== | ||
=== Primary === | |||
{{Weapon table| | |||
{{Weapon|Flame Thrower}} | |||
{{Weapon|Grenade Launcher}} | |||
{{Weapon|Minigun}} | |||
{{Weapon|Rocket Launcher}} | |||
{{Weapon|Sniper Rifle}} | |||
{{Weapon|Super Shotgun}} | |||
{{Weapon|Sten Gun}} | |||
{{Weapon|Tommy Gun}} | |||
}} | |||
=== Secondary === | |||
{{Weapon table| | |||
{{Weapon|Shotgun}} | |||
{{Weapon|Pistol}} | |||
{{Weapon|Flare Gun}} | |||
{{Weapon|Six Shooter}} | |||
}} | |||
=== Melee === | |||
{{Weapon table| | |||
{{Weapon|Crowbar}} | |||
}} | |||
=== Hidden melee weapons === | |||
{{Weapon table| | |||
{{Weapon|Coffee Pot}} | |||
{{Weapon|Lead Pipe}} | |||
}} | |||
=== Power-up specific weapons === | |||
{{Weapon table| | |||
{{Weapon|Hydraulic Hammers}} | |||
}} | |||
== Power-ups == | |||
This is a list of power-ups that were able to be found in this mode: | |||
{| class="wikitable sortable grid" | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Type | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Effects | |||
|- | |||
|[[File:Powerup_crits.png|Critical Hits|100px]] | |||
| Applies [[Critical hits]] to the player for a period of fifteen seconds. | |||
|- | |||
|[[File:Powerup_uber.png|Ubercharge|100px]] | |||
| Applies [[Ubercharge]] to the player for a period of fifteen seconds. | |||
|- | |||
|[[File:Powerup_megahealth.png|Megahealth|100px]] | |||
| Applies max overheal to the player which drains overtime till it returns to base health. | |||
|} | |||
==Maps== | ==Maps== | ||
The | {{main|List of maps}} | ||
{| class="wikitable" style="text-align:center;" | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Picture | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | File name | |||
|- | |||
| '''[[2Fort (Deathmatch)|2Fort (DM)]]''' | |||
| [[File:Dm_2fort.png|200px]] | |||
| {{code|dm_2fort}} | |||
|- | |||
| '''[[Axiomax]]''' | |||
| [[File:Dm_axiomax.png|200px]] | |||
| {{code|dm_axiomax}} | |||
|- | |||
| '''[[Compound]]''' | |||
| [[File:Dm_compound.png|200px]] | |||
| {{code|dm_compound}} | |||
|- | |||
| '''[[Grain]]''' | |||
| [[File:Dm_grain.png|200px]] | |||
| {{code|dm_grain}} | |||
|- | |||
| '''[[Lineage]]''' | |||
| [[File:Dm_lineage.png|200px]] | |||
| {{code|dm_lineage}} | |||
|- | |||
| '''[[Lumberyard (Deathmatch)|Lumberyard (DM)]]''' | |||
| [[File:Dm_lumberyard.png|200px]] | |||
| {{code|dm_lumberyard}} | |||
|- | |||
| '''[[Offblast (Deathmatch)|Offblast (DM)]]''' | |||
| [[File:Dm_offblast.png|200px]] | |||
| {{code|dm_offblast}} | |||
|- | |||
| '''[[Parley]]''' | |||
| [[File:Dm_parley.png|200px]] | |||
| {{code|dm_parley}} | |||
|- | |||
| '''[[Ravine (Deathmatch)|Ravine (DM)]]''' | |||
| [[File:Dm_ravine.png|200px]] | |||
| {{code|dm_ravine}} | |||
|- | |||
| '''[[Wiseau]]''' | |||
| [[File:Dm_wiseau.png|200px]] | |||
| {{code|dm_wiseau}} | |||
|} | |||
== Update history == | |||
{{Update history| | |||
{{Update|1.8.3}} | |||
* Added a very VERY early version of [[Deathmatch]] mode. | |||
* W.I.P [[Mercenary]] model by Maxxy | |||
* Players can set their own model color using {{code|tf2c_setmerccolor R G B}} | |||
** Note: The merc. model with proper coloring support wasn’t ready yet. | |||
* Added a {{code|tf_logic_deathmatch}} entity. Place one in your map to mark your map as a [[Deathmatch|DM]] map | |||
* Added [[Compound|dm_compound]] (OneFourth) | |||
{{Update|1.8.3.1}} | |||
* Fixed the tf_logic_deathmatch fgd entry | |||
{{Update|1.9.0}} | |||
<br> | |||
'''Additions''' | |||
* Added the crowbar{{sic}} | |||
* Added the deathmatch weapon spawner entity into the game | |||
* Added support for Mercenary and Civilian HUD images | |||
{{Update|2.0.0 (BETA)}} | |||
<br> | |||
'''Additions''' | |||
* Added a new game mode, [[Deathmatch]] (Danielmm8888, Nicknine, PistonMiner, Iamgoofball) | |||
** Free-for-all competition to get the most kills | |||
** Round ends after 50 kills have been reached | |||
* DM-specific Weapons (Iamgoofball) | |||
** Added the [[Sten Gun]] (Sedimentarysocks, Maxxy), [[Super Shotgun]] (Rage, Game Zombie, OverPovered), [[Six Shooter]] (model is placeholder), [[Crowbar]] | |||
* Added the Overheal Pill (Game Zombie, Nitronik) | |||
** New kind of medkit that heals 8%, can overheal and doesn't extinguish. | |||
'''Maps''' | |||
* Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11) | |||
{{Update|2.0.0 (BETA 2)}} | |||
<br> | |||
'''Maps''' | |||
* Added maps: | |||
** dm_grain | |||
* Removed maps: | |||
** dm_offblast | |||
* Updated maps: | |||
** dm_wiseau | |||
'''Deathmatch''' | |||
* Kills and assists no longer grant double points | |||
* Suicides and environmental deaths subtract 1 point | |||
* Mercenary colors now only change after the player has respawned | |||
** RIP Rainbow Merc | |||
* Added a colored sniper dot{{sic}} | |||
* Added the Uber powerup | |||
* Enabled player collision | |||
* Added the Berserk powerup (currently not present in any maps) | |||
* Added blue outlines to weapon spawners | |||
* Players drop their active weapon when killed (outline color indicates how much ammo the dropped weapon includes - green is full, red is almost empty) | |||
* Set player overheal decay 25% slower | |||
* Buffed player overheal cap to 200% | |||
* Scoreboard now displays killstreaks | |||
* Respawn particles now preview properly | |||
* Heavy Artillery added to weapon pool | |||
* Flare Gun added to weapon pool | |||
* Reworked the Sten Gun Animations | |||
{{Update|2.0.0 (BETA 3)}} | |||
<br> | |||
'''General''' | |||
* Raised Deathmatch overheal drain time to 30 seconds (from 20) | |||
* | '''Bugs/Exploits''' | ||
* Fixed a client crash related to chat in Deathmatch | |||
* | |||
{{Update|2.0.0 (BETA 4)}} | |||
<br> | |||
'''General''' | |||
* {{code|tf_weaponspawner}} now allows options to disable glow and rotation | |||
'''Weapons''' | |||
* Removed the Heavy Artillery | |||
* Added the Tommy Gun | |||
* Added several map specific Deathmatch melee weapons | |||
* RPG stats changed to replace Deathmatch Rocket Launcher | |||
** (maps have not been recompiled with this change yet) | |||
'''Maps''' | |||
* Updated Wiseau soundscapes | |||
* Updated DM_Grain | |||
* Added a new test map, dm_lineage_a1. Due to potential crashes this map has not been added to the default Deathmatch rotation. | |||
{{Update|2.0.0}} | |||
<br> | |||
'''Maps''' | |||
* Removed the following maps: | |||
** dm_2fort | |||
** dm_axiomax | |||
** dm_devtest | |||
** dm_grain | |||
** dm_liniage{{sic}} | |||
** dm_lumberyard | |||
** dm_parley | |||
** dm_ravine | |||
** dm_wiseau | |||
}} | |||
<br> | |||
{{Nav_gamemodes}} | {{Nav_gamemodes}} | ||
[[Category:Gamemodes]] | [[Category:Gamemodes]] | ||
Latest revision as of 02:15, 22 June 2025
| This article documents removed content that has either been previously available in the game, or were scrapped and never released. |
| A todo list has been written for this article.
The specific instructions are:
|
Deathmatch was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached. It had a special class unique to the mode, much like VIP, named the Mercenary who would be the only playable class in this mode.
Players would start with two starting weapons (Pistol and Crowbar), and would pick up weapons to replace them as they go, deathmatch-specific weapons would be scattered around the map alongside weapons seen in the base game (see below). Power-ups could also be found on these maps, providing varying buffs to the player that would last set periods of time, listed below.
Deathmatch would eventually be removed from the game for a number of reasons, splitting off into Team Deathmatch Classic and Open Fortress:
- It was too large; it felt like its own separate game.
- Any gamemode that removes classes/weapons to function goes against some of the core principles of Team Fortress.
- The code was getting to the point where if one thing was done in X, it'd screw something up in Y.
Deathmatch weapons
Primary
| Weapon | Kill icon |
|---|---|
Flame Thrower |
|
Grenade Launcher |
|
Minigun |
|
Rocket Launcher |
|
Sniper Rifle |
|
Super Shotgun |
|
Sten Gun |
|
Tommy Gun |
Secondary
| Weapon | Kill icon |
|---|---|
Shotgun |
|
Pistol |
|
Flare Gun |
|
Six Shooter |
Melee
| Weapon | Kill icon |
|---|---|
Crowbar |
Hidden melee weapons
| Weapon | Kill icon |
|---|---|
| File:Backpack Coffee Pot.png Coffee Pot | |
Lead Pipe |
Power-up specific weapons
| Weapon | Kill icon |
|---|---|
| File:Backpack Hydraulic Hammers.png Hydraulic Hammers |
Power-ups
This is a list of power-ups that were able to be found in this mode:
| Type | Effects |
|---|---|
| Applies Critical hits to the player for a period of fifteen seconds. | |
| Applies Ubercharge to the player for a period of fifteen seconds. | |
| Applies max overheal to the player which drains overtime till it returns to base health. |
Maps
| Name | Picture | File name |
|---|---|---|
| 2Fort (DM) | dm_2fort | |
| Axiomax | File:Dm axiomax.png | dm_axiomax |
| Compound | dm_compound | |
| Grain | File:Dm grain.png | dm_grain |
| Lineage | File:Dm lineage.png | dm_lineage |
| Lumberyard (DM) | File:Dm lumberyard.png | dm_lumberyard |
| Offblast (DM) | File:Dm offblast.png | dm_offblast |
| Parley | File:Dm parley.png | dm_parley |
| Ravine (DM) | File:Dm ravine.png | dm_ravine |
| Wiseau | dm_wiseau |
Update history
- Added a very VERY early version of Deathmatch mode.
- W.I.P Mercenary model by Maxxy
- Players can set their own model color using tf2c_setmerccolor R G B
- Note: The merc. model with proper coloring support wasn’t ready yet.
- Added a tf_logic_deathmatch entity. Place one in your map to mark your map as a DM map
- Added dm_compound (OneFourth)
- Fixed the tf_logic_deathmatch fgd entry
1.9.0 (First Community Map Pack Update)
Additions
- Added the crowbar(sic)
- Added the deathmatch weapon spawner entity into the game
- Added support for Mercenary and Civilian HUD images
Additions
- Added a new game mode, Deathmatch (Danielmm8888, Nicknine, PistonMiner, Iamgoofball)
- Free-for-all competition to get the most kills
- Round ends after 50 kills have been reached
- DM-specific Weapons (Iamgoofball)
- Added the Sten Gun (Sedimentarysocks, Maxxy), Super Shotgun (Rage, Game Zombie, OverPovered), Six Shooter (model is placeholder), Crowbar
- Added the Overheal Pill (Game Zombie, Nitronik)
- New kind of medkit that heals 8%, can overheal and doesn't extinguish.
Maps
- Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11)
Maps
- Added maps:
- dm_grain
- Removed maps:
- dm_offblast
- Updated maps:
- dm_wiseau
Deathmatch
- Kills and assists no longer grant double points
- Suicides and environmental deaths subtract 1 point
- Mercenary colors now only change after the player has respawned
- RIP Rainbow Merc
- Added a colored sniper dot(sic)
- Added the Uber powerup
- Enabled player collision
- Added the Berserk powerup (currently not present in any maps)
- Added blue outlines to weapon spawners
- Players drop their active weapon when killed (outline color indicates how much ammo the dropped weapon includes - green is full, red is almost empty)
- Set player overheal decay 25% slower
- Buffed player overheal cap to 200%
- Scoreboard now displays killstreaks
- Respawn particles now preview properly
- Heavy Artillery added to weapon pool
- Flare Gun added to weapon pool
- Reworked the Sten Gun Animations
General
- Raised Deathmatch overheal drain time to 30 seconds (from 20)
Bugs/Exploits
- Fixed a client crash related to chat in Deathmatch
General
- tf_weaponspawner now allows options to disable glow and rotation
Weapons
- Removed the Heavy Artillery
- Added the Tommy Gun
- Added several map specific Deathmatch melee weapons
- RPG stats changed to replace Deathmatch Rocket Launcher
- (maps have not been recompiled with this change yet)
Maps
- Updated Wiseau soundscapes
- Updated DM_Grain
- Added a new test map, dm_lineage_a1. Due to potential crashes this map has not been added to the default Deathmatch rotation.
Maps
- Removed the following maps:
- dm_2fort
- dm_axiomax
- dm_devtest
- dm_grain
- dm_liniage(sic)
- dm_lumberyard
- dm_parley
- dm_ravine
- dm_wiseau
| Gamemodes | ||||
|---|---|---|---|---|
|
ᛰ - This mode is recognized by the game, but no official maps exist yet. | ||||
| Control Points based | ||||
| Flag based | ||||
| Payload based | ||||
| Civilian based | ||||
| Miscellaneous | ||||
| Sub gamemodes | ||||
| Scrapped | ||||