Hunting Revolver: Difference between revisions

From TF2 Classified Wiki
Jump to navigation Jump to search
ammo
Oleo (talk | contribs)
mNo edit summary
 
(62 intermediate revisions by 14 users not shown)
Line 6: Line 6:
| ammo-loaded=6
| ammo-loaded=6
| ammo-carried=24
| ammo-carried=24
| reload-type=Clip
| loadout=yes
| loadout=yes
| loadout-kind=Sniper Rifle
| loadout-kind=Sniper Rifle
| loadout-propername=yes
| loadout-propername=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|No scope}}
{{Loadout neutral|Reduced zoom}}
{{Loadout positive|+25 max health on wearer}}
{{Loadout positive|+25 max health on wearer}}
{{Loadout positive|+55% faster firing speed}}
{{Loadout negative|-50% zoom reduction}}
{{Loadout negative|No damage charge}}
<br/>
<br/>
{{Loadout neutral|Made for a more offensive approach.}}
{{Loadout neutral|"Made for a more offensive approach."}}
}}
}}
The '''Hunting Revolver''' is a primary weapon for the [[Sniper]].
The '''Hunting Revolver''' is a primary weapon for the [[Sniper]]. It is a long-barreled revolving rifle fit with a wooden gun stock, grip, and carrying strap.
 
Compared to the [[Sniper Rifle]], the Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, can shoot 6 consecutive times before reloading, increases the Sniper's base health from 125 to 150, and also has 100% accuracy. It can only zoom without a scope, allowing for increased visibility and decreased movement speed penalty at the cost of zoom magnitude, and lacks the Sniper Rifle's laser dot. The Hunting Revolver cannot charge its shots, and so only deals 120 damage on a headshot regardless of time spent zoomed. As such, single headshots are significantly weaker, but multiple of them can be done in a short amount of time. Like the Sniper Rifle, the user needs to zoom in for 0.2 seconds before being able to headshot, and creates a tracer on each of its shots, visible to all players. The Hunting Revolver cannot reload while zoomed, and if reloading, will cancel the reload. Unlike every other weapon, its damage falloff occurs at double the range of usual.
 
== Properties ==
{{Weapon properties
| shot-type = Hitscan
| damage-type = Bullet
| ranged-type = Ranged
| taunt = Heel kick
| damage-column = true
| maximum-ramp-up = 60
| maximum-ramp-up-percentage = 150%
| base-damage = 40
| base-damage-percentage = 100%
| maximum-fall-off = 21
| maximum-fall-off-percentage = 52.8%
| critical = 120
| mini-crit = 54
| mini-crit-ramp-up = 81
| bullet-count = 1
| ammo-column = true
| loaded = 6
| carried = 24
| reload-type = Clip
| function-times-column = true
| attack-interval = 0.675 s</br>{{tooltip|0.5 s|Haste boosted}}
| reload = 1.55 s</br>{{tooltip|0.75 s|Haste boosted}}
| activation-time = Instant
| scoped-headshot-delay = 0.2 s
|}}
 
== Strategy ==
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| Hunting Revolver v. Stock Sniper Rifle
|- style="text-align:left;"
| <poem>
➕ Gives more health
➕ Consistent headshots deal more damage per second
➕ Has faster attack speed
➕ Has damage ramp-up
➕ Has more clip size
➕ Does not have tunnel vision when zooming
</poem>
| <poem>
➖ Headshots deal less damage per shot due to the lack of charge
➖ Has damage fall-off
➖ Zooming magnifies at a smaller rate
➖ Has slower projectile speed
➖ Does not have laser pointer
</poem>
|}


== Names in other languages ==
== Names in other languages ==
{{Names
{{Names
|brazilian=Revólver de Caça|brazilian_m=Hunting Revolver
|pt-br=Revólver de Caça|pt-br_m=Hunting Revolver
|bulgarian=Електрошокова терапия|bulgarian_m=Hunting Carbine
|bg=Револверна карабина|bg_m=Hunting Carbine
|english=Hunting Revolver
|en=Hunting Revolver
|french=Revolver de chasse|french_m=Hunting Revolver
|fr=Revolver de chasse|fr_m=Hunting Revolver
|german=Jagdrevolver|german_m=Hunting Revolver
|de=Jagdrevolver|de_m=Hunting Revolver
|italian=Revolver da caccia|italian_m=Hunting Revolver
|it=Revolver da caccia|it_m=Hunting Revolver
|romanian=Revolver de vânat|romanian_m=Hunting Revolver
|ro=Revolver de vânat|ro_m=Hunting Revolver
|russian=Охотничий револьвер|russian_m=Hunting Revolver
|ru=Охотничий револьвер|ru_m=Hunting Revolver
|spanish=Revólver de Caza|spanish_m=Hunting Revolver
|es=Revólver de Caza|es_m=Hunting Revolver
|tr=Avcı Altıpatları|tr_m=Hunting Revolver
|uk=Мисливський револьвер|uk_m=Hunting Revolver
}}
 
== Update history ==
{{Update history|
{{Update|2.0.0}}
* Renamed from [[Poacher's Pride]] to The Hunting Revolver.
* Uses a new model.
* Fires 6 shots, rather than 2.
* Added damage fall-off for bodyshots.
* Can only headshot while zoomed in.
* Shortened the Zoom distance.
* Updated Viewmodel animations.
* Fixed an issue with The Hunting Revolver viewmodel being visible while zoomed in.
* Added proper Fire and Reload animations for the Hunting Revolver for the [[Sniper]].
* Added special Class Select animations for the [[Nail Gun|Nailgun]],{{sic}} [[Huntsman]] and Hunting Revolver.
 
{{Update|2.0.1}}
* Fire rate slowed to 0.75s (from 0.6s)
 
{{Update|2.0.2}}
* Removed the visual recoil
* Lowered the fire rate to 0.675s (from 0.75s)
 
{{Update|2.1.0}}
* Now has damage falloff
* Falloff starts at 2x the distance of normal weapons (1024hu/19.5m)
* Does not apply to [[Critical hits|crits]]
}}
}}
== Trivia ==
* Before the [[Death & Taxes]] update, the Hunting Revolver was known as the [[Poacher's Pride]].
* Holding the zoom key while in the air will prevent the Hunting Revolver from playing its reload animation if it hasn't started, and therefore prevent it from reloading.
== Comparisons from ''Team Fortress 2'' ==
* The Hunting Revolver has the same base damage, damage ramp-up, damage falloff, and clip size as the [[Spy]]'s [[Revolver]] and its ability to headshot is maybe inspired by the Spy's [[TF:Ambassador|Ambassador]].
== Gallery ==
<gallery>
HuntingRevolverConcept.png|Concept art by {{Dev|Drudlyclean the Skeledude}}
</gallery>
{{nav allweapons}}

Latest revision as of 05:20, 9 April 2026

Hunting Revolver
Kill Icons
Basic Information
Used by Sniper
Slot Primary
Ammo
Ammo loaded 6
Ammo carried 24
Reload type Clip
Loadout Stats

The Hunting Revolver

Sniper Rifle

+25 max health on wearer

-50% zoom reduction


"Made for a more offensive approach."

The Hunting Revolver is a primary weapon for the Sniper. It is a long-barreled revolving rifle fit with a wooden gun stock, grip, and carrying strap.

Compared to the Sniper Rifle, the Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, can shoot 6 consecutive times before reloading, increases the Sniper's base health from 125 to 150, and also has 100% accuracy. It can only zoom without a scope, allowing for increased visibility and decreased movement speed penalty at the cost of zoom magnitude, and lacks the Sniper Rifle's laser dot. The Hunting Revolver cannot charge its shots, and so only deals 120 damage on a headshot regardless of time spent zoomed. As such, single headshots are significantly weaker, but multiple of them can be done in a short amount of time. Like the Sniper Rifle, the user needs to zoom in for 0.2 seconds before being able to headshot, and creates a tracer on each of its shots, visible to all players. The Hunting Revolver cannot reload while zoomed, and if reloading, will cancel the reload. Unlike every other weapon, its damage falloff occurs at double the range of usual.

Properties

Properties
Shot type Hitscan
Damage type Bullet
Ranged or Melee? Ranged
Taunt Heel kick
Damage
Maximum ramp-up 150% 60
Base damage 100% 40
Maximum fall-off 52.8% 21
Critical 120
Mini-crit 54
Mini-crit (ramp-up) 81
Bullet count 1
Ammo
Loaded 6
Carried 24
Reload type Clip
Function Times
Attack interval 0.675 s
0.5 s
Reload 1.55 s
0.75 s
Activation time Instant
Scoped headshot delay 0.2 s
All values are approximate.

Strategy

Hunting Revolver v. Stock Sniper Rifle

➕ Gives more health
➕ Consistent headshots deal more damage per second
➕ Has faster attack speed
➕ Has damage ramp-up
➕ Has more clip size
➕ Does not have tunnel vision when zooming

➖ Headshots deal less damage per shot due to the lack of charge
➖ Has damage fall-off
➖ Zooming magnifies at a smaller rate
➖ Has slower projectile speed
➖ Does not have laser pointer

Names in other languages

Language Name Meaning
Bulgarian Револверна карабина Hunting Carbine
Spanish Revólver de Caza Hunting Revolver
English Hunting Revolver -
French Revolver de chasse Hunting Revolver
German Jagdrevolver Hunting Revolver
Italian Revolver da caccia Hunting Revolver
Brazilian Portuguese Revólver de Caça Hunting Revolver
Romanian Revolver de vânat Hunting Revolver
Russian Охотничий револьвер Hunting Revolver
Turkish Avcı Altıpatları Hunting Revolver
Ukrainian Мисливський револьвер Hunting Revolver

Update history

2.0.0 (Death & Taxes Update)
  • Renamed from Poacher's Pride to The Hunting Revolver.
  • Uses a new model.
  • Fires 6 shots, rather than 2.
  • Added damage fall-off for bodyshots.
  • Can only headshot while zoomed in.
  • Shortened the Zoom distance.
  • Updated Viewmodel animations.
  • Fixed an issue with The Hunting Revolver viewmodel being visible while zoomed in.
  • Added proper Fire and Reload animations for the Hunting Revolver for the Sniper.
  • Added special Class Select animations for the Nailgun,(sic) Huntsman and Hunting Revolver.

2.0.1

  • Fire rate slowed to 0.75s (from 0.6s)

2.0.2

  • Removed the visual recoil
  • Lowered the fire rate to 0.675s (from 0.75s)

2.1.0 (Fight or Flight Update)

  • Now has damage falloff
  • Falloff starts at 2x the distance of normal weapons (1024hu/19.5m)
  • Does not apply to crits


Trivia

  • Before the Death & Taxes update, the Hunting Revolver was known as the Poacher's Pride.
  • Holding the zoom key while in the air will prevent the Hunting Revolver from playing its reload animation if it hasn't started, and therefore prevent it from reloading.

Comparisons from Team Fortress 2

  • The Hunting Revolver has the same base damage, damage ramp-up, damage falloff, and clip size as the Spy's Revolver and its ability to headshot is maybe inspired by the Spy's Ambassador.