VIP: Difference between revisions
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m Added a fun little trivia thing. |
TR4SHQU33N (talk | contribs) m Adds map list re-do to the VIP page. |
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[[File:death_n_taxes.png|thumb|right|Banner used to tease VIP | [[File:death_n_taxes.png|thumb|right|Banner used to tease VIP mode.]][[File:vip_lastpoint.png|thumb|right|Control Point in [[Mineside]], where the VIP escapes through his personal transport.]] | ||
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | {{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | ||
The Civilian has no combat training, is four-feet-ten on a good day, won't appear anywhere except VIP mode, and wouldn't even staff his Northampton horse ranch with filth like you, but by God, can he capture points.}} | The Civilian has no combat training, is four-feet-ten on a good day, won't appear anywhere except VIP mode, and wouldn't even staff his Northampton horse ranch with filth like you, but ''by God'', can he capture points.}} | ||
'''VIP''' is a | '''VIP''' is a game mode involving a player designated as the VIP, who can only play as the exclusive [[Civilian]] class, a class designed to be very weak, who's role is to focus on the objectives in the maps he's available in. This includes capturing control points, using a device to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Usually, upon the death of the VIP, time gets removed from the timer, which allows the RED team to win faster. The VIP has special abilities himself that supports his team, including a defense boost for teammates near him, and his [[Umbrella]] that grants mini-crits on friendly targets. | ||
==Maps== | |||
[[File: | {{main|List of maps}} | ||
{| class="wikitable" style="text-align:center;" | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Picture | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | File name | |||
|- | |||
| '''[[Harbor]]''' | |||
| [[File:Vip_harbor.webp|200px]] | |||
| {{code|vip_harbor}} | |||
|- | |||
| '''[[Mineside]]''' | |||
| [[File:Vip_mineside.webp|200px]] | |||
| {{code|vip_mineside}} | |||
|- | |||
| '''[[Trainyard]]''' | |||
| [[File:Vip_trainyard.webp|200px]] | |||
| {{code|vip_trainyard}} | |||
|- | |||
| '''[[Badwater Basin (VIP)|Badwater (VIP)]]''' | |||
| [[File:Vip_badwater.webp|200px]] | |||
| {{code|vip_badwater}} | |||
|} | |||
== Achievements == | |||
{{Achievement table| | |||
{{Achievement|win_civilian_nodeaths}} | |||
{{Achievement|heal_civilian}} | |||
{{Achievement|dominate_civilian}} | |||
{{Achievement|play_game_vipmaps_1}} | |||
{{Achievement|kill_civilian_disguiseboost}} | |||
}} | |||
== Trivia == | == Trivia == | ||
* VIP mode is based on the "[[tf:Hunted_(Classic)|Hunted]]" map from Team Fortress Classic. The game concept eventually evolved into [[Payload]]. | |||
* "VIP" is an initialism for "Very Important Person". | * "VIP" is an initialism for "Very Important Person". | ||
** Unlike other game modes, where the initialism ("CTF") and the full term ("Capture The Flag") are both official terms, only the initialism is used for VIP. | |||
{{Nav_gamemodes}} | |||
[[Category:Gamemodes]] | [[Category:Gamemodes]] | ||