Engineer: Difference between revisions
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TR4SHQU33N (talk | contribs) Rewrites the opening blurb to be more encyclopedic and less like a strategy guide, aswell as consistency with the Scout page in regards to the bio |
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Such buildings include the [[Sentry Gun]], a turret that when placed serves as effective area denial. The [[Dispenser]], a building that acts as a constant source of ammo and health to teammates surrounding it, shoring them and helping them maintain a forward position, though, it can also be taken advantage of by [[Spy|Spies]]. The [[Teleporter]], which is constructed to bring you from one place to the next instanteously. Optionally, he can also build a [[Jump Pad]], a building which provides more mobile movement option via going great distances in the air that can constructed twice rather than just once. | Such buildings include the [[Sentry Gun]], a turret that when placed serves as effective area denial. The [[Dispenser]], a building that acts as a constant source of ammo and health to teammates surrounding it, shoring them and helping them maintain a forward position, though, it can also be taken advantage of by [[Spy|Spies]]. The [[Teleporter]], which is constructed to bring you from one place to the next instanteously. Optionally, he can also build a [[Jump Pad]], a building which provides more mobile movement option via going great distances in the air that can constructed twice rather than just once. | ||
The Engineer is voiced by Grant Goodeve. | The Engineer is voiced by Grant Goodeve, with additional voice lines provided by Gianni Matragrano. | ||
== Bio == | == Bio == | ||
<poem> | <poem> | ||
'''Location of Origin:''' Bee Cave, Texas, USA | '''Location of Origin:''' Bee Cave, Texas, USA | ||
'''Job:''' Area Denial | '''Job:''' [[Wikipedia:Area denial weapons|Area Denial]] | ||
'''Motto:''' "I like to make things". | '''Motto:''' "I like to make things". | ||
This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions. | This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions. | ||
</poem> | </poem> | ||
== Weapons == | == Weapons == | ||
=== Primary === | === Primary === | ||
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|tr=Engineer | |tr=Engineer | ||
|uk=Інженер|uk_m=Engineer | |uk=Інженер|uk_m=Engineer | ||
|zh-hans=工程师|zh-hans_m=Engineer | |||
}} | }} | ||
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{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | {{Update|2.0.0}} | ||
* Added the [[Coilgun]] | |||
* Added the Engineers{{sic}} pelvis hitbox. | * Added the Engineers{{sic}} pelvis hitbox. | ||
* Fixed Engineers being able to haul [[Sapper|sapped]] [[buildings]]. | * Fixed Engineers being able to haul [[Sapper|sapped]] [[buildings]]. | ||
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{{Update|2.1.0}} | {{Update|2.1.0}} | ||
* Added the PDA: [[Jump Pad]] | |||
* New Engineer voicelines by [https://twitter.com/GetGianni Gianni Matragrano] | * New Engineer voicelines by [https://twitter.com/GetGianni Gianni Matragrano] | ||
* Engineers with active [[buildings]] and [[Spy|Spies]] currently [[Sapper|sapping]] are now less likely to get autobalanced | * Engineers with active [[buildings]] and [[Spy|Spies]] currently [[Sapper|sapping]] are now less likely to get autobalanced | ||
{{Update|2.2.0}} | |||
* Increased Jump Pad build cost to 100 metal (from 70) | |||
* Increased Jump Pad build time to 8 seconds (from 5) | |||
* Players using Jump Pad are now properly marked as airborne | |||
}} | }} | ||
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*He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel. | *He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel. | ||
*His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community. | *His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community. | ||
== Comparison from | == Comparison from Team Fortress 2 == | ||
*''Team Fortress 2 | *''Team Fortress 2 Classified'' gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live ''TF2'': | ||
**Fixed the face textures of an [[Ubercharge|Übercharged]] Engineer, where previously his glowing goggles are either absent on BLU Engineer or misplaced to RED Engineer's cheeks. | **Fixed the face textures of an [[Ubercharge|Übercharged]] Engineer, where previously his glowing goggles are either absent on BLU Engineer or misplaced to RED Engineer's cheeks. | ||
**Restored the world model animations of Engineer making gestures with his right arm when playing "Thanks!" or any | **Restored the world model animations of Engineer making gestures with his right arm when playing "MEDIC!", "Thanks!", "Battle Cry" or "Cheers" or any directional voice command. | ||
**Restored a “Battle Cry” voice command where he says | **Restored a “Battle Cry” voice command where he says “remember the Alamo!” This voice line was lifted from prerelease versions of ''Team Fortress 2'' and is a reference to a real-life battle cry used during the [[Wikipedia:Texas Revolution|Texas Revolution]]. | ||
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