2.2.3: Difference between revisions
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{{Patch | {{Patch | ||
|prev = 2.2.2 | |prev = 2.2.2 | ||
|next = | |next = 3.0.0 | ||
|date = June 2, 2025 | |date = June 2, 2025 | ||
|major = | |major = | ||
Latest revision as of 05:56, 1 February 2026
| List of patches | ← 2.2.2 | 2.2.3 | 3.0.0 → |
|---|
2.2.3 was a minor update for Team Fortress 2 Classic. It was released on June 2, 2025. The patch notes were initially released on the official blog. It featured some map changes, weapon changes, general changes, and bug fixes.
Changes
Weapon changes
- Updated the Admiralty Anchor:
- First person animation state no longer waits to go idle in order to update when airborne or landing
- Players now properly sink and are slowed down in water while active
- Updated sound effects for drawing, swinging and crit swinging
- Updated the Cyclops:
- Now gives 1 Bonus Point if 3 or more enemy stickies are destroyed at once
- Updated the Mine Layer:
- Reduced maximum active mine count to 3 (from 6)
- Updated the Anti-Aircraft Cannon:
- Updated firing and rev sounds
- Added unique explosion sounds
- Updated the Rejuvenator:
- Updated first person animations
- Fixed Uber Generator gibs not using the correct team skin
- Updated the Shock Therapy:
- Heal sounds and particles are no longer predicted by the client. This should fix cases where they would emit without a successful heal
Map changes
- Updated VIPR Drizzle:
- Time gained on capping mid increased to 60 seconds (up from 45)
- Fixed an out-of-bounds teleporter exploit
- Fixed an in-bounds teleporter exploit
- Fixed the one-way door grates being visible through geometry when open
- Updated VIPR 2Bridge:
- Time gained on capping mid increased to 60 seconds (up from 45)
- Fixed out-of-bounds teleported exploit
- Fixed some windows floating at mid
- Tons of clipping fixes
- Updated VIP Harbor:
- Updated detailing in the Harbor and 3D Sky areas
- Fixed some misaligned spotlights
- Fixed visible nodraw brushes
- Overhauled soundscapes throughout the map
- Updated PL Jinn :
- Fixed rollback issues at final
- Fixed a visible nodraw above B
- Updated CP Dustbowl and PL Goldrush:
- Synchronized with their latest changes from Korkade
- Updated CP Gorge and CP Yukon:
- Fixed some visual regressions
Miscellaneous changes
- Servers with the lowest ping are now prioritized in the main menu server list, provided they have active players
- Raised main menu server list update rate to 40 seconds (from 10)
- Fixed a crash related to the VIP Race HUD when a player disconnects
- Fixed a crash caused by changing levels while a color_correction_volume entity is active
- Fixed a bug that caused a looping crit sound when killed while crit boosted
- Fixed a bug where the VIP Race HUD would sometimes incorrectly display a VIP's dead/alive state
- Fixed a potential exploit that would allow any player to pause the map timer
- Prevented players from somehow muting themselves
- Fixed cl_autorecord being entirely non-functional
- Marked tf2c_convert_nav_file as a cheat command
- Added an extra check to prevent non-server hosts from using TF-specific navmesh edit commands
- Implemented mod_allow_self_dmg_dot_weapon, hit_self_on_miss attributes
- Implemented tf2c_attack_during_freeze
- TFBot: Removed some leftover commands that would crash dedicated servers
- TFBot: Fixed a crash when retreating and no valid cover area is found
- Updated localization files
- Added Thai translation (Kas)
- Updated Medals