List of conditions: Difference between revisions
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The following tables contain a list of every ''functioning'' player condition in Team Fortress 2 Classic. All conditions can be triggered ingame with the {{code|preset=10|addcond (ID#)}} command. | |||
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 121}}, as 121 is the ID number for this effect, as shown below. | |||
The following tables contain a list of every ''functioning'' player condition in Team Fortress 2 Classic. All conditions can be triggered ingame with the {{code|addcond (ID#)}} command. | |||
For example, to give yourself the [[Haste]] boost, you would enter {{code|addcond 121}}, as 121 is the ID number for this effect, as shown below. | |||
__TOC__ | __TOC__ | ||
== Team Fortress 2 conditions == | == Team Fortress 2 conditions == | ||
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|| TF_COND_STEALTHED | || TF_COND_STEALTHED | ||
|- | |- | ||
| 5 || Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic's self-healing. | | 5 || Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic or Civilian's self-healing. | ||
|| TF_COND_INVULNERABLE | || TF_COND_INVULNERABLE | ||
|- | |- | ||
| Line 39: | Line 36: | ||
|| TF_COND_STEALTHED_BLINK | || TF_COND_STEALTHED_BLINK | ||
|- | |- | ||
| 11 || Crit boost | | 11 || Crit boost. Drops under the same conditions as 5. | ||
|| TF_COND_CRITBOOSTED | || TF_COND_CRITBOOSTED | ||
|- | |- | ||
| 15 || Adds the slowing effect icon in the HUD without any change to movement speed | | 15 || Adds the slowing effect icon in the HUD without any change to movement speed. | ||
|| TF_COND_STUNNED | || TF_COND_STUNNED | ||
|- | |- | ||
| 17 || Will cause any class to begin moving forward at 720 HU/s until directly impacting a wall, prop or an enemy. | | 17 || Will cause any class to begin moving forward at 720 HU/s until directly impacting a wall, prop or an enemy. Impacting an enemy will deal 50 damage, and play the crowd cheer sound effect. | ||
|| TF_COND_SHIELD_CHARGE | || TF_COND_SHIELD_CHARGE | ||
|- | |- | ||
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|| TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED | || TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED | ||
|- | |- | ||
| 52 || | | 52 || ÜberCharge. | ||
|| TF_COND_INVULNERABLE_USER_BUFF | || TF_COND_INVULNERABLE_USER_BUFF | ||
|- | |- | ||
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|| TF_COND_HALLOWEEN_BOMB_HEAD | || TF_COND_HALLOWEEN_BOMB_HEAD | ||
|- | |- | ||
| 56 || | | 56 || Crit boost. | ||
|| TF_COND_CRITBOOSTED_CARD_EFFECT | || TF_COND_CRITBOOSTED_CARD_EFFECT | ||
|- | |- | ||
| 57 || | | 57 || ÜberCharge. | ||
|| TF_COND_INVULNERABLE_CARD_EFFECT | || TF_COND_INVULNERABLE_CARD_EFFECT | ||
|- | |- | ||
| Line 129: | Line 126: | ||
|| TF_COND_HALLOWEEN_GHOST_MODE | || TF_COND_HALLOWEEN_GHOST_MODE | ||
|- | |- | ||
| 105 || | | 105 || Crit boost. | ||
|| TF_COND_CRITBOOSTED_RUNE_TEMP | || TF_COND_CRITBOOSTED_RUNE_TEMP | ||
|} | |} | ||
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! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Internal Name | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Internal Name | ||
|- | |- | ||
| 109 || Player becomes | | 109 || Player becomes colorblind, sound is muffled, has their movement speed and damage reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the [[Tranquilizer Gun]]. | ||
|| TF_COND_TRANQUILIZED | || TF_COND_TRANQUILIZED | ||
|- | |- | ||
| Line 146: | Line 143: | ||
|| TF_COND_AIRBLASTED | || TF_COND_AIRBLASTED | ||
|- | |- | ||
| 111 || The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health | | 111 || The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health regenerated per second. | ||
|| TF_COND_RESISTANCE_BUFF | || TF_COND_RESISTANCE_BUFF | ||
|- | |- | ||
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|| TF_COND_SUPERMARKEDFORDEATH_SILENT | || TF_COND_SUPERMARKEDFORDEATH_SILENT | ||
|- | |- | ||
| 117 || | | 117 || Prevents players from re-using a [[Jump Pad]] after use to prevent spamming for a brief period. | ||
|| TF_COND_JUST_USED_JUMPPAD | || TF_COND_JUST_USED_JUMPPAD | ||
|- | |- | ||
| Line 173: | Line 170: | ||
|| TF_COND_INVULNERABLE_SMOKE_BOMB | || TF_COND_INVULNERABLE_SMOKE_BOMB | ||
|- | |- | ||
| 120 || | | 120 || Seems to be an alternate version of cond 111. It has no sound or HUD indicators, has a 25% damage resistance instead (from 20%) and has no health regen. Use cond 111 for the regular defense condition. | ||
|| TF_COND_CIV_DEFENSEBUFF | || TF_COND_CIV_DEFENSEBUFF | ||
|- | |- | ||
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|| TF_COND_DEFLECT_BULLETS | || TF_COND_DEFLECT_BULLETS | ||
|- | |- | ||
| 125 || | | 125 || Player receives 30% more healing from all sources. | ||
|| TF_COND_TAKEBONUSHEALING | || TF_COND_TAKEBONUSHEALING | ||
|- | |- | ||
| 126 || | | 126 || Unused, planned for a cut [[Spy]] Weapon. Meant to alert nearby TFBots of suspicious behaviour. | ||
|| TF_COND_DID_DISGUISE_BREAKING_ACTION | || TF_COND_DID_DISGUISE_BREAKING_ACTION | ||
|- | |- | ||
| 127 || | | 127 || Given throughout the duration of flying, post [[Jump Pad]] launch, and 4 seconds after touching the ground. Any kill within this time will credit the [[Engineer]] as the assister. The Skyfall [[Achievement]] from [[Fight or Flight]] checks if the [[Spy]] has this condition. | ||
|| TF_COND_JUMPPAD_ASSIST | || TF_COND_JUMPPAD_ASSIST | ||
|- | |- | ||
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|| TF_COND_TELEPORTED_ALWAYS_SHOW | || TF_COND_TELEPORTED_ALWAYS_SHOW | ||
|- | |- | ||
| 130 || | | 130 || Given when launching yourself with the [[Twin Barrel]] for [[Pyro]]. The Knockback Force is multiplied by an item's {{code|preset=10|damage_force_reduction_self_launch}} stat. (1.5 for the Twin Barrel). | ||
|| TF_COND_LAUNCHED_SELF | || TF_COND_LAUNCHED_SELF | ||
|- | |||
| >134 || Causes a figure-8 view bobbing effect. Applied by [[Demoman]]'s [[Bottle]] after taunting. | |||
|| Unknown | |||
|} | |} | ||
[[Category:Lists]] | [[Category:Lists]] | ||