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Cyclops: Difference between revisions

From TF2 Classified Wiki
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{{stub}}
{{Infobox weapon
{{Infobox weapon
| used-by=Demoman
| used-by=Demoman
| slot=Primary
| slot=Primary
| ammo-loaded=1
| ammo-loaded=1
| ammo-carried=16 / {{tooltip|24|If Dynamite Pack is equipped}}
| ammo-carried=16
| reload=Single
| reload=Single
| loadout-kind=EMP Grenade Launcher
| loadout-kind=EMP Grenade Launcher
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| loadout-propername=yes
| loadout-propername=yes
| loadout-attributes=  
| loadout-attributes=  
{{Loadout neutral|Hold down fire key to prevent detonation}}
{{Loadout neutral|Hold Fire: Prevent grenade detonation}}
{{Loadout positive|Explosion detonates your own projectiles and destroys enemy stickybombs}}
{{Loadout positive|Explosion destroys enemy grenades and detonates your own}}
{{Loadout negative|-10% explosion radius}}
{{Loadout negative|-10% explosion radius}}
{{Loadout negative|-75% clip size}}
{{Loadout negative|-75% clip size}}
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| ammo-column = true
| ammo-column = true
  | loaded = 1
  | loaded = 1
  | carried = 16<br>{{tooltip|24|If Dynamite Pack is equipped}}
  | carried = 16
  | reload-type = Single
  | reload-type = Single
| function-times-column = true
| function-times-column = true
  | attack-interval = 1.49 s
  | attack-interval = 1.49 s
  | reload = 1.24 s
  | reload = 1.24 s<br>{{tooltip|0.6 s|Haste boosted}}
  | activation-time = 0.025 s
  | activation-time = 0.025 s
|}}
|}}
== Strategy ==
The Cyclops is best used in tandem with your secondaries to best take advantage of the combo mechanic.
It is recommended to do explosive jumps with it as it deals less self-damage than his secondary weapons.
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| Cyclops v. Stock Grenade Launcher
|- style="text-align:left;"
| <poem>
➕ Can have full control over detonation making the grenade last longer
➕ Can detonate own secondary projectiles
➕ Can detonate enemy Demoman's secondary projectiles
</poem>
| <poem>
➖ Has lower damage per second when used alone and even combined with secondary weapons
➖ Has smaller clip size
➖ Has smaller blast radius
</poem>
|}


== Related achievements ==
== Related achievements ==
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{{Update|2.2.3}}
{{Update|2.2.3}}
* Now gives 1 Bonus Point if 3 or more enemy stickies are destroyed at once
* Now gives 1 Bonus Point if 3 or more enemy stickies are destroyed at once
{{Update|3.0.0}}
* Reduced combo explosion radius to 131 (from 192)
* Adjusted defuse mechanic to affect armed Dynamite Packs that have touched the ground, bringing it in line with how it interacts with Sticky Bombs and Mines
* Successfully performing a combo now plays a unique audio cue
* Updated explosion sounds
}}
}}
== Comparison from ''Team Fortress 2'' ==
* The Cyclops' ability to detonate at will and disable enemy Demoman's secondary projectiles is based on live <i>TF2</i>'s [[TF:Detonator|Detonator]].


{{Nav allweapons}}
{{Nav allweapons}}