Cyclops: Difference between revisions
From TF2 Classified Wiki
More actions
VivaRomania (talk | contribs) mNo edit summary |
|||
| (10 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox weapon | {{Infobox weapon | ||
| used-by=Demoman | | used-by=Demoman | ||
| slot=Primary | | slot=Primary | ||
| ammo-loaded=1 | | ammo-loaded=1 | ||
| ammo-carried=16 | | ammo-carried=16 | ||
| reload=Single | | reload=Single | ||
| loadout-kind=EMP Grenade Launcher | | loadout-kind=EMP Grenade Launcher | ||
| Line 10: | Line 9: | ||
| loadout-propername=yes | | loadout-propername=yes | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout neutral|Hold | {{Loadout neutral|Hold Fire: Prevent grenade detonation}} | ||
{{Loadout positive|Explosion detonates your own | {{Loadout positive|Explosion destroys enemy grenades and detonates your own}} | ||
{{Loadout negative|-10% explosion radius}} | {{Loadout negative|-10% explosion radius}} | ||
{{Loadout negative|-75% clip size}} | {{Loadout negative|-75% clip size}} | ||
| Line 41: | Line 40: | ||
| ammo-column = true | | ammo-column = true | ||
| loaded = 1 | | loaded = 1 | ||
| carried = 16 | | carried = 16 | ||
| reload-type = Single | | reload-type = Single | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 1.49 s | | attack-interval = 1.49 s | ||
| reload = 1.24 s | | reload = 1.24 s<br>{{tooltip|0.6 s|Haste boosted}} | ||
| activation-time = 0.025 s | | activation-time = 0.025 s | ||
|}} | |}} | ||
== Strategy == | |||
The Cyclops is best used in tandem with your secondaries to best take advantage of the combo mechanic. | |||
It is recommended to do explosive jumps with it as it deals less self-damage than his secondary weapons. | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:center;"| Cyclops v. Stock Grenade Launcher | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Can have full control over detonation making the grenade last longer | |||
➕ Can detonate own secondary projectiles | |||
➕ Can detonate enemy Demoman's secondary projectiles | |||
</poem> | |||
| <poem> | |||
➖ Has lower damage per second when used alone and even combined with secondary weapons | |||
➖ Has smaller clip size | |||
➖ Has smaller blast radius | |||
</poem> | |||
|} | |||
== Related achievements == | == Related achievements == | ||
| Line 81: | Line 99: | ||
{{Update|2.2.3}} | {{Update|2.2.3}} | ||
* Now gives 1 Bonus Point if 3 or more enemy stickies are destroyed at once | * Now gives 1 Bonus Point if 3 or more enemy stickies are destroyed at once | ||
{{Update|3.0.0}} | |||
* Reduced combo explosion radius to 131 (from 192) | |||
* Adjusted defuse mechanic to affect armed Dynamite Packs that have touched the ground, bringing it in line with how it interacts with Sticky Bombs and Mines | |||
* Successfully performing a combo now plays a unique audio cue | |||
* Updated explosion sounds | |||
}} | }} | ||
== Comparison from ''Team Fortress 2'' == | |||
* The Cyclops' ability to detonate at will and disable enemy Demoman's secondary projectiles is based on live <i>TF2</i>'s [[TF:Detonator|Detonator]]. | |||
{{Nav allweapons}} | {{Nav allweapons}} | ||