Anti-Aircraft Cannon: Difference between revisions
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| loadout-attributes= | | loadout-attributes= | ||
{{Loadout positive|Fires explosive shells}} | {{Loadout positive|Fires explosive shells}} | ||
{{Loadout positive|Mini-crits airborne enemies | {{Loadout positive|Mini-crits airborne enemies}} | ||
{{Loadout negative|Weapon has limited range}} | {{Loadout negative|Weapon has limited range}} | ||
<br> | <br> | ||
{{Loadout neutral|"Which piece of you should Heavy send home to momma?"}} | {{Loadout neutral|"Which piece of you should Heavy send home to momma?"}} | ||
}} | }} | ||
{{Quotation|'''Anti-Aircraft Cannon''' [https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}} | {{Quotation|'''Anti-Aircraft Cannon''' [https://web.archive.org/web/20250124201828/https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}} | ||
The '''Anti-Aircraft Cannon,''' commonly referred to as the '''A.A. Cannon''', is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person. | The '''Anti-Aircraft Cannon,''' commonly referred to as the '''A.A. Cannon''', is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person. | ||
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== Strategy == | == Strategy == | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|+ style="text-align:center;"| Anti-Aircraft Cannon v. Minigun | |+ style="text-align:center;"| Anti-Aircraft Cannon v. Stock Minigun | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
| <poem> | | <poem> | ||
➕ Shoots explosive rounds that can deal splash damage | ➕ Shoots explosive rounds that can deal splash damage | ||
➕ Deals mini-crit damage to airborne enemies | ➕ Deals mini-crit damage to airborne enemies | ||
➕ Has higher damage per shot | |||
➕ Has perfect accuracy | ➕ Has perfect accuracy | ||
</poem> | </poem> | ||
| <poem> | | <poem> | ||
➖ Has lower damage per second | |||
➖ Has limited range | ➖ Has limited range | ||
➖ Can deal self-damage | ➖ Can deal self-damage | ||
➖ | ➖ Has less ammo | ||
➖ Cannot destroy enemy stickybombs and mines but scatters it | |||
</poem> | </poem> | ||
|} | |} | ||
== Related achievements == | == Related achievements == | ||
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* Updated firing and rev sounds | * Updated firing and rev sounds | ||
* Added unique explosion sounds | * Added unique explosion sounds | ||
{{Update|3.0.0}} | |||
* Now uses player hitboxes instead of player hulls | |||
{{Update|3.0.3}} | |||
* Fixed an issue where equipping the Anti-Aircraft Cannon made Shotguns use player hulls for hit detection | |||
* Added missing stats for the Anti-Aircraft Cannon | |||
{{Update|3.0.5}} | |||
* Fixed a crash related to firing the Anti-Aircraft Cannon while dead | |||
}} | }} | ||