Rejuvenator: Difference between revisions

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| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds}}
{{Loadout neutral|Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds}}
{{Loadout positive|Fires special grenades that heal players}}
{{Loadout positive|Bonus ÜberCharge and healing on direct hit}}
<br/>
<br/>
{{Loadout neutral|"Now that's a prescription with a bang!"}}
{{Loadout neutral|"Do try and keep it out of your mouth and eyes."}}
}}
}}
The [[Rejuvenator]] is a secondary [[weapon]] for the [[Medic]].
The [[Rejuvenator]] is a secondary [[weapon]] for the [[Medic]].
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While this weapon functions similarly to its {{tooltip|counterparts|Medi Gun, Kritzkrieg}}, allowing the user to heal any allies (and disguised enemy [[Spies]]) with its primary fire, the main attribute that sets this weapon apart is its unique ability to heal in the form of healing grenades. These healing grenades explode on contact with a surface or another player or after being airborne for a short amount of time, and allow the user to replenish the health of multiple teammates at once, excluding themself, so long as they are in range of the explosion. Hitting a player directly with a grenade grants extra healing to the recipient and an additional ÜberCharge rate to the healer. Teammates in the radius gain 15-40 health immediately, then 8 extra health over about 2 seconds. Medic will not receive additional ÜberCharge rate when healing overhealed friendlies and the healing grenades will pass through them if they are fully overhealed.
While this weapon functions similarly to its {{tooltip|counterparts|Medi Gun, Kritzkrieg}}, allowing the user to heal any allies (and disguised enemy [[Spies]]) with its primary fire, the main attribute that sets this weapon apart is its unique ability to heal in the form of healing grenades. These healing grenades explode on contact with a surface or another player or after being airborne for a short amount of time, and allow the user to replenish the health of multiple teammates at once, excluding themself, so long as they are in range of the explosion. Hitting a player directly with a grenade grants extra healing to the recipient and an additional ÜberCharge rate to the healer. Teammates in the radius gain 15-40 health immediately, then 8 extra health over about 2 seconds. Medic will not receive additional ÜberCharge rate when healing overhealed friendlies and the healing grenades will pass through them if they are fully overhealed.


The Rejuvenator's ÜberCharge has the Medic throw a generator that can attach to most solid surfaces on any side, casting a large, team-colored bubble upon landing that will cause anyone on (or disguised as) your team within its range to become invulnerable. The effects of this wear off as soon as a player exits the bubble, or the player, in the case of a disguised enemy [[Spy]], lose the appearance of being on your team. The bubble itself will last for 6 seconds by default upon activation before the generator shatters and the bubble disappears. The shattered generator produces 3 gibs can then be used as ammo for anyone to pick up. Because the ÜberCharge is activated with a separate object, this means that killing the Medic will not end the ÜberCharge early. Its ÜberCharge meter icon is an umlaut (Ü) on a shield.
The Rejuvenator's ÜberCharge has the Medic throw a generator that can attach to most solid surfaces on any side, casting a large, team-colored bubble upon landing that will cause anyone on (or disguised as) your team within its range to become invulnerable. The effects of this wear off as soon as a player exits the bubble, or the player, in the case of a disguised enemy Spy, lose the appearance of being on your team. The bubble itself will last for 6 seconds by default upon activation before the generator shatters and the bubble disappears. The shattered generator produces 3 gibs can then be used as ammo for anyone to pick up. Because the ÜberCharge is activated with a separate object, this means that killing the Medic will not end the ÜberCharge early. Its ÜberCharge meter icon is an umlaut (Ü) on a shield.


== Properties ==
== Properties ==
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* Updated first person animations
* Updated first person animations
* Fixed Uber Generator gibs not using the correct team skin
* Fixed Uber Generator gibs not using the correct team skin
{{Update|3.0.0}}
* Base heal on hit reduced to 30 (from 40)
* Increased residual heals to 10 hp/s (from 4 hp/s)
* Residual heals now only apply on direct hits
* Residual heals are now affected by the same modifiers as the [[Medi Gun]]
* Removed several hidden stats that affected heal rate
* Reworked sounds
{{Update|3.0.2}}
* Fixed a crash related to the Rejuvenator's Über Generator
* Fixed an issue where Rejuvenator projectiles were bouncing off of Control Points
* Fixed an issue where ÜberCharge penalties were not being applied correctly to the Rejuvenator
{{Update|3.0.3}}
* Fixed an issue where Rejuvenator projectiles were hitting prop bounding boxes
{{Update|3.0.6}}
* Added {{code|mod_set_healbomb_lifetime}}, which changes Rejuvenator projectile fuse time
{{Update|3.0.8}}
* Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers
* Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging
* Added {{code|generator_sticks_to_walls}}
** Allows Rejuvenator Über generators to stick to walls
* Fixed {{code|mult_medigun_uberchargerate}} not working with the Rejuvenator
}}
}}


== Trivia ==
== Trivia ==
* As shown in the Double Down Update trailer, the Rejuvenator's main frame is made out of steel pot.
* As shown in the Double Down Update trailer, the Rejuvenator's main frame is made out of steel pot.
* According to [https://tf2classic.com/double_down/day2 day 2] of the ''[[Double Down]]'' update, Medic is said to not approve of the term "''healing grenade launcher''" being used to describe the Rejuvenator, despite the weapon's functional similarities to that of the [[Demoman]]'s [[Grenade Launcher]].
* According to [https://tf2classic.com/double_down/day2 day 2] of the [[Double Down]] update, Medic is said to not approve of the term "healing grenade launcher" being used to describe the Rejuvenator, despite the weapon's functional similarities to that of the [[Demoman]]'s [[Grenade Launcher]].
* The weapon was a test weapon under the name '''The Nürnberg Nader''' and was first showcased on [https://www.youtube.com/watch?v=xqmH9-2wMRQ TF2Maps 72hr TF2Jam 2023].
* The weapon was a test weapon under the name '''The Nürnberg Nader''' and was first showcased on [https://www.youtube.com/watch?v=xqmH9-2wMRQ TF2Maps 72hr TF2Jam 2023].
** Its name was carried to the Rejuvenator and its healing grenades' in-game file names as {{code|grenade_nader}} and {{code|nader}}, respectively.
** Its name was carried to the Rejuvenator and its healing grenades' in-game file names as {{code|grenade_nader}} and {{code|nader}}, respectively.
** Its projectile's placeholder was the cut live '''Team Fortress 2''' weapon [[Tf:Heal_Grenade|Heal Grenade]].
** Its projectile's placeholder was the cut live ''Team Fortress 2'' weapon [[Tf:Heal_Grenade|Heal Grenade]].


== Gallery ==
== Gallery ==

Latest revision as of 06:19, 9 April 2026

Rejuvenator
Basic Information
Used by Medic
Slot Secondary
Loadout Stats

The Rejuvenator

Heal Grenade Launcher

Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds


"Do try and keep it out of your mouth and eyes."

The Rejuvenator is a secondary weapon for the Medic.

While this weapon functions similarly to its counterparts, allowing the user to heal any allies (and disguised enemy Spies) with its primary fire, the main attribute that sets this weapon apart is its unique ability to heal in the form of healing grenades. These healing grenades explode on contact with a surface or another player or after being airborne for a short amount of time, and allow the user to replenish the health of multiple teammates at once, excluding themself, so long as they are in range of the explosion. Hitting a player directly with a grenade grants extra healing to the recipient and an additional ÜberCharge rate to the healer. Teammates in the radius gain 15-40 health immediately, then 8 extra health over about 2 seconds. Medic will not receive additional ÜberCharge rate when healing overhealed friendlies and the healing grenades will pass through them if they are fully overhealed.

The Rejuvenator's ÜberCharge has the Medic throw a generator that can attach to most solid surfaces on any side, casting a large, team-colored bubble upon landing that will cause anyone on (or disguised as) your team within its range to become invulnerable. The effects of this wear off as soon as a player exits the bubble, or the player, in the case of a disguised enemy Spy, lose the appearance of being on your team. The bubble itself will last for 6 seconds by default upon activation before the generator shatters and the bubble disappears. The shattered generator produces 3 gibs can then be used as ammo for anyone to pick up. Because the ÜberCharge is activated with a separate object, this means that killing the Medic will not end the ÜberCharge early. Its ÜberCharge meter icon is an umlaut (Ü) on a shield.

Properties

Properties
Shot type Projectile
Taunt Bow
Splash
Minimum splash 37.5% 170 HU
Healing
Healing (in combat) 37.5% 15 + 8
Healing (out of combat) 100% 40 + 8
Ammo
Loaded 8
Carried Unlimited
Reload type Clip
Function Times
Attack interval 0.88 s
0.7 s
0.66 s
Reload 2.45 s
0.75 s
Charge fill speed 7.5%/Direct hit
All values are approximate.

Strategy

The Rejuvenator v. Stock Medi Gun

➕ Heals and grants ÜberCharge to multiple allies
➕ Higher heal rate and ÜberCharge rate on direct grenade hits
➕ Heals and deploys ÜberCharge farther
➕ ÜberCharge duration can be extended while active with Überspritze
➕ Über Generator drops ammo-containing gibs after it depletes

➖ Requires accuracy to heal, fill the ÜberCharge, and deploy the Über Generator effectively, so human error is more likely to occur
➖ Does not provide bonus healing and bonus ÜberCharge fill when directly healing an overhealed ally
➖ Deployed Generator will remain stationary at the end of its duration
➖ Generator is prone to collision glitches, which can delay its activation or even fail
➖ Disguised enemy Spies can exploit the ÜberCharge effect easily

Achievement Description
Burst Your Bubble Get 5 kills while ÜberCharging yourself with the Rejuvenator.
The Medical Record Earn 200,000 total heal points with the Rejuvenator.
Marathon Surgery Extend a Rejuvenator ÜberCharge to 12 seconds.
Herd Immunity With the Rejuvenator, ÜberCharge 5 players at once.
Doctors About Mortars Using the Rejuvenator, earn 10,000 heal points by healing patients who are more than 15 meters away from you.

Update history

2.2.0 (Double Down Update)
  • Added the Rejuvenator

2.2.1

  • Fixed a crash regarding players disconnecting while building Übercharge with the Rejuvenator

2.2.2 (Double-Double Down Update)

  • Overhauled the ÜberCharge Generator shield appearance
  • ÜberCharge Generator gibs now grant ammo and metal to players
  • Fixed servers not always transmitting the ÜberCharge Generator shield entity to clients
  • Fixed ÜberCharge Generator granting infinite overheal after the owner Medic disconnects from the server
  • Fixed ÜberCharge Generator granting indefinite ÜberCharge to the owner Medic when switching Medi Guns

2.2.3

  • Updated first person animations
  • Fixed Uber Generator gibs not using the correct team skin

3.0.0

  • Base heal on hit reduced to 30 (from 40)
  • Increased residual heals to 10 hp/s (from 4 hp/s)
  • Residual heals now only apply on direct hits
  • Residual heals are now affected by the same modifiers as the Medi Gun
  • Removed several hidden stats that affected heal rate
  • Reworked sounds

3.0.2

  • Fixed a crash related to the Rejuvenator's Über Generator
  • Fixed an issue where Rejuvenator projectiles were bouncing off of Control Points
  • Fixed an issue where ÜberCharge penalties were not being applied correctly to the Rejuvenator

3.0.3

  • Fixed an issue where Rejuvenator projectiles were hitting prop bounding boxes

3.0.6

  • Added mod_set_healbomb_lifetime, which changes Rejuvenator projectile fuse time

3.0.8

  • Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers
  • Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging
  • Added generator_sticks_to_walls
    • Allows Rejuvenator Über generators to stick to walls
  • Fixed mult_medigun_uberchargerate not working with the Rejuvenator


Trivia

  • As shown in the Double Down Update trailer, the Rejuvenator's main frame is made out of steel pot.
  • According to day 2 of the Double Down update, Medic is said to not approve of the term "healing grenade launcher" being used to describe the Rejuvenator, despite the weapon's functional similarities to that of the Demoman's Grenade Launcher.
  • The weapon was a test weapon under the name The Nürnberg Nader and was first showcased on TF2Maps 72hr TF2Jam 2023.
    • Its name was carried to the Rejuvenator and its healing grenades' in-game file names as grenade_nader and nader, respectively.
    • Its projectile's placeholder was the cut live Team Fortress 2 weapon Heal Grenade.