Chekhov's Punch: Difference between revisions
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{{Loadout negative|Melee will crit only at full capacity}} | {{Loadout negative|Melee will crit only at full capacity}} | ||
<br> | <br> | ||
{{Loadout neutral|" | {{Loadout neutral|"Do not cry! You have narrative purpose in Heavy's life."}} | ||
}}{{Quotation|'''Chekhov's Punch''' [https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Hitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.}} | }}{{Quotation|'''Chekhov's Punch''' [https://web.archive.org/web/20250124201828/https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Hitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.}} | ||
'''Chekhov's Punch''' is an alternate melee weapon for the [[Heavy]] added in the [[Fight or Flight]] update. They are the Heavy's own [[Fists]], wrapped in chains. Chains appear on the Heavy's arms when the weapon is equipped, regardless of whether it is active. The user can left or right click to throw a left or right punch, but this has no effect on usage. When dealing critical damage, instead of the typical uppercut, the Heavy's fists will both come down at once and cause the enemy to violently explode. In addition, Chekhov's Punch lacks the taunt kill of the Fists. As a hidden attribute, Chekhov's Punch has a 65% increase in attack range compared to all other melee weapons. | '''Chekhov's Punch''' is an alternate melee weapon for the [[Heavy]] added in the [[Fight or Flight]] update. They are the Heavy's own [[Fists]], wrapped in chains. Chains appear on the Heavy's arms when the weapon is equipped, regardless of whether it is active. The user can left or right click to throw a left or right punch, but this has no effect on usage. When dealing critical damage, instead of the typical uppercut, the Heavy's fists will both come down at once and cause the enemy to violently explode. In addition, Chekhov's Punch lacks the taunt kill of the Fists. As a hidden attribute, Chekhov's Punch has a 65% increase in attack range compared to all other melee weapons. | ||
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| <poem> | | <poem> | ||
➕ Each attack stores a guaranteed crit for all weapons to a maximum of three | ➕ Each attack stores a guaranteed crit for all weapons to a maximum of three | ||
➕ Has | ➕ Deals guaranteed crits when the crits are fully stored | ||
➕ Has higher attacks range | |||
</poem> | </poem> | ||
| <poem> | | <poem> | ||
➖ | ➖ Has no random crits | ||
➖ Melee damage taken deals critical damage on the wearer | ➖ Melee damage taken deals critical damage on the wearer | ||
</poem> | </poem> | ||