Casbah: Difference between revisions
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Casbah was initially added on May 3, 2015 on [[1.9.0]] patch as a testing map by Macd11 & Zorbos, until it was replaced by {{Dev|Tamari}}'s version at an unknown date. It is the only Capture the Flag map with an asymmetrical design and a fixed 20-minute round timer. | Casbah was initially added on May 3, 2015 on [[1.9.0]] patch as a testing map by Macd11 & Zorbos, until it was replaced by {{Dev|Tamari}}'s version at an unknown date. It is the only Capture the Flag map with an asymmetrical design and a fixed 20-minute round timer. | ||
On the now-deleted announcement | On the now-deleted announcement of then-<i>TF2 Classic</i>'s inclusion at "Steam Next Fest: October 2025", {{dev|Nito}} stated that Casbah will "not be returning in its current form" and would be removed from the game during the [[3.0.0|Steam release (3.0.0)]]. | ||
== Locations == | == Locations == | ||
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* Casbah is a recreation of a ''Team Fortress Classic'' map [[tf:Casbah (Classic)|by the same name]]. | * Casbah is a recreation of a ''Team Fortress Classic'' map [[tf:Casbah (Classic)|by the same name]]. | ||
* A [[w:kasbah|casbah]] (also spelled "kasbah") is a type of fortress usually found in Northern Africa, commonly used as the citadel or fortified quarter of a city. | * A [[w:kasbah|casbah]] (also spelled "kasbah") is a type of fortress usually found in Northern Africa, commonly used as the citadel or fortified quarter of a city. | ||
* It was initially designed to use a unique CTF variant utilizing setup times, setup gates, a round timer of 15 minutes, and have the amount of time on the clock increase by 8 minutes whenever the intelligence was captured. Whichever team had more points at the end of the match would win, rather than the match stalemating. However, this idea was scrapped when the map was added for unknown reasons. The original version of the map with the original CTF logic can be found [https://gamebanana.com/mods/70600 on Gamebanana.] | |||
* It was initially designed to use a unique CTF variant utilizing setup times, setup gates, a round timer of 15 minutes, and have the amount of time on the clock increase by 8 minutes whenever the intelligence was captured. Whichever team had more points at the end of the match would win, rather than the match stalemating. However, this idea was scrapped when the map was added for unknown reasons. | |||