3.0.3: Difference between revisions
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=== Bug Fixes === | === Bug Fixes === | ||
* Fixed an issue where [[teams]] could get two [[Civilian | * Fixed an issue where [[teams]] could get two [[Civilian]]s in [[VIP]] and [[VIP Race]] | ||
* Fixed an issue where [[Rejuvenator]] projectiles were hitting prop bounding boxes | * Fixed an issue where [[Rejuvenator]] projectiles were hitting prop bounding boxes | ||
* Fixed an issue where Rejuvenator projectiles were bouncing off of [[Control Points]] | * Fixed an issue where Rejuvenator projectiles were bouncing off of [[Control Points]] | ||
Latest revision as of 21:35, 24 February 2026
| List of patches | ← 3.0.2 | 3.0.3 | 3.0.4 → |
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3.0.3 was a minor update for Team Fortress 2 Classic. It was released on February 11, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.
Changes
Balance Changes
- Updated the Mine Layer:
- Reduced projectile speed by 50%
- Lowered fire rate by 50%
New Commands
- Added viewmodel_offset_x, viewmodel_offset_y, and viewmodel_offset_z
- Added viewmodel_offset_pitch, viewmodel_offset_yaw, and viewmodel_offset_roll
Bug Fixes
- Fixed an issue where teams could get two Civilians in VIP and VIP Race
- Fixed an issue where Rejuvenator projectiles were hitting prop bounding boxes
- Fixed an issue where Rejuvenator projectiles were bouncing off of Control Points
- Fixed an issue where heals were applying to dead players
- Fixed an issue where Medics with an active Über Generator would allow players to be ÜberCharged indefinitely
- Fixed an issue where the Über Generator could only stay active for 10 seconds maximum
- Fixed an issue where ÜberCharge penalties were not being applied correctly to the Rejuvenator
- Fixed issues with UnlitGeneric materials using $selfillum
- Fixed an issue where equipping the Anti-Aircraft Cannon made Shotguns use player hulls for hit detection
- Fixed Dispensers maintaining overheal
- Added lag compensation to Stickybomb-based melees
- mp_match_end_at_timelimit 0 now properly prevents stalemate at server time limit from triggering (18 year old annoyance!)
- Harvester taunt kill now only has a critical hit visual on kill feed and damage feedback
- Harvester taunt kill attack now takes 0.1s longer to trigger to better match the animation
- Fixed the Dynamite Pack taunt kill achievement triggering on any Dynamite Pack kill
- Fixed the Birthday Blowout achievement trigger being able to be spammed on extinguished bomblets
- Fixed Harvester decapitation kill icon/logging
- Fixed the player being able to reload while taunting
- Fixed servers never reading tf2c_avoid_becoming_vip
- Fixed tranquilizer darts pinning ragdolls
- Added medals to voice chat feed
- Reimplemented the ability to force a Spycrab taunt by looking upwards
- Made NPC nextbots respect cl_interp_npcs
- Ran a pass on streamer mode to ensure player-identifying information is never shown
- Refactored disguises to not run on impulse
- Added missing stats for the Anti-Aircraft Cannon
- Added global variants to gameplay signs
- Added global variants to the signs used in Doomsday and Hydro
- Added deflected Coilgun kill icon
- Added four-team skins to the uniform locker