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3.0.8: Difference between revisions

From TF2 Classified Wiki
Created page with "{{stub}} {{Patch |prev = 3.0.8 |next = |date = April 2, 2026 |major = |update = |blogpost = [https://store.steampowered.com/news/app/3545060/view/520867483423343963 steam page] |archives = |new-weps = |new-maps = |mapfix = |wepfix = |genfix = |genfix = yes |bugfix = yes }} == Changes == === General Changes === * Fixed an issue where the Huntsman could not charge while jumping * Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal mod..."
 
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* Fixed an issue where the Huntsman could not charge while jumping
* Fixed an issue where the Huntsman could not charge while jumping
* Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers
* Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers
*
* Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging
* Fixed an issue where the Harvester would heal off of dead players after a round restart
* Fixed an issue where beta-style muzzle flashes would render through walls
* Fixed an issue where Dispensers would play their sound multiple times when touched by a player
* Fixed an issue where the Twin Barrel's knockback vulnerability persisted after landing on the ground
* Fixed issue where Mines would roll when being airblasted
* Added foolishness
=== Custom Weapons ===
* Added ''mod_always_draw_tracer_effect'' and ''mod_never_draw_tracer_effect''
* Added ''mod_set_banner_cond''
* Added ''mod_set_banner_flag_model''
* Added ''custom_banner_sound''
* Added ''banner_effect''
** Allows for custom banner particles
* Added ''generator_sticks_to_wall''
** Allows Rejuvenator Über generators to stick to walls