List of TF2C item attributes: Difference between revisions
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The FatCat (talk | contribs) →TF2C Attributes: Add Attributes 5102 through 5200 |
The FatCat (talk | contribs) →TF2C Attributes: Add the Rest of the Attributes (yay) |
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| 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden | | 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden | ||
|- | |- | ||
| 5003 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || | | 5003 || rocket gravity || Rockets travel in an arc || additive percentage || mod_rocket_gravity || | ||
|- | |- | ||
| 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden | | 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden | ||
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| 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden | | 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden | ||
|- | |- | ||
| 5023 || explosive bullets || Fires explosive shells || | | 5023 || explosive bullets || Fires explosive shells || additive || explosive_bullets || | ||
|- | |- | ||
| 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden | | 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden | ||
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| 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles || | | 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles || | ||
|- | |- | ||
| 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || | | 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted percentage || stickybomb_charge_rate | ||
|- | |- | ||
| 5047 || blast splash damage decreased || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden | | 5047 || blast splash damage decreased || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden | ||
|- | |- | ||
| 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden | | 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel || | ||
Hidden <br> | |||
Uses a string | Uses a string | ||
|- | |- | ||
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| 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden | | 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden | ||
|- | |- | ||
| 5051 || umbrella recharge rate increased || +%s'''1'''% increase in recharge rate || | | 5051 || umbrella recharge rate increased || +%s'''1'''% increase in recharge rate || inverted percentage || umbrella_recharge_rate || | ||
|- | |- | ||
| 5052 || civ boost cond override || || additive || add_civ_boost_override || | | 5052 || civ boost cond override || || additive || add_civ_boost_override || | ||
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| 5062 || heal on kill on crit || +%s'''1''' health restored on crit kill || additive || heal_on_kill_crit || | | 5062 || heal on kill on crit || +%s'''1''' health restored on crit kill || additive || heal_on_kill_crit || | ||
|- | |- | ||
| 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s'''1''' ammo instantly|| additive || instant_reload_on_direct_hit || | | 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit || | ||
|- | |- | ||
| 5064 || instant reload on hit || On Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_hit || | | 5064 || instant reload on hit || On Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_hit || | ||
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| 5068 || view punch on hit || On Hit: Shake victim's view || additive || add_viewpunch_onhit || | | 5068 || view punch on hit || On Hit: Shake victim's view || additive || add_viewpunch_onhit || | ||
|- | |- | ||
| 5069 || less flinching when active || %s'''1'''% less flinching || | | 5069 || less flinching when active || %s'''1'''% less flinching || inverted percentage || mult_flinch_resist_active || | ||
|- | |- | ||
| 5070 || more flinching when active || +%s'''1'''% more flinching || percentage || mult_flinch_resist_active || | | 5070 || more flinching when active || +%s'''1'''% more flinching || percentage || mult_flinch_resist_active || | ||
|- | |- | ||
| 5071 || less flinching on wearer || %s'''1'''% less flinching on wearer || | | 5071 || less flinching on wearer || %s'''1'''% less flinching on wearer || inverted percentage || mult_flinch_resist_wearer || | ||
|- | |- | ||
| 5072 || more flinching on wearer || +%s'''1'''% more flinching on wearer || percentage || mult_flinch_resist_wearer || | | 5072 || more flinching on wearer || +%s'''1'''% more flinching on wearer || percentage || mult_flinch_resist_wearer || | ||
|- | |- | ||
| 5073 || less flinching when aiming || %s'''1'''% less flinching when aiming || | | 5073 || less flinching when aiming || %s'''1'''% less flinching when aiming || inverted percentage || mult_flinch_resist_aiming || | ||
|- | |- | ||
| 5074 || more flinching when aiming || +%s'''1'''% more flinching when aiming || percentage || mult_flinch_resist_aiming || | | 5074 || more flinching when aiming || +%s'''1'''% more flinching when aiming || percentage || mult_flinch_resist_aiming || | ||
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| 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || | | 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || | ||
|- | |- | ||
| 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing | | 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing Localization String | ||
|- | |- | ||
| 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit || | | 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit || | ||
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| 5128 || health regen delay time when damaged || Taking damage delays HP regen by %s'''1'''s || additive || mod_health_regen_hurt_delay || | | 5128 || health regen delay time when damaged || Taking damage delays HP regen by %s'''1'''s || additive || mod_health_regen_hurt_delay || | ||
|- | |- | ||
| 5129 || mod burstfire || Sentry Gun turns +%s'''1'''% faster || additive || mod_burstfire || Note: Uses Wrong | | 5129 || mod burstfire || Sentry Gun turns +%s'''1'''% faster || additive || mod_burstfire || Note: Uses Wrong Localization string | ||
|- | |- | ||
| 5130 || mult proxymine radius || || percentage || mult_proxymine_radius || | | 5130 || mult proxymine radius || || percentage || mult_proxymine_radius || | ||
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| 5146 || crit on objective || Deals crits to enemies capturing, defending, or carrying objectives || additive || crit_on_objectives || | | 5146 || crit on objective || Deals crits to enemies capturing, defending, or carrying objectives || additive || crit_on_objectives || | ||
|- | |- | ||
| 5147 || add ammo on direct hit || On Direct Hit: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values! | | 5147 || add ammo on direct hit || On Direct Hit: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit || | ||
Either any hit or direct hit only if it's BLAST type damage. <br> | |||
Value gives max amount to fill into ammo. <br> | |||
Also supports negative values! | |||
|- | |- | ||
| 5148 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit_kill || | | 5148 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit_kill || | ||
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| 5162 || stickybomb explain || Alt-Fire: Detonate all Stickybombs || additive || stickybomb_explain || | | 5162 || stickybomb explain || Alt-Fire: Detonate all Stickybombs || additive || stickybomb_explain || | ||
|- | |- | ||
| 5163 || flamethrower explain || Alt-Fire: Release an airblast | | 5163 || flamethrower explain || Alt-Fire: Release an airblast<br>Airblast deflects enemies and projectiles, and extinguishes burning teammates || additive || flamethrower_explain || | ||
|- | |- | ||
| 5164 || invis explain || Alt-Fire: Cloak yourself || additive || invis_explain || | | 5164 || invis explain || Alt-Fire: Cloak yourself || additive || invis_explain || | ||
|- | |- | ||
| 5165 || sapper explain || Disables and slowly destroys enemy buildings | | 5165 || sapper explain || Disables and slowly destroys enemy buildings<br>Does not remove disguise when used || additive || sapper_explain || | ||
|- | |- | ||
| 5166 || reload while not active explain || This weapon will reload when not active || additive || reload_while_not_active_explain || | | 5166 || reload while not active explain || This weapon will reload when not active || additive || reload_while_not_active_explain || | ||
|- | |- | ||
| 5167 || sandvich explain || Eat to regain up to 120 health | | 5167 || sandvich explain || Eat to regain up to 120 health <br>Alt-Fire: Share Sandvich with a friend (Medium health kit) || additive || sandvich_explain || | ||
|- | |- | ||
| 5168 || umbrella explain || Alt-Fire: Give mini-crit boost to a teammate || additive || umbrella_explain || | | 5168 || umbrella explain || Alt-Fire: Give mini-crit boost to a teammate || additive || umbrella_explain || | ||
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| 5192 || not crit vs burning flare || || additive || not_crit_vs_burning_flare || | | 5192 || not crit vs burning flare || || additive || not_crit_vs_burning_flare || | ||
|- | |- | ||
| 5193 || scoped firerate penalty || #Attrib_ScopedFireRatePenalty || inverted percentage || mult_postfiredelay_scoped || Note: Missing | | 5193 || scoped firerate penalty || #Attrib_ScopedFireRatePenalty || inverted percentage || mult_postfiredelay_scoped || Note: Missing Localization String | ||
|- | |- | ||
| 5194 || hide ammo hud || || additive || hide_ammo_hud || Hidden | | 5194 || hide ammo hud || || additive || hide_ammo_hud || Hidden | ||
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| 5195 || minigun deployed crouchwalk || || additive || minigun_deployed_crouchwalk || | | 5195 || minigun deployed crouchwalk || || additive || minigun_deployed_crouchwalk || | ||
|- | |- | ||
| 5196 || minigun jump while revved || #Attrib_DeployedJumpMinigun || additive || minigun_jump_while_revved || Note: Missing | | 5196 || minigun jump while revved || #Attrib_DeployedJumpMinigun || additive || minigun_jump_while_revved || Note: Missing Localization String | ||
|- | |- | ||
| 5197 || custom projectile origin offset || || additive || custom_projectile_origin_offset || | | 5197 || custom projectile origin offset || || additive || custom_projectile_origin_offset || | ||
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|- | |- | ||
| 5200 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden | | 5200 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden | ||
|- | |||
| 5201 || custom disguise sound || || additive || custom_disguise_sound || Hidden | |||
|- | |||
| 5202 || mult disguise speed penalty || || percentage || mult_disguise_speed || | |||
|- | |||
| 5203 || mult disguise speed bonus || || inverted percentage || mult_disguise_speed || | |||
|- | |||
| 5204 || lose cloak on decloak || || additive || lose_cloak_on_decloak || | |||
|- | |- | ||
| || '''Attributes Below this are NOT | | 5205 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback || | ||
|- | |||
| 5206 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel || | |||
|- | |||
| 5207 || cannot pickup dropped weapons while cloaked || || additive || cannot_pickup_dropped_weapons_while_cloaked || | |||
|- | |||
| 5208 || primary ammo from ammo packs bonus || || percentage || mult_primary_ammo_from_ammo_packs || | |||
|- | |||
| 5209 || primary ammo from ammo packs penalty || || percentage || mult_primary_ammo_from_ammo_packs || | |||
|- | |||
| 5210 || primary ammo from dropped weapons bonus || || percentage || mult_primary_ammo_from_dropped_weapons || | |||
|- | |||
| 5211 || primary ammo from dropped weapons penalty || || percentage || mult_primary_ammo_from_dropped_weapons || | |||
|- | |||
| 5212 || secondary ammo from ammo packs bonus || || percentage || mult_secondary_ammo_from_ammo_packs || | |||
|- | |||
| 5213 || secondary ammo from ammo packs penalty || || percentage || mult_secondary_ammo_from_ammo_packs || | |||
|- | |||
| 5214 || secondary ammo from dropped weapons bonus || || percentage || mult_secondary_ammo_from_dropped_weapons || | |||
|- | |||
| 5215 || secondary ammo from dropped weapons penalty || || percentage || mult_secondary_ammo_from_dropped_weapons || | |||
|- | |||
| 5216 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit || | |||
|- | |||
| 5217 || airblast deflect disabled || || additive || airblast_deflect_disabled || | |||
|- | |||
| 5218 || maxammo grenades2 increased || || percentage || mult_maxammo_grenades2 || | |||
|- | |||
| 5220 || airblast extinguish disabled || || additive || airblast_extinguish_disabled || | |||
|- | |||
| 5221 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type || | |||
|- | |||
| 5222 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden | |||
|- | |||
| 5223 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden | |||
|- | |||
| 5224 || lunchbox add condition on eat || || additive || lunchbox_addcond || Uses a string. | |||
|- | |||
| 5225 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override || | |||
|- | |||
| 5226 || mod sniper zoom while jumping || #Attrib_ZoomingCanJump || additive || mod_sniper_zoom_while_jumping || Note: Missing Localization String | |||
|- | |||
| 5227 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || | |||
|- | |||
| 5228 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden | |||
|- | |||
| 5229 || set reload single || || additive || set_reload_single || | |||
|- | |||
| 5230 || Reload time start || || inverted percentage || mult_reload_time_start || | |||
|- | |||
| 5231 || Reload time refill || || inverted percentage || mult_reload_time_refill || | |||
|- | |||
| 5232 || proj detonate with rocket radius || || additive || proj_detonate_with_rocket_radius || | |||
|- | |||
| 5233 || deflect on swing || #Attrib_DeflectOnSmack || additive || deflect_on_swing || Note: Missing Localization String | |||
|- | |||
| 5234 || deflect on smack hidden || #Attrib_DeflectOnSmack || additive || deflect_on_smack || | |||
Hidden <br> | |||
Note: Missing Localization String | |||
|- | |||
| 5235 || add condition on swing || || additive || add_onswing_addcond || | |||
|- | |||
| 5236 || add condition on miss || || additive || onmiss_addcond || | |||
|- | |||
| 5237 || mult melee smack delay || || percentage || mult_melee_smack_delay || | |||
|- | |||
| 5238 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden | |||
|- | |||
| 5239 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden | |||
|- | |||
| 5240 || brick explodes || || additive || brick_explode || | |||
|- | |||
| 5241 || sapper cant sap || || additive || sapper_cant_sap || Hidden | |||
|- | |||
| 5242 || tranq melee boost || || additive || tranq_melee_boost || Hidden | |||
|- | |||
| 5243 || boost speed from patient || || additive || boost_speed_from_patient || | |||
|- | |||
| 5244 || keep disguise on attack || || additive || keep_disguise_on_attack || | |||
|- | |||
| 5245 || set rocket detonate mode || || additive || set_rocket_detonate_mode || | |||
Hidden <br> | |||
Modes: <br> | |||
1 = Shatter on walls <br> | |||
2 = Bouncy Rockets (explodes after 5 bounces) <br> | |||
3 = Homing Rockets | |||
|- | |||
| 5246 || mod launches ball || || additive || mod_launches_ball || | |||
Hidden <br> | |||
Syntax: "<recharge cooldown> <addcond id> <addcond duration>" <br> | |||
e.g. "10.0 5 3.0" | |||
|- | |||
| 5247 || mod set beam range || || percentage || mod_set_beam_range || Hidden | |||
|- | |||
| 5248 || mod set healbomb lifetime || || percentage || mod_set_healbomb_lifetime || Hidden | |||
|- | |||
| 5249 || mod use custom ammo type || || additive || mod_use_custom_ammo_type || | |||
Hidden <br> | |||
Modes: <br> | |||
1 = Primary Ammo <br> | |||
2 = Secondary Ammo <br> | |||
3 = Metal <br> | |||
4 = Grenades1 <br> | |||
5 = Grenades2 | |||
|- | |||
| 5250 || mod ubercharge cond || || additive || mod_ubercharge_cond || Hidden | |||
|- | |||
| 5251 || mod outline on hit || || additive || mod_outline_on_hit || Hidden | |||
|- | |||
| 5252 || set sentry bullet || || additive || set_sentry_bullet || | |||
Hidden <br> | |||
Value is the projectile index from "override_projectile_type" | |||
|- | |||
| 5253 || set sentry rocket || || additive || set_sentry_rocket || | |||
Hidden <br> | |||
Value is the projectile index from "override_projectile_type" | |||
|- | |||
| 5254 || weapon exclusive to holiday || || additive || weapon_exclusive_to_holiday || | |||
Hidden <br> | |||
Modes: <br> | |||
1 = TF Birthday <br> | |||
2 = Halloween <br> | |||
3 = Christmas <br> | |||
4 = End of the Line <br> | |||
5 = Invasion <br> | |||
6 = Valentines <br> | |||
7 = Pyromania <br> | |||
8 = Full Moon <br> | |||
9 = Halloween OR Full Moon <br> | |||
10 = Halloween OR Full Moon OR Valentines <br> | |||
11 = April Fools <br> | |||
12 = Soldier Day (Rick May Passing) <br> | |||
13 = Summer | |||
|- | |||
| 5255 || mod set fire arrows || || additive || mod_set_fire_arrows || Hidden | |||
|- | |||
| 5256 || mod projectiles per shot || || additive || mod_projectiles_per_shot || | |||
|- | |||
| 5257 || mod sustained fire accuracy || || additive || mod_sustained_fire_accuracy || | |||
Syntax: "<accuracy multiplier> <time to reach multiplier>" <br> | |||
e.g. "2.0 3.0" | |||
|- | |||
| 5258 || mod sustained fire damage || || additive || mod_sustained_fire_damage || | |||
Syntax: "<damage multiplier> <time to reach multiplier>" <br> | |||
e.g. "2.0 3.0" | |||
|- | |||
| 5259 || mod set player scale on wearer || || percentage || mod_set_player_scale_on_wearer || | |||
|- | |||
| 5260 || mod set player scale on active || || percentage || mod_set_player_scale_on_active || | |||
|- | |||
| 5261 || mod set sniper laser sight || || additive || mod_set_sniper_laser_sight || | |||
|- | |||
| 5262 || mod set banner cond || || additive || mod_set_banner_cond || Hidden | |||
|- | |||
| 5263 || mod set banner flag model || || additive || mod_set_banner_flag_model || Hidden | |||
|- | |||
| 5264 || custom banner sound || || additive || custom_banner_sound || Hidden | |||
|- | |||
| 5265 || generator sticks to walls || || additive || generator_sticks_to_walls || Hidden | |||
|- | |||
| 5266 || projectile scale increased || || percentage || mult_projectile_scale || Hidden | |||
|- | |||
| 5267 || land mines || Fires Landmines || additive || mod_sticky_is_landmine || | |||
|- | |||
| 5268 || auto jumping || Wearer can automatically jump by holding the jump button || additive || auto_jumping || | |||
|- | |||
| 5269 || mult spread scales speed || Up to %s'''1'''% more accurate based on current speed || inverted percentage || mult_spread_scales_speed || | |||
|- | |||
| 5270 || always draw tracer || || additive || mod_always_draw_tracer_effect || | |||
Hidden <br> | |||
Value is frequency, 1 being always | |||
|- | |||
| 5271 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden | |||
|- | |||
| 5272 || duck jumping || Wearer can jump while crouching || additive || duck_jumping || | |||
|- | |||
| 5273 || cloak regen disabled || No passive cloak regeneration || additive || mult_cloak_meter_regen_rate || | |||
|- | |||
| 5274 || disguise on hit || || additive || disguise_on_hit || Hidden | |||
|- | |||
| 5275 || tranq recharge time || || additive || tranq_recharge_time || Hidden | |||
|- | |||
| 5276 || tranq2 on hit || || additive || mod_tranq2_onhit || Hidden | |||
|- | |||
| 5277 || tranq building debuff || || additive || tranq_building_debuff || Hidden | |||
|- | |||
| 5278 || deploy with empty clip || || additive || deploy_with_empty_clip || Hidden | |||
|- | |||
| 5279 || take minicrits projectile airborne || Take minicrits from projectiles while airborne || or || take_minicrits_projectile_airborne || | |||
|- | |||
| 5280 || mult dmg crit || Critical hits deal %s'''1'''% increased damage || percentage || mult_dmg_crit || | |||
|- | |||
| 5281 || rocket gravity upward force || || additive percentage || mod_rocket_gravity_upward_force || | |||
Hidden <br> | |||
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it | |||
|- | |||
| || '''Attributes Below this are Legacy! <br>DO NOT USE''' || || || || | |||
|- | |- | ||
| 3019 || headshot damage decrease || || || headshot_damage_modify || | | 3019 || headshot damage decrease || || || headshot_damage_modify || | ||