Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

3.0.11: Difference between revisions

From TF2 Classified Wiki
No edit summary
No edit summary
Line 107: Line 107:
* Fixed player medal tooltips not appearing on the scoreboard for multi-team gamemodes
* Fixed player medal tooltips not appearing on the scoreboard for multi-team gamemodes
=== Custom Weapons ===
=== Custom Weapons ===
 
* Added {{code|mult_cloak_meter_regen_rate}}
* Added {{code|disguise_on_hit}}
* Added {{code|tranq_recharge_time}}
* Added {{code|tranq_building_debuff}}
* Added {{code|deploy_with_empty_clip}}
* Added {{code|mod_rocket_gravity_upward_force}}
* {{code|mod_always_draw_tracer_effect}} can now specify the frequency of the tracer
* {{code|mod_rocket_gravity}} now works with more kinds of projectiles
* Fixed {{code|player_shoot}} game event not being fired
* Fixed {{code|mult_dmg}} not working properly for pipe grenades
* Fixed {{code|fuse_mult}} not working at all
* Fixed a crash with {{code|mod_set_banner_flag}} when using models that were not precached
* Fixed {{code|custom_projectile_model}} with nail projectiles not working in third-person
* Fixed nail model and hitbox getting offset with {{code|mod_rocket_gravity}}
* Fixed negative values not working for {{code|apply_self_knockback}}
* Fixed {{code|mod_set_player_scale}} family of attributes not respecting custom playermodel scale set by map logic or VScripts
* Fixed {{code|mod_set_player_scale}} family of attributes sometimes not setting playermodel scale upon spawning
* Fixed playermodel scale unable to be set during certain periods, e.g. while player is equipping items
=== Scripting Changes ===
=== Scripting Changes ===
* Client-side VScripts sourced from servers or maps will no longer be loaded by game clients
* Client-side VScripts sourced from servers or maps will no longer be loaded by game clients
* Client-side VScripts can now only set ConVars registered by scripts
* Client-side VScripts can now only set ConVars registered by scripts
* Added void CTFPlayer::IgnitePlayerEx( float flDuration ) script function
* Added {{code|void CTFPlayer::IgnitePlayerEx( float flDuration )}} script function
* Added ETauntAttack CTFPlayer::GetTauntAttack( void ) script function
* Added {{code|ETauntAttack CTFPlayer::GetTauntAttack( void )}} script function
* Added bool CTFLunchBox::ApplyBiteEffects( EHANDLE hPlayer ) script hook, called when a player takes a bite at their weapon, return false to cancel any effects
* Added {{code|bool CTFLunchBox::ApplyBiteEffects( EHANDLE hPlayer )}} script hook, called when a player takes a bite at their weapon, return false to cancel any effects
* Fixed exploits with filesystem scripting API
* Fixed exploits with filesystem scripting API
=== Material Changes ===
=== Material Changes ===
* Fixed Soldier's head gib texture using Spy's $phongexponenttexture
* Fixed Soldier's head gib texture using Spy's $phongexponenttexture