3.0.11: Difference between revisions
From TF2 Classified Wiki
More actions
No edit summary |
No edit summary |
||
| Line 107: | Line 107: | ||
* Fixed player medal tooltips not appearing on the scoreboard for multi-team gamemodes | * Fixed player medal tooltips not appearing on the scoreboard for multi-team gamemodes | ||
=== Custom Weapons === | === Custom Weapons === | ||
* Added {{code|mult_cloak_meter_regen_rate}} | |||
* Added {{code|disguise_on_hit}} | |||
* Added {{code|tranq_recharge_time}} | |||
* Added {{code|tranq_building_debuff}} | |||
* Added {{code|deploy_with_empty_clip}} | |||
* Added {{code|mod_rocket_gravity_upward_force}} | |||
* {{code|mod_always_draw_tracer_effect}} can now specify the frequency of the tracer | |||
* {{code|mod_rocket_gravity}} now works with more kinds of projectiles | |||
* Fixed {{code|player_shoot}} game event not being fired | |||
* Fixed {{code|mult_dmg}} not working properly for pipe grenades | |||
* Fixed {{code|fuse_mult}} not working at all | |||
* Fixed a crash with {{code|mod_set_banner_flag}} when using models that were not precached | |||
* Fixed {{code|custom_projectile_model}} with nail projectiles not working in third-person | |||
* Fixed nail model and hitbox getting offset with {{code|mod_rocket_gravity}} | |||
* Fixed negative values not working for {{code|apply_self_knockback}} | |||
* Fixed {{code|mod_set_player_scale}} family of attributes not respecting custom playermodel scale set by map logic or VScripts | |||
* Fixed {{code|mod_set_player_scale}} family of attributes sometimes not setting playermodel scale upon spawning | |||
* Fixed playermodel scale unable to be set during certain periods, e.g. while player is equipping items | |||
=== Scripting Changes === | === Scripting Changes === | ||
* Client-side VScripts sourced from servers or maps will no longer be loaded by game clients | * Client-side VScripts sourced from servers or maps will no longer be loaded by game clients | ||
* Client-side VScripts can now only set ConVars registered by scripts | * Client-side VScripts can now only set ConVars registered by scripts | ||
* Added void CTFPlayer::IgnitePlayerEx( float flDuration ) script function | * Added {{code|void CTFPlayer::IgnitePlayerEx( float flDuration )}} script function | ||
* Added ETauntAttack CTFPlayer::GetTauntAttack( void ) script function | * Added {{code|ETauntAttack CTFPlayer::GetTauntAttack( void )}} script function | ||
* Added bool CTFLunchBox::ApplyBiteEffects( EHANDLE hPlayer ) script hook, called when a player takes a bite at their weapon, return false to cancel any effects | * Added {{code|bool CTFLunchBox::ApplyBiteEffects( EHANDLE hPlayer )}} script hook, called when a player takes a bite at their weapon, return false to cancel any effects | ||
* Fixed exploits with filesystem scripting API | * Fixed exploits with filesystem scripting API | ||
=== Material Changes === | === Material Changes === | ||
* Fixed Soldier's head gib texture using Spy's $phongexponenttexture | * Fixed Soldier's head gib texture using Spy's $phongexponenttexture | ||