Creating custom weapons - basics: Difference between revisions
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What's that? You want to change the model too? Well, with the base selection, there's only one that works with {{code|preset=3|"attach_to_hands" "2"}} - the Pistol model that we're currently using. However, what about TF2's c_models? | What's that? You want to change the model too? Well, with the base selection, there's only one that works with {{code|preset=3|"attach_to_hands" "2"}} - the Pistol model that we're currently using. However, what about TF2's c_models? | ||
Here, the parameters have been adjusted to compensate for the new model. Now that {{code|preset=3|"attach_to_hands"}} is set to 1, the Custom Pistol will use the c_arms animations that TF2 uses. | Here, the parameters have been adjusted to compensate for the new model, which is the Winger's c_model for this demonstration. Now that {{code|preset=3|"attach_to_hands"}} is set to 1, the Custom Pistol will use the c_arms animations that TF2 uses. | ||
[[File:example_05_wingermodel.png]] | [[File:example_05_wingermodel.png]] | ||